For the game to move anywhere near a decent pace (which will complete the game in about 7 months) you have to have 7 dedicated players. I notice there's no indication of how long a game will take to play: is that marketing's choice or is it just a general oversight.
I was just reading one of the two reviews (the other doesn't actually exist) that is posted on the Matrix website. It claims that PBEM was in mind when they designed the game and that there are innovative solutions to keeping the game moving: turn skipping and player replacement. That's not innovation, that's a kluge. Innovation would be something like simultaneous phases.
Here's a question: why wasn't bidding incorporated directly and done sequentially? Then why does Reinforcement or Diplomacy have to be done that way? Yeah, I know what you're thinking "I have to know where all his forces are placed before I can place mine". In games that take a day per player phase, that would chop off on average 4 or 5 days. Diplomacy? I don't think there's anything in there that requires one player to go before or after another, the same with the Economic phase. The game is supposed to have a sophisticated system for allowing the player to set up for contingencies: why not a separate interface for the diplomatic phase where you can see how to deal with those situations rather than have some confusing tab buried in the game where you can change settings, and god forbid if you don't change them!
The only user input that is required during a battle are chit selection, guard commitment and multiple day decisions. Sending a game file back and forth so that you can decide which corps loses forces??? That's a horrible waste of time, as well as the inability of the game to process multiple battles! Sure, the outcome of one may assist in influencing the chit selection in the other... or you could have taken that away. It's not worth spending the extra couple of days while everyone else waits around.
No matter what you do to the game, it is likely not going to be ready to digest for the common gamer. Your clientele is fairly restricted. I would like to hear someone's opinion on why battles need to be resolved in an arbitrary order as dictated by the phasing player versus resolving all battles for the phasing player at the same time.