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Difficulty Levels - 10/18/2008 10:25:49 PM   
michael1776


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Can someone please explain what the difference between the difficulty levels is. I can detect no apparent change as I go up in difficulty.

Thanks,
Michael
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RE: Difficulty Levels - 10/18/2008 11:18:32 PM   
junk2drive


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From: Arizona West Coast
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I tried a DCG on easy and got slaughtered. Think I'll try again on Impossible...

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RE: Difficulty Levels - 10/19/2008 12:45:56 AM   
scottintacoma

 

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I believe it changes the Supply rates, replacement rates, and opposing forces.

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RE: Difficulty Levels - 10/19/2008 6:54:31 AM   
XLVIIIPzKorp


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I'm a few games into a LCG playing on hard level and the only real difference I discern through 4 battles is that my unit marksmanship is consistently abysmal, while the AI's seems to be a bit above average. I seem to recall reading that was the effect though I do not remember where.

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RE: Difficulty Levels - 10/19/2008 2:26:48 PM   
cw58

 

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quote:

ORIGINAL: michael1776

Can someone please explain what the difference between the difficulty levels is. I can detect no apparent change as I go up in difficulty.

Thanks,
Michael


According to the CS-Manual (E-Book), page 101 states:

"A/I Level: Select the level of difficulty for this game. As the difficulty increases, the enemy side will receive more units. At the two hardest difficulty levels, the enemy side also receives beneficial modifiers for combat and resupply."

You can also adjust the difficulty of a scenario by using 'A/I - Set Advantage' from the pull-down menu in-game. I think this adjusts the percentage for hits and the amount of damage but I'm not sure about that.

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RE: Difficulty Levels - 10/20/2008 6:51:20 PM   
Achsah

 

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all of the above are true. I forget exactly what the skew for the dice is. on hard setting i think 10% is added to a given die role per x number of shots. ie they are not all skewed but the ones that are are done pretty heavily. since the ai gets a die roll bonus he will be far more deadly. i think on normal the ai get 1.5 more forces while on hard enemy gets double.

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RE: Difficulty Levels - 10/22/2008 7:42:58 PM   
warhead2


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I think it's 15%
I play at hard for dcg
but for LCG I'll play at hard but adjust the modifier down to 10%
because of the way LCGs are designed what with having to obtain objectives in a limited time frame
I find that leaving the AI with a 15% advantage is too much

I'm thinking of starting a barbarossa campaign as germans at impossible so I face double forces and thus model
the russian numerical superiority
but adjust the modifier down to 10% before each battle

_____________________________

"Whenever I watch TV and see those poor starving kids all over the world, I can't help but cry. I mean I'd love to be skinny like that, but not with all those flies and death and stuff,"
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(in reply to Achsah)
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RE: Difficulty Levels - 10/22/2008 7:45:38 PM   
warhead2


Posts: 92
Joined: 7/31/2003
From: alabama
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btw the modifier is applied on alternating fires
when I'm in tough position I'll figure out the on/off rotation
make my key shots when the negative mod isn't applied
find some wasteful shot when the neg mod is in effect
then go make a key shot
etc. etc.

_____________________________

"Whenever I watch TV and see those poor starving kids all over the world, I can't help but cry. I mean I'd love to be skinny like that, but not with all those flies and death and stuff,"
--Mariah Carey

(in reply to warhead2)
Post #: 8
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