Just a quickie, to answer some questions from Elf’s AAR thread. Can't get deeper into detail. Still being worked on.
Ship Damage - flooding, I see the Yorktown shows flooding of 92 (59) major. Will it sink of minor flood goes from 92 to 100, or does it only sink if major flooding goes to 100?
There’s three kinds of damage; Engine (new), System, Flotation. Two degrees of damage, damage and major damage. Major damage is part of ‘damage’. Lots of discussion still going on as to just what to call this; maybe minor/major damage, maybe flooding/damage, whatever.
The Yorkie, in the example, has 92 total points of FlotDam. 59 of those represent major damage. Major FlotDam is things like bow blown off, very large holes in the hull, ship girder strained, etc.. The rest (33 points) represents additional flooding and the minor damage consequent thereto; small holes, warped/sprung plates, interior bulkheads giving way, etc..
The additional flooding part (and it’s attendant damage) is stuff a damage control party “may” be able to fix (sooner or later, depending on extent). Major FlotDam is shipyard (or ARD) time.
Quick question about the major flooding/shipyard repair issue.
Is there ANY way to temporarily patch the holes at a minor port so a ship with heavy major float damage can have a prayers chance in hades of making to a repair yard?
I envision a ship with 80+ major float damage limping back to a minor port where the non-major float damage is dealt with yet the ship remains unable to move from that minor port to a repair yard because the major float damage would increase along the journey at too fast a rate for the ship to ever make it to the repair yard.
Are we going to end up with a map littered with heavily damaged ships stuck for the duration of the war in minor ports? Or, will we be able to move a repair ship to that port to patch up the damage sufficiently to allow the ship to return to a major repair yard?
Damage control will attempt to stabilize the ship; reduce/stop further intake. Then they pump out the consequent flooding (quickly, or slowly, depending) and repair the “minor” damage portion while they are at it.
At their best, and given enough time, they can only reduce FlotDam down to the major damage level. With the “little” things fixed, the ship is stable enough to make her way (slowly, very slowly) to a suitable port with a suitable shipyard. Always a chance of catastrophic failure to repairs.
Ports give a benefit to repair work. Bigger the port, better the benefit. ARs also expedite repairs, SAIEW. There is a new support unit “Naval Support” that represents (among other things) machinists, fitters, yard rats, etc. that provides an additional benefit to a port’s repair capability, when present. Need a big port or an AR to fix major SysDam; only a shipyard or an ARD can fix major FlotDam.