Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: LBA problem

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: LBA problem Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: LBA problem - 10/1/2008 3:20:27 AM   
Nomad

 

Posts: 4707
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Don't forget that the Betty units will tend to have high experienced pilots and very aggressive commanders.

_____________________________


(in reply to Halsey)
Post #: 31
RE: LBA problem - 10/1/2008 4:50:35 AM   
jwilkerson


Posts: 10449
Joined: 9/15/2002
From: Kansas
Status: offline
So they DO fly and get massacred and get replaced by low experienced guys who won't fly when they shouldn't ... which I think of as the "self correcting process"

_____________________________

AE Project Lead
New Game Project Lead

(in reply to Nomad)
Post #: 32
RE: LBA problem - 10/1/2008 7:21:45 AM   
rockmedic109

 

Posts: 2322
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline

quote:

ORIGINAL: jwilkerson

So they DO fly and get massacred and get replaced by low experienced guys who won't fly when they shouldn't ... which I think of as the "self correcting process"

It also qualifies as effective allied strategy.

(in reply to jwilkerson)
Post #: 33
RE: LBA problem - 10/1/2008 7:25:17 AM   
Shark7


Posts: 7891
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
I've seen the AI use the 'self-correcting process' far too often. It is simply amazing how the AI completely ignores the escort rule and gets slaughtered repeatedly by an uber-cap.

I think my favorite one was 24 P-39Qs and 84 B-26 Marauders facing KB, Mini-KB, and a tanker group with a cap of 140 Zeke's and Claudes...needless to say, slaughter ensued. In this way, the AI is not only predictable, it is exploitable. After all, if I really need to thin out LBA I can simply send in the KB/Mini-KB death star and draw out a ton of AI aircraft and slaughter them as they make pointless, uncoordinated airstrikes.



_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to jwilkerson)
Post #: 34
RE: LBA problem - 10/1/2008 8:17:44 AM   
cato13

 

Posts: 403
Joined: 6/29/2005
From: scotland
Status: offline
so what early to mod war allied bombers are best for naval attacks then?   we're also playin with niks mod which makes CAP a lot less effective so no uber CAP.

what planes should i be usin at my most importants bases to increase the chances of strikes be carried out?

(in reply to Shark7)
Post #: 35
RE: LBA problem - 10/1/2008 8:19:49 AM   
rockmedic109

 

Posts: 2322
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
I am using the NikMOD CHS version, so there is no such thing as uber-CAP.  There will ALWAYS be leakers.  And 100 Bettys/Nells become their own Death Star. 

Raided Rabaul thinking there was only two carriers there {both lightly damaged}.  The intel on the number of planes at Rabaul was off.  So I sent Lex and Sara on a port raid.  Dang TBFs did not carry torps {Do they carry torps on port attack?}.  And I made a mistake with range, and SBDs only loaded 500lbers.  No attacks on my carriers that day, so I thought I was safe closing the range and attacking the nexxt day.....bad idea.  While I did a lot of damage, 102 Nells and Bettys sent Lex, Sara, 4 cruisers and a Destroyer to the bottom.  Not quite even, but the computer lost Hiryu, Soryu, Ryuho, and a bunch of subs {Shokaku was heavily damaged and Zuikaku was lightly damaged}.

< Message edited by rockmedic109 -- 10/1/2008 8:20:30 AM >

(in reply to Shark7)
Post #: 36
RE: LBA problem - 10/1/2008 8:46:46 AM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline

quote:

ORIGINAL: jwilkerson

So they DO fly and get massacred and get replaced by low experienced guys who won't fly when they shouldn't ... which I think of as the "self correcting process"


Or the Jap commander is smarter than that and sets their "max range" to that of their escorts

(in reply to jwilkerson)
Post #: 37
RE: LBA problem - 10/2/2008 5:10:29 PM   
Chris21wen

 

Posts: 5878
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: Mynok


Aggressive leaders help. Passive leaders hurt. Is your morale high or low? They have to pass several morale checks in order to fly.




Units with low moral should take off, they probably will drop there bombs anywhere at the slightest hit of the enemy , but they'd take off or face the military consequences of disobeying an order.

(in reply to Mynok)
Post #: 38
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: LBA problem Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.320