The previous tutorial game "The Art of War" has been terminated due to lack of interest (there were only two remaining active "students").
So, I'm starting another game, but with a slightly different focus. No contrived rules, but one overriding principle:
We play to learn and teach, not to win nor even to play. Yes, we play as if we intend to win (i.e. don't do stupid things; kill your opponent when he does do stupid things -- It's EIA, after all). But, that's not the main goal. The main goal will be to allow people new to the game to see how more experienced players think and act.
To this end, people will discuss their strategies for their moves openly. The "few secrets" idea will make the game play a little more woodenly, and certainly people can take advantage. But, since we aren't going to care who wins ... that shouldn't be an issue. Riiiiiight guys?
I'll be giving the guys who started the other tutorial game (the one run by me) first crack at the new game. But, I'll take names from others now. I'm going to reply in the order received sometime after midnight, Friday night, US Central Daylight Time (GMT -6, +1). I'll be looking for two experienced veterans to play France and Great Britain. They can even play "real" against each other, for all I care. The learners will take the other powers by bids. To make this happen, I'm going to manually input the bids, removing France and GB from the list (and have the two experienced players pick bids). But, bidding will be normal other than that.
We'll start a thread in the after action reports forum to handle the traffic, banter, etc. Files, however, will be uploaded and email sent to the Google Group "The Art of War" (which I control). In order to be invited, I'll need your email address. Once the 7 players are ready to go, I'll ask for email addresses and we'll do some pre-game diplomacy. Then, we'll bid (as above).
Questions and requests for joining can be made here. Don't include your email address yet, though (insecure -- we'll use PMs when the time comes). But, please include whether you consider yourself experienced or a learner (for purposes of this game -- I have no doubt that EVERY player of this game has to be a learner to succeed).
One last thing: IF I can figure out how, I'm going to host the game WITHOUT playing. If I can't figure that out, though, I'll play one of the two majors.
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?