From: Silver City, NM USA
ORIGINAL: Hard Sarge
And if you play against the Soviet Union, you will see why artillery as an anti-tank weapon has drastically altered the game. And I still can't figure out what "genius" decided that "small" anti-tanks guns should be invisible after they have fired. We aren't talking LAW rockets or Dragon missiles. I suspect who ever thought up that mod has never seen one of those "small" anti-tank guns fire in person.
I take it you have never seen a LAW or a Dragon fired, it also just sounds like all you do is charge forward and then take losses and camplain it is not right
and what do you think a anti tank gun is ? just in case, it is artillery
and another just in case, the Russian had a gun, the Germens nicknamed Crash-Boom, the only way you knew it was firing was when a tank blew up, and unless you were looking right at it, you didn't see it, and the Germens were happy to capture them, they used them though out the war
I would say the programmers added the changes to the game, because then felt they were correct and wanted them to be part of the game, and it sounds like the testers, and programmers and other players think the idea works
I have fired LAW rockets on numerous occasions (when and if they fired, wet weather in Viet Nam and LAW rockets didn't go together very well). I realize that the anti-tank guided missiles like TOW and DRAGON leave a trail. But by the time it is spotted, the job has been done (if the missile team is worth a dang).
"and what do you think a anti tank gun is ? just in case, it is artillery"
If you truly believe that, then you really don't know what you are talking about.
An anti-tank gun is NOT artillery by any stretch!!!!! Artillery is an indirect fire/high arc weapon that uses rounds designed mainly for anti-personnel destruction. If an artillery unit has to lower the barrel to direct fire level, then they are in DEEP POOP and are facing either a ground attack from infantry, or being overrun by armor.
An anti-tank and tank gun is a DIRECT FIRE weapon designed mainly for anti-armor combat. It is NOT made for indirect fire. It has sights designed for DIRECT fire. The ammunition it uses is designed for direct fire (although they do have HE rounds that can be used for DIRECT FIRE against specific infantry and light armor targets). If you want verification of this, just go into ANY of the scenarios and try using a tank or anti-tank gun for indirect fire. YOU CAN'T!!!
"I would say the programmers added the changes to the game, because then felt they were correct and wanted them to be part of the game, and it sounds like the testers, and programmers and other players think the idea works"
Really? If that is the case, then I wonder why there is a NEW 1.04b patch coming out to correct the errors made with the changes in the 1.04 patch? What it looks like to me is the players are ALL being used as beta testors for these patches. And the authorized patches (1.03 for example) seem to be causing more problems than they are curing. And they really don't seem to be curing ANY real problems. They are just modifications to make some players happier with unit selections and minor tweaking to minor problems created by other patches.
The fact is, there are bugs in the game that go all the way back to Talonsoft's version of it. After god knows how many patches, we STILL have the bug left over from Talonsoft of the back-and-forth-and-back-and-forth movement of some units like trucks, command vehicles, etc.
Instead of all these "feature" patches that are being released, I'd sure like to see them work on actual bugs left over from the Talonsoft days.
< Message edited by Deputy -- 9/4/2008 7:01:42 PM >
John Tiller's Campaign Series