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HQs - 8/16/2008 9:16:15 AM   
Yamato hugger

 

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Are HQs as meaningless as in WitP? I am looking at the air units on the east and west coasts and there is one cost for changing within command and another for changing outside command. If its like WitP, I cant see a reason to assign them anywhere but 11th air.

If I shouldnt ask this here, sorry. Didnt know where else to ask.

< Message edited by Yamato hugger -- 8/16/2008 9:18:06 AM >
Post #: 1
RE: HQs - 8/16/2008 10:35:28 AM   
Sardaukar


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quote:

ORIGINAL: Yamato hugger

Are HQs as meaningless as in WitP? I am looking at the air units on the east and west coasts and there is one cost for changing within command and another for changing outside command. If its like WitP, I cant see a reason to assign them anywhere but 11th air.

If I shouldnt ask this here, sorry. Didnt know where else to ask.


I think they did say somewhere that HQs will mean lot more in AE.


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Yamato hugger)
Post #: 2
RE: HQs - 8/16/2008 12:17:11 PM   
Yamato hugger

 

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Well, thats why Im asking. The AE manual on HQs reads virtually identical to WitPs.

(in reply to Sardaukar)
Post #: 3
RE: HQs - 8/16/2008 1:58:55 PM   
BeastieDog


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Where do you get the AE manual?

(in reply to Yamato hugger)
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RE: HQs - 8/16/2008 2:03:41 PM   
treespider


Posts: 9796
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quote:

ORIGINAL: BeastieDog

Where do you get the AE manual?



By being invited to be a Beta tester.

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(in reply to BeastieDog)
Post #: 5
RE: HQs - 8/16/2008 3:28:20 PM   
jwilkerson


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AH, but apparently we forget to tell Yammy where the DEV Forum is!!!


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(in reply to treespider)
Post #: 6
RE: HQs - 8/16/2008 3:53:13 PM   
Andy Mac

 

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RE: HQs - 8/17/2008 12:21:59 AM   
BShaftoe

 

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And maybe reminding him about little and irrelevant details such as NDAs, and so on...

(in reply to Andy Mac)
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RE: HQs - 8/17/2008 8:08:24 AM   
Rapunzel


Posts: 141
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From: Germany
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Ah I wish everyone who will pay now for the game could join the beta like they did with galactic civilization 2... . :(

(in reply to BShaftoe)
Post #: 9
RE: HQs - 8/17/2008 9:27:22 AM   
Yamato hugger

 

Posts: 5475
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quote:

ORIGINAL: BShaftoe

And maybe reminding him about little and irrelevant details such as NDAs, and so on...


Actually, there isnt one. We just treat it like there was

(in reply to BShaftoe)
Post #: 10
RE: HQs - 8/17/2008 11:14:08 PM   
John 3rd


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From: La Salle, Colorado
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Can I have a copy of that manual??? 

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(in reply to Yamato hugger)
Post #: 11
RE: HQs - 8/18/2008 6:07:30 AM   
Flying Tiger

 

Posts: 496
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From: ummmm... i HATE that question!
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Can we ALL have a copy of that manual!!!!

(in reply to John 3rd)
Post #: 12
RE: HQs - 8/18/2008 9:06:06 AM   
JeffroK


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quote:

ORIGINAL: treespider


quote:

ORIGINAL: BeastieDog

Where do you get the AE manual?



By being invited to be a Beta tester.


i hope the rest of them are smarter

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to treespider)
Post #: 13
RE: HQs - 8/18/2008 10:13:46 AM   
undercovergeek

 

Posts: 1526
Joined: 11/21/2006
From: UK
Status: offline
quote:

ORIGINAL: Yamato hugger

Are HQs as meaningless as in WitP? I am looking at the air units on the east and west coasts and there is one cost for changing within command and another for changing outside command. If its like WitP, I cant see a reason to assign them anywhere but 11th air.

If I shouldnt ask this here, sorry. Didnt know where else to ask.


ahem........... arent you a beta tester???


< Message edited by undercovergeek -- 8/18/2008 10:14:01 AM >

(in reply to Yamato hugger)
Post #: 14
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