Anyhow, seeking advice on how to create an effective core that can grow, and input on which choices in the units are best.
I like a very strong armor, with effective mobile infantry and some units that can both shock and awe.
It also depends how big core force you want to play with. Anyways last time I gave run for Long Compaign (over year ago) with US, I put together... I think most of it was 3 tank companies (2 Sherman, 1 Stuart) and 2 mechanized infantry companies. Now infantry companies had some halftracks with 37 mm cannon, and those were tank destroyers (lol). I replaced them with Wolverines at first opportunity. Greyhounds started replacing jeeps and other light cars. At the time I thought bazooka is cooler weapon than mortar, so mortar teams got replaced by 'zooks. I also had several batteries of AA weapons (HMGs, 90 mms, and some AA halftracks too) and artillery.
Now something to consider: Sherman isn't as good as Panzer IV with long 75 mm. Heck, even Panzer III J+ beats Sherman in long range stand & deliver slug fest! I should had bought couple AT battieries too
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it. MekWars