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1.03.14 Public Beta Avalible!!!

 
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1.03.14 Public Beta Avalible!!! - 8/7/2008 2:36:31 PM   
Greg Wilcox

 

Posts: 361
Joined: 4/14/2006
Status: offline
We've uploaded the Beta version of the 1.03.14 Comprehensive Update available to our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. See the change list list below for details.

You can download this as a Registered Download as long as you have registered your Empire in Arms serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Change List:
Standard Fixes
Fixed: Corps Teleports
Fixed: Divide by 0 error
Fixed: Diplomacy Crash
Fixed: Loan leader still bugged
Fixed: Granted access to an ally is not removed when alliance is broken
Fixed: Capturing a city doesn't cause the fleets in port to evacuate
Fixed: Alliance code not working consistently when alliances were successful
Fixed: Lille Sea Crossing enabled, but is selected as disabled.
Fixed: May not be able to cede provinces in PBEM games.
Fixed: Some freestates are not getting income.
Fixed: Sieges are being relieved EVEN when relieving force does not win the field combat!
Fixed: Game hangs during AI reinforcement phase
Fixed: bug when attacking a fleet in a blockade box
Fixed: Regression bug -- can't declare war on some minors, despite being in range
Fixed: France phase reinforcement looking for battle file
Fixed: Siege possible after foraging with unused movement.
Fixed: Game crashes when AI attacks in field combat.
Fixed: Problem with blockading neutral ports containing enemy fleets
Fixed: Second attacker of a controlled / at war minor stealing the conquest.
Fixed: Bristol not allowing the movement of ships into / out of port
Fixed: Unplaced land factors during reinf are _not_ lost.
Fixed: After foraging with zero movement remaining, cannot besiege city
Fixed: Can't move corps or forage
Fixed: AI British manpower calculations incorrect
Fixed: Armenian provincial capital is set to Alexandretta making it switch control when it should not
Fixed: Some battle wait states are blocking the game from moving forward in the diplomacy phase
Fixed: Some blockade resolutions were causing human players to become AI thus kicking them out of the game.
Fixed: Loaning units function will not allow leaders to be loaned
Fixed: besieged port supply still not working right
Fixed: Civil disorder can lockup game when MP in civil disorder must surrender to multiple MPs
Fixed: Successful withdraws from an area with a defending depot
Fixed: When doing unit to unit transfer in PBEM, the results of the destination unit are not carried over in the turn file.
Fixed: When first loading a game and selecting Ally rural units the unit display will fill with French corps
Fixed: Erroneous messages "None controlled by" are happening in text log during PBEM games
Fixed: Need to change pp gain/loss
Fixed: depot at Lisbon is not in a valid supply chain
Fixed: Unable to detach garrison from corps inside city with enemy corps outside
Fixed: Game allowing depots with factors to transfer factors to itself
Fixed: Game hangs during AI placement of units
Fixed: Game hang after surrender with blockaded fleet
Fixed: Landing from a fleet in the blockade box

AI Fixes and Enhancements
Fixed: Prussia MIL production is very wrong
Fixed: AI relies on foraging far too much
Fixed: AI spending money on militia
Fixed: AI Austria reluctant to ally with Prussia
Fixed: AI doesn't purchase cavalry at all
Fixed: AI sometimes not landing troops after selecting an amphibious invasion
Fixed: AI doesn't declare war at all
Fixed: Presence of one unit in hostile minor can prevent other units from moving in, thinking the first unit is another neutral MP.
Fixed: AI spending too much on cav, needs better build strategy
Fixed: AI is trying to manipulate minors that they are DOWing
Fixed: Need to change AI diplomacy to be more aggressive and more intelligent in DOWs.

Enhancements
Host editor to adjust PPs etc for PBEM game
Able to see map from combat screen
Added new alliances and broken alliances as headline news events
Added starving messages for garrisons


_____________________________

Greg Wilcox
Production Assistant
Post #: 1
RE: 1.03.14 Public Beta Avalible!!! - 8/10/2008 4:43:09 PM   
bOrIuM

 

Posts: 182
Joined: 2/13/2006
Status: offline
Will this be an official release like the 1.02k or we are expecting some other changes for 1.03 ?

(in reply to Greg Wilcox)
Post #: 2
RE: 1.03.14 Public Beta Avalible!!! - 8/11/2008 7:56:11 AM   
delatbabel


Posts: 1252
Joined: 7/30/2006
From: Sydney, Australia
Status: offline
Quick answer from the test team and not official from Matrix -- we haven't found any show stoppers and the plan is that this will become an official release so we can commence testing the (many) 1.04 changes that are currently in the pipeline.

Hope that helps.


_____________________________

--
Del

(in reply to bOrIuM)
Post #: 3
RE: 1.03.14 Public Beta Avalible!!! - 8/11/2008 12:18:13 PM   
delatbabel


Posts: 1252
Joined: 7/30/2006
From: Sydney, Australia
Status: offline
Has anyone else, other than ndrose, been able to reproduce bugs 215 and 216 with this beta?

Nobody on the test team has been able to reproduce them so far.



_____________________________

--
Del

(in reply to delatbabel)
Post #: 4
RE: 1.03.14 Public Beta Avalible!!! - 8/11/2008 2:32:24 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline

quote:

ORIGINAL: bOrIuM

Will this be an official release like the 1.02k or we are expecting some other changes for 1.03 ?


We are looking to make this the last 1.03 image. We will probably go general release right after GenCon!




_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to bOrIuM)
Post #: 5
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