Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Full res screenshots

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Road to Victory >> Full res screenshots Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Full res screenshots - 7/25/2008 8:05:27 PM   
borsook79


Posts: 477
Joined: 6/29/2008
Status: offline
If anyone would care to post some full resolution screenshots of the game it's be just great. Those on the game's site are very small and hardly readable.
Post #: 1
RE: Full res screenshots - 7/25/2008 8:17:01 PM   
Erik Rutins

 

Posts: 36685
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Sure, we're working on that - it seems that for folks with smaller resolutions the auto-resize function in our new site is making the screenhots too small. In the meantime, have a look at these:






Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to borsook79)
Post #: 2
RE: Full res screenshots - 7/25/2008 8:17:36 PM   
Erik Rutins

 

Posts: 36685
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The beginning of the invasion of Poland:






Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 3
RE: Full res screenshots - 7/25/2008 8:18:05 PM   
Erik Rutins

 

Posts: 36685
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Setting up a multi-directional attack:






Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 4
RE: Full res screenshots - 7/25/2008 8:18:47 PM   
Erik Rutins

 

Posts: 36685
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The fleet screen:






Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 5
RE: Full res screenshots - 7/25/2008 8:19:39 PM   
Erik Rutins

 

Posts: 36685
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Some progress on breaking through the front line and encircling the Polish army.






Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 6
RE: Full res screenshots - 7/25/2008 8:20:12 PM   
Erik Rutins

 

Posts: 36685
Joined: 3/28/2000
From: Vermont, USA
Status: offline
The diplomacy screen:






Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 7
RE: Full res screenshots - 7/25/2008 8:20:41 PM   
Erik Rutins

 

Posts: 36685
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Looking at Research areas:






Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 8
RE: Full res screenshots - 7/25/2008 8:22:25 PM   
chris0827

 

Posts: 441
Joined: 11/17/2006
Status: offline
4 German Battleships in 1939?

(in reply to Erik Rutins)
Post #: 9
RE: Full res screenshots - 7/25/2008 8:25:50 PM   
Erik Rutins

 

Posts: 36685
Joined: 3/28/2000
From: Vermont, USA
Status: offline
In the OOB, these are listed as:

1. Schleswig-Holstein
2. Schlesien
3. Gneisenau
4. Scharnhorst


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to chris0827)
Post #: 10
RE: Full res screenshots - 7/25/2008 8:34:34 PM   
chris0827

 

Posts: 441
Joined: 11/17/2006
Status: offline
Schlesien and Schleswig-Holstein were mostly training ships. They were smaller than Admiral Hipper class heavy crusiers and had a maximum speed of 17 knots. Modern ships would've taken them apart in a fight.

(in reply to Erik Rutins)
Post #: 11
RE: Full res screenshots - 7/25/2008 8:56:45 PM   
Hanal

 

Posts: 2312
Joined: 11/1/2003
Status: offline
I would like to see geographical names on the map...city names, rivers, marshes ect.....

can I edit them onto the map?

< Message edited by J P Falcon -- 7/25/2008 8:58:16 PM >

(in reply to chris0827)
Post #: 12
RE: Full res screenshots - 7/25/2008 9:14:25 PM   
dsawan

 

Posts: 196
Joined: 3/31/2007
Status: offline
Are there other icons for the units rather than the x's and circles in square boxes? I think having better looking icons would be good or at least as an option. Something similar to panzer general or axis and allies.

(in reply to Hanal)
Post #: 13
RE: Full res screenshots - 7/25/2008 9:14:58 PM   
borsook79


Posts: 477
Joined: 6/29/2008
Status: offline
Thanx a lot, the map actually looks quite good, the small ones from the site made it look rather ugly...

quote:

ORIGINAL: Erik Rutins

In the OOB, these are listed as:

1. Schleswig-Holstein
2. Schlesien
3. Gneisenau
4. Scharnhorst

Weren't those Heavy Cruisers and Battle Cruisers not Battleships?

< Message edited by Borsook -- 7/25/2008 9:15:21 PM >

(in reply to Erik Rutins)
Post #: 14
RE: Full res screenshots - 7/25/2008 9:22:29 PM   
chris0827

 

Posts: 441
Joined: 11/17/2006
Status: offline
Scharnhorst and Gneisenau were closer to Battleships than Battlecrusiers. They could take more punishment than most battleships of that time but had weak armament. Battlecrusiers sacrificed protection for firepower. It was always planned for Scharnhost and Gneisenau to have their 11 inch guns replaced with 15 inch guns but it never happened.

(in reply to borsook79)
Post #: 15
RE: Full res screenshots - 7/25/2008 9:31:41 PM   
GJK


Posts: 554
Joined: 7/17/2004
Status: offline

quote:

ORIGINAL: J P Falcon

I would like to see geographical names on the map...city names, rivers, marshes ect.....

can I edit them onto the map?


Nope. If the final release uses what the alpha-demo did, then the map is drawn from a set of "tiles" (ala TOAW3) and not a single map file (ala Guns of August).

(in reply to Hanal)
Post #: 16
RE: Full res screenshots - 7/25/2008 10:17:51 PM   
Erik Rutins

 

Posts: 36685
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: J P Falcon
I would like to see geographical names on the map...city names, rivers, marshes ect.....
can I edit them onto the map?


We'll definitely look into that for an update. The data is in there as far as city names at least.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Hanal)
Post #: 17
RE: Full res screenshots - 7/25/2008 10:18:54 PM   
Erik Rutins

 

Posts: 36685
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: chris0827
Schlesien and Schleswig-Holstein were mostly training ships. They were smaller than Admiral Hipper class heavy crusiers and had a maximum speed of 17 knots. Modern ships would've taken them apart in a fight.


Yeah, that was more or less my recollection as well - were they WWI era dreadnoughts or later? They should probably be rated more like cruisers in that case.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to chris0827)
Post #: 18
RE: Full res screenshots - 7/25/2008 10:22:01 PM   
Erik Rutins

 

Posts: 36685
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: dsawan
Are there other icons for the units rather than the x's and circles in square boxes? I think having better looking icons would be good or at least as an option. Something similar to panzer general or axis and allies.


Yes, in fact the "figures" that you see in the screenshots on the product page are the default. I posted these all in the "counter" style to show people what it looks like. Here's the other style:






Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to dsawan)
Post #: 19
RE: Full res screenshots - 7/25/2008 10:30:56 PM   
GJK


Posts: 554
Joined: 7/17/2004
Status: offline
The "classic map with hex" using the NATO counters doesn't look half bad in the alpha-demo, maybe you could post a screenshot of that as well.

(in reply to Erik Rutins)
Post #: 20
RE: Full res screenshots - 7/25/2008 10:43:59 PM   
Erik Rutins

 

Posts: 36685
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Sure, here you go:






Attachment (1)

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to GJK)
Post #: 21
RE: Full res screenshots - 7/25/2008 10:54:18 PM   
chris0827

 

Posts: 441
Joined: 11/17/2006
Status: offline

quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: chris0827
Schlesien and Schleswig-Holstein were mostly training ships. They were smaller than Admiral Hipper class heavy crusiers and had a maximum speed of 17 knots. Modern ships would've taken them apart in a fight.


Yeah, that was more or less my recollection as well - were they WWI era dreadnoughts or later? They should probably be rated more like cruisers in that case.


They were pre-dreadnoughts completed in 1908. Can't really see them being rated at all. They had most of their armament removed between the wars and only saw a little action doing shore bombardment in the Polish campaign and one was converted to an AA battery late in the war.

(in reply to Erik Rutins)
Post #: 22
RE: Full res screenshots - 7/25/2008 10:54:38 PM   
Plainian

 

Posts: 212
Joined: 9/22/2006
From: Dundee in Scotland
Status: offline
Sheesh dinner plates for cities? Job for GJK I think. Resource symbol could also do with a make over as well GJK. But the 2D unit symbols look pretty good against the subdued terrain tiles.

< Message edited by Plain Ian -- 7/25/2008 10:55:46 PM >

(in reply to Erik Rutins)
Post #: 23
RE: Full res screenshots - 7/25/2008 11:03:37 PM   
GJK


Posts: 554
Joined: 7/17/2004
Status: offline

quote:

ORIGINAL: Plain Ian

Sheesh dinner plates for cities? Job for GJK I think. Resource symbol could also do with a make over as well GJK. But the 2D unit symbols look pretty good against the subdued terrain tiles.


Not my graphics; you have your choice between this, the others posted, NATO symbols and the little trinket symbols (heh). If I opt to purchase the game, that graphic tile set that Erik last posted would be the one that I would work on for a different version of the map. I'm thinking something along the lines of Redmond Simonsen and something like the old "War in Europe" map.

(in reply to Plainian)
Post #: 24
RE: Full res screenshots - 7/25/2008 11:13:17 PM   
Plainian

 

Posts: 212
Joined: 9/22/2006
From: Dundee in Scotland
Status: offline
I've seen some of your work so I know you'll do a good job on modding things. Interesting that you mentioned War in Europe as CWiE (Computerised war in Europe for Windows) can't be far away from completion.
Will be very intersting comparing the two. CWiE a boardgame converted to PC but with no AI and playable PBEM or solo. WW2RTV which is a 'proper' PC designed game with AI and only for solo play.
Of course CWiE is going to cost and arm and a leg to buy.

(in reply to GJK)
Post #: 25
RE: Full res screenshots - 7/25/2008 11:17:44 PM   
GJK


Posts: 554
Joined: 7/17/2004
Status: offline
I worked with the designer a bit to mod some of the graphics for CWiE2. That one also uses a "tiled" approach which makes modding not terribly difficult to do, but you get rather bland results because, well, the same image is just tiled over and over again. I had some ideas for CWiE2 that I submitted to him but no word on if those will make it into the final release.

(in reply to Plainian)
Post #: 26
RE: Full res screenshots - 7/26/2008 5:41:11 AM   
geozero


Posts: 1886
Joined: 5/22/2002
From: Southern California, U.S.A.
Status: offline
Erik,

I really liked the old boardgame graphics, in fact I would mod it even more to look like an old boardgame from far gone days of AH and SPI.  It does look to me more like A3R...  are the unit colors/nato icons moddable?  Would love to see better looking units. 

_____________________________

JUST SAY NO... To Hideous Graphics.

(in reply to GJK)
Post #: 27
RE: Full res screenshots - 7/26/2008 6:40:15 AM   
rtamesis

 

Posts: 78
Joined: 7/24/2004
Status: offline
It's difficult to make out the country borders based on these photos. Perhaps some thick dashed lines along the hexsides that make up the borders similar to the SPI maps of yesteryear would be a better fit for this game. I definitely prefer the NATO style counters.

(in reply to geozero)
Post #: 28
RE: Full res screenshots - 7/26/2008 6:59:02 AM   
Lucky1

 

Posts: 383
Joined: 10/30/2006
Status: offline
Too funny. I must be old school. I prefer classic map with hex. But, at least there appears to be some choice!

(in reply to rtamesis)
Post #: 29
RE: Full res screenshots - 7/26/2008 7:00:52 PM   
geozero


Posts: 1886
Joined: 5/22/2002
From: Southern California, U.S.A.
Status: offline
Is the large Europe map moddable? It would be nice to get some choices there. I'd buy this game if it was moddable. Yep, I'm a map geek...

_____________________________

JUST SAY NO... To Hideous Graphics.

(in reply to Lucky1)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Road to Victory >> Full res screenshots Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.234