Im Posting these questions here since this forum recieves the most responses and I need a quick resolution to my conflict.
Im currently playing Forge of Freedom and I am experiencing a few problems
1. I currently have a 50,000 Man army with 5 or so divisions, and no Corp's. During tactical engagements I constantly have brigades that misunderstand their order and march to a different hex. How can I resolve the misundertanding of movement orders. Does including a Corps decrease such a error, or does it depend on Morale?
It is a design feature to replicate the frequent misunderstandings, that occurred in ACW actions and can impact any units, whether or not in a corps. It is less likely to happen if the unit's destination is or close to a named feature on the battlefield.
2. During tactical engagements... I mainly have a superior force, however after long volley duels... my units start to break, rout then retreat. Once one routs the others soon follow. The enemy which suffers more losses during the battle holds their ground and have yet to retreat. How do I have my army hold their ground and seize the day?
Will to Fight determines who will eventually prevail in detailed battles - this is shown at the top of the screen. Hover your cursor over the numbers for the attacker and defender and you will get a breakdown of the factors taken into account. In the course of the action casualties and other changes will determine whose number sinks low enough to trigger a defeat.
Quality (morale) is critical and initially the South has the advantage, also helped by their being more often on the defensive and so gaining a bonus for that too. The best way to improve quality is through battle experience, and this is awarded to the loser as well as victor. Lower quality units gain a bigger quality boost than very high quality units so over time the quality gap will narrow. (Other positive battle outcomes include occasional improvements in container staffs and points towards additional force upgrades.) Good leaders have the capacity to train up units and so increase their quality.
Fighting capacity can also be increased through better weapons, purchase of brigade attributes, award of special abilities, force upgrades and through having better leaders and container staffs. Staffs are improved through academies each year or occasionally by a higher container - army or corps and through battles. Purchased units will have a much higher starting quality than those mustered or conscripted.
3. What is the most efficient way of producing units? Do you mainly produce them, muster them, conscript them, or draft them?
Also what are the negative & positive effects of Mustering, Conscript, & Drafting?
Produced units are best but very costly; the CSA can rarely afford them but for the Union some particularly artillery are essential. Mustering is the most common, although it doesn't always succeed. Choosing a state where the Governor supports mustering means he doesn't suffer an attitude loss and the unit starts with an extra 500 troops plus slightly higher quality. Conscription (drafting) always works but the Governor suffers a bigger attitude loss, unless he supports it, and there is a risk of losing one of your developments - and a hit to national will if its a plantation or mansion. A conscripted unit has slightly lower starting quality.
Note that the level of national will affects the starting quality of mustered/conscripted units so as with share values they can go up or down. Recruitment of infantry/cavalry will reduce the population at each city concerned with a consequent reduction in resources production or any camp replacements from there.
< Message edited by Ironclad -- 7/16/2008 5:26:39 PM >