Activation: 50(3/4 atk/mod, 5 help, 5 supply) roll=14
The example you give here would actually look like this: Activation: 92% (3/4 atk/mod, 5 help, 5 supply) roll=14
Add the key numbers 3+5+5 and divide by 14 in summer for your % to activate.
If Winter then the equation becomes 46% (3/4 atk/mod, 5 help, 5 supply) roll=28
During the game i just look at it as a fraction, 13/14 or 13/28
If an AC is alone and out of help range you are looking at some low %.
21% (3/4 atk/mod, 0 help, 0 supply) roll=14 summer 10% (3/4 atk/mod, 0 help, 0 supply) roll=28
The % might be off a little cuz im not quite sure on if they are rounded for actual calculation.
“We never felt like we were losing until we were actually dead.”