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West Front 44 AAR - 6/13/2008 9:43:13 AM   
Gustave


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The map on turn 1

The action begins with operation Diadem in Italy.

The Axis front line is hold by 8 Divisions entrenched in the mountains along the Gustav Line.

They will be hard to dislodge.

The Anzio pocket contains the equivalent of 2 Army Corps.






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RE: West Front 44 AAR - 6/13/2008 10:02:25 AM   
Gustave


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Axis Turn 1

Was ist das?

Allies break our defense in many places. Half german units are routed.

Our reserves in italy (LXXIII Corps and LXXVI Pz Corps)are marshalling.

Support units of the South West Army Group have to plug the holes till the reinforcement.








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RE: West Front 44 AAR - 6/13/2008 10:20:36 AM   
Gustave


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Axis turn 2

Germans reinforcements (mostly supports units) did'nt stop the allied offensive. Most of reinforcement have been destroyed on allies turn 1.


The LXIII begins his deployement along the adriatic coast. Due to the complete disruption of the XIV Pz Corps, released units of the 14th Army will be sent to plug the holes on the Thyrrenian coast.









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RE: West Front 44 AAR - 6/13/2008 10:25:20 AM   
Gustave


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Situation at the beginning of turn 2

Remaining units on the Gustav line must withdraw before they get trapped.





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RE: West Front 44 AAR - 6/13/2008 10:29:44 AM   
Gustave


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End of turn 2

Holes are plugged with all units available. I keep the LXXVI Pz Corps on hand to support a massive attack from the anzio pocket.






The last unit on the Gustav Line have succeeded in withdrawing.

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< Message edited by Gustave -- 6/13/2008 10:30:43 AM >


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RE: West Front 44 AAR - 6/13/2008 10:56:20 AM   
Gustave


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Turn 3

Axis kampfgruppen sent to plug the holes on the thyrrenian have exploded as if it was popcorn.

The actions on this turn permit a small counter attack against units of the french expeditionnary Corps. The 4th DIMM (Division d'Infanterie de Montagne Marocaine) has been destroyed with a Regiment of the 3rd DIA (Division d'Infanterie Algérienne).

I decided to send the entire Reich JG A in Italy. With its 200 fighters (Me 109 and Fw 190), it will help to defend in inflicting more damages to allied Air force.








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RE: West Front 44 AAR - 6/13/2008 11:05:00 AM   
Gustave


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Turn 4

During the allied turn, 2 divisions have been destroyed on the eastern coast: 278th ID and 114th Jäger Division.

Allied Forces in the Anzio pocket began to attack.

Situation is critical.






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RE: West Front 44 AAR - 6/13/2008 11:08:23 AM   
Veers


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AWESOME! Great to see an AAR of the modded GS version. Specifically which version are you playing?

Looks like the Allies are havign good success in the opening turns. Good luck!

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RE: West Front 44 AAR - 6/13/2008 11:16:37 AM   
Gustave


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Situation on the central front.








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RE: West Front 44 AAR - 6/13/2008 11:21:28 AM   
Gustave


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End of turn 4

More reinforcement (4 Reserve infantry Division from the OKW reserves) are on the Way.

A local counterattck vs Anzio pocket permit to save the 715 ID. All that remain is entrenching.






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RE: West Front 44 AAR - 6/13/2008 11:29:41 AM   
Gustave


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Hi Veers,

We're playing the version 2.63

Germans are really underpowered

GUS

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RE: West Front 44 AAR - 6/13/2008 11:36:45 AM   
Gustave


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Turn 5

The Anzio pocket forces begin to attack.

Defenders are routed, The 715 ID has evaporated.






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RE: West Front 44 AAR - 6/13/2008 11:39:15 AM   
Gustave


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End of turn 5

German LXXVIII plugged the hole with its fresh units.






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RE: West Front 44 AAR - 6/13/2008 12:04:03 PM   
Gustave


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During those 5 turns, Axis lost about 1850 RS, the infantry of 11 divisions.

80 per cent of german units are not responding to the orders (retreated, routed and reorganizing units).

Is it realistic?

Allied forces don't suffer such problems.

Exemple 1: On turn 3, the 3rd DIA has been split in three and lost 1 regiment (about 40-50% of the division has been lost). On turn 4, the 2 remaining regiments are ready for ordrers and entrenching.

Exemple 2: The 4th DIMM has been completely destroyed (encircled) on turn 3. It will be back on turn 7 or 8 (1 turn represent half a week).

With the advantage of terrain, i can't hold the front line because of the weakness of my units. What will it be on turn 9/10 during the landing in Normandy?





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< Message edited by Gustave -- 6/13/2008 12:05:31 PM >


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RE: West Front 44 AAR - 6/13/2008 12:22:59 PM   
Gustave


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Turn 6

The nightmare goes on.

Hermann Goering Panzer Division has been routed by a single frontal attack. The Tactical Reserves too.

Those three divisions were fresh units.



Is this the beginning of the end?




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RE: West Front 44 AAR - 6/13/2008 12:38:21 PM   
Gustave


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To all Axis Forces in Italy:

-"Stop firing with blank bullets!"

General Feldmarschall GUSTAVE, Ob West





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< Message edited by Gustave -- 6/13/2008 12:39:08 PM >


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RE: West Front 44 AAR - 6/13/2008 9:22:05 PM   
Veers


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quote:

Germans are really underpowered

We'll take that into consideration. The whole idea of this modification was to make the Germans stronger, as they were terribly weak in the original version

quote:

80 per cent of german units are not responding to the orders (retreated, routed and reorganizing units).
Is it realistic?

A) There are many units in France that should be in reorg status.
B) Have you patched up to the lastest with T3? IN early versions there was a bug that caused more than usual reorganization.

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RE: West Front 44 AAR - 6/13/2008 10:20:07 PM   
Gustave


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My version of TOAW III is 3.2.29.27. I don't know what is the version used by jedi367.

When I say 80 per cent of the units, I mean 80 per cent of the units on the front line in Italy.

I'm only defending, I can't do anything else. Retreating is impossible.

Situation of the support units of the South West Army Group :





On turn, the Schwer PanzerJäger Batallion 653 has only lost 1 Elefant (19 remaining). It's routed with only 5 per cent of losses.

Idem for the Hermann Goering Panzer Division which only lost 13 Panzer IVH (163 remaining).










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RE: West Front 44 AAR - 6/13/2008 11:59:16 PM   
Veers


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quote:

ORIGINAL: Gustave

My version of TOAW III is 3.2.29.27. I don't know what is the version used by jedi367.

When I say 80 per cent of the units, I mean 80 per cent of the units on the front line in Italy.

I'm only defending, I can't do anything else. Retreating is impossible.

Situation of the support units of the South West Army Group :





On turn, the Schwer PanzerJäger Batallion 653 has only lost 1 Elefant (19 remaining). It's routed with only 5 per cent of losses.

Idem for the Hermann Goering Panzer Division which only lost 13 Panzer IVH (163 remaining).


That could be normal, but I would ensure that jediX is playing with the same version you are (which is the most current).


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RE: West Front 44 AAR - 6/14/2008 9:45:38 AM   
Gustave


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I will ask him.

End of turn 6.

All unsupplied units that can move have been withdrawn to recover their potential.

With the arrival of the reserve divisions, the situation on the adriatic coast has been secured.

Two reserve divisions of the OKW have been sent by train (two is the maximum, due to the railway capacities) to reinforce the thyrrenian coast front line.

The center line began to evacuate the south of the mountains, because this position is bad supplied and overexposed. Unfortunately, the 44th Grenadier division don't have enough movement points to cross the mountains. The only way to escape is to attack east. The chances of success are too weak and the losses will be too important. I prefer sacrifice it.

All remaining units on the front line are entrenching a little more.








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< Message edited by Gustave -- 6/14/2008 9:53:02 AM >


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RE: West Front 44 AAR - 6/14/2008 10:13:37 AM   
ColinWright

 

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If the problem is that the Germans just can't hold, one thing you might want to look at is a house rule that the Allies can only attack on 'minimize losses.'

Yes, I know it's a house rule, but there's nothing actually in the Bible that forbids house rules, and it would be a simple one to implement. It also has the potential of nicely simulating actual Allied behavior in the field in 1944-45. They just weren't prepared to take heavy losses in the attack, and the Germans were able to get a lot of mileage out of that fact. Not to take anything away from the German defenders of Cassino or Caen, but one reason they were able to hold on so long is that after each bloody nose, the Allies would quickly draw back and try to think of what else to do instead: they sometimes suffered heavy losses, but they weren't willing to accept them intentionally.

The house rule also has the advantage of allowing the Allies to do well against German counterattacks -- which they largely did -- and to successfully drive beaten Germans before them -- which they also did. If the scenario is revised to create still more formidable Germans, that may no longer be the case. For example, at some point uber-Germans will be able to simply crush the Anzio beachhead and will indeed successfully break through in the Ardennes.

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RE: West Front 44 AAR - 6/14/2008 5:04:09 PM   
Gustave


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Thanks Colin,

The house rule is a solution for the next time.

For Veers, Jedi367 confirmed that he plays with version 3.2.92.27 too.







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RE: West Front 44 AAR - 6/15/2008 7:48:56 AM   
Veers


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quote:

ORIGINAL: Gustave

Thanks Colin,

The house rule is a solution for the next time.

For Veers, Jedi367 confirmed that he plays with version 3.2.92.27 too.

Ok, the other thing to keep in mind is that the Allies did, in fact, break through at this point, historically. If you can shut them down at the Gothic, then you'd be doing all right...

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RE: West Front 44 AAR - 6/15/2008 12:12:18 PM   
Gustave


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Thanks for your help.

I'll try to do a better job than I did before.

However, I noticed something in the scenario that should be changed in the next releases:

This is in the inventory of the allied on turn 1 (units in Italy).




In the Original Time Line, Cromwell tanks appeared after the D-Day, M36 Jackson in September 44 and Archer in October 44.

Due to their performance versus Panzers, the Tank Killers (M36 and Archer) don't have their place at the beginning of the game.



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< Message edited by Gustave -- 6/15/2008 12:15:37 PM >


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RE: West Front 44 AAR - 6/15/2008 12:27:10 PM   
Gustave


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Turn 7

Slow withdrawal on the Thyrrenian coast. The LXXVI Panzer Corps can't move this turn (units can however recombine and dig in).

On the Adriatic coast, an indian brigade has been destroyed during allied attacks. Units on this part of the front seems in a better state than before.

In the center of the peninsula, Allied troops helped me in attacking the 44th Grenadier Division. This unit retreated, but is still alive.







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RE: West Front 44 AAR - 6/15/2008 12:34:26 PM   
Gustave


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Perhaps weather can help me this turn.

Two hexs where Allied air forces can't help ground units. Let's attack them.




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RE: West Front 44 AAR - 6/15/2008 1:58:11 PM   
Gustave


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Result of attack on hex 106,86






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RE: West Front 44 AAR - 6/15/2008 2:17:04 PM   
Gustave


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Result of attack on hex 110,83






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RE: West Front 44 AAR - 6/15/2008 2:35:57 PM   
Gustave


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Now it's time to entrench.

The turn 7 ends here.






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RE: West Front 44 AAR - 6/16/2008 3:39:35 AM   
Veers


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quote:

ORIGINAL: Gustave

Thanks for your help.

I'll try to do a better job than I did before.

However, I noticed something in the scenario that should be changed in the next releases:

This is in the inventory of the allied on turn 1 (units in Italy).




In the Original Time Line, Cromwell tanks appeared after the D-Day, M36 Jackson in September 44 and Archer in October 44.

Due to their performance versus Panzers, the Tank Killers (M36 and Archer) don't have their place at the beginning of the game.




I'll make a note of this.

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