Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI for PBEM games

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Tech Support >> AI for PBEM games Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI for PBEM games - 6/13/2008 1:34:29 AM   
DCWhitworth


Posts: 676
Joined: 12/15/2007
From: Norwich, England
Status: offline
Would it be possible to consider producing an AI config specifically for PBEM turns ? The PBEM games I am in have agreed that if a player fails to get his turn in on time, then the turn will be played by using the AI. But the AI tends to do all sorts of awful things that wreck a nation's position.

I recently ran an economic phase for someone under AI, now I *thought* the AI couldn't screw up an economic phase too badly. Wrong - it decided to save all the money and discard the manpower, building no troops whatever.

What would be good would be a dumbed-down sort of AI that just leaves that nation ticking over. e.g. builds sensibly, makes sure troops are in supply, doesn't declare war on anyone. Something highly conservative.

Could this be an option ?

_____________________________

Regards
David
Post #: 1
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> Tech Support >> AI for PBEM games Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.105