Prince of Eckmühl
Panzer Command appears to have been strongly influenced by the Combat Mission family of games in that both share the WEGO method of turn sequencing. Because of the map scaling in the game and the attention devoted to armour play, AFV rule the battlefield. This is not to say that the infantry doesn't work. It's just not as much fun, IMHO.
Theatres of War appears similiar to CMSF, also from Battlefront. Both are attractive games that were designed from the ground-up to be played real-time (rather than turns-based). On some level, both games are controversial to the extent that a lot of folks consider them RT "click-fests." While I don't agree with the characterization, I do have to admit that they can get away from you, PDQ, if you have more than a dozen or so units to command.
Armour plays better than infantry in all the games that I cite above. At some point, I believe that a developer can actually screw up a game by trying to pound a game-engine designed to showcase the attributes of armour over kilometer(s)-square maps into one that presents ultra-detailed infantry modeling. The RT games appear to be more culpable in this regard than those from the WEGO genre. Infantry play is an outright failure in ToW, while that fielded by Battlefront struggles mightily in some of the environments to which it is deployed.
ToW or PCK?
I'd buy PCK.
PoE (aka ivanmoe)
< Message edited by Prince of Eckmühl -- 6/8/2008 5:17:32 PM >
Government is the opiate of the masses.