From: Bangor, Maine, USA
[Acknowledgment: I copied most of this from the first post in this thread.]
[Posted at Steve's request, by Aaron]
We are looking to add a few more beta testers for testing NetPlay (i.e., playing over the internet), starting in March. The current set of beta testers are keeping me busy, but I would like to get a few sets of fresh eyes looking at how the program executes.
If you are interested, then you should read the rest of this post and, if you are then still interested, simply post your reply within this thread.
I will leave this solicitation open for 9 days (through to March 6th, 2013) and then evaluate everyone that has posted a reply.
Before you reply to this post please consider the following:
Software testing is quite different from ‘playing’ the game. The focus of testing is not in playing the game per se, but in working as a team to help produce a great product.
Software testing takes time. Six or more hours every week (preferably across 2 or more sessions) is a reasonable estimate of the time required for a tester to stay in the loop on what’s happening and to give the software a good workout. If you are hoping to squeeze in just an hour of testing each week on a Sunday night somewhere between dinner time and watching TV, it just won't work. There won't be enough time to pick up the concepts of the game, download the latest patches, read & contribute to the private MWIF Development Forum and play through the game looking for bugs. Spending more time testing is obviously better, but only if you can keep good records of what you have tested and send me complete reports on any problems you have found. Telling me "it doesn't work" is a useless bug report.
Software testing takes patience. Testers are expected to respond to reasonable requests from the developer (that's me) to provide information about any problems they find. Sometimes that means running through the same boring ten minute long sequence of events half a dozen times and documenting the results so that you can help me reproduce the problem on my own computer. If I can't reproduce it, I can't fix it.
If you have the time and energy to help, then please reply to this post, providing the following information:
1. Any previous experience testing software.
2. Your experience of cardboard and paper World in Flames (we strive for equal numbers of Newbies and Grognards on the team)
a. Newbie - Never played WiF (but it looks great)
b. Recruit - Playing WiF occasionally (or played a lot a long time ago)
c. Average - Currently playing WiF on a regular basis
d. Grognard - Rules guru
3. Your experience with CWIF (Australian Design Group's version of computerized World in Flames).
c. A lot
4. Your PC specification. (just the basics):
a. CPU speed
c. Operating system
d. Screen resolution for your monitor(s)
5. Whether you have: (a) access to multiple computers for testing play over the Internet and/or (b) multiple email accounts for testing PBEM.
If you are not sure how to find the specifications of your computer, then please ask.
(by proxy )
Always listen to experts. They'll tell you what can't be done and why. Then do it!
-Lazarus Long, RAH