Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Scenarios?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenarios? Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Scenarios? - 5/13/2008 6:52:05 AM   
Flying Tiger

 

Posts: 496
Joined: 3/11/2008
From: ummmm... i HATE that question!
Status: offline
Does anyone know what scenarios will be included in the AE package? Obviously Dec 7th '41 until wars end, but what others?

Can i put in a vote for the May '42 scenario (prior to Midway, etc.). When playing Allies against the AI this is about as good as it gets - Japs have expanded as far as they did historically, Allies are very weak. Good fun battle.
Post #: 1
RE: Scenarios? - 5/13/2008 7:35:37 AM   
jwilkerson


Posts: 10479
Joined: 9/15/2002
From: Kansas
Status: offline
We've posted this before ... but here it is again ...

(1) Master Scenario - 7/8 Dec through 31 Mar 46 (pretty much the equivalent of stock 15 .. with of course our totally redone OOBs, AI, code, etc.)
(2) Alternate Master Scenario - Scenario (1) is as historical as we can make it, given our constraints. Scenario (2) will offer some surprises.
(3) Guadalcanal Campaign - Aug 42 - through Feb 43. Nik is porting his GuadMod over to AE ... should be a doozy!
(4) Aleutians Campaign - May 43 - Aug 43. Kristian brings us the US Attack in the Aleutians.
(5) Coral Sea - 15 turns in early May 42. Equivalent of stock scenario with all AE changes.


That's our line-up right now (subject to change).

We have an August Storm '45 scenario planned, but looks like it will have to wait for a patch as the AI work has put development of this scenario on hold.



_____________________________

AE Project Lead
New Game Project Lead

(in reply to Flying Tiger)
Post #: 2
RE: Scenarios? - 5/19/2008 6:06:15 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
Sounds great,

I am a big fan of the May 42 full campaign start scenario in stock. I like it because it is a historical start that places Japan at its near high water mark, but does not have them all over India and OZ like some good IJN players are able to do in the early months of the war. Yet, as it is still May 42, the Japanese player can still pull off a few nifty moves before the Allies can really fight back. (But they are not gonna take India!)

Is is possible to have this one in AE? If not now perhaps in a later patch.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to jwilkerson)
Post #: 3
RE: Scenarios? - 5/20/2008 7:44:27 AM   
jwilkerson


Posts: 10479
Joined: 9/15/2002
From: Kansas
Status: offline
Oh we would love to do May 42 start .. but to research the new locations of all the units on the map is a huge task, far greater than we have had time for. It is certainly a possibility for en eventual patch, but, it would be a ways out, since we have not formally started working on it.



_____________________________

AE Project Lead
New Game Project Lead

(in reply to crsutton)
Post #: 4
RE: Scenarios? - 5/27/2008 7:46:28 AM   
spence

 

Posts: 5373
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
The Rising Sun Scenario would not be a bad one if the OOB was revamped a bit. Both the Japanese Infantry Divisions that went into Burma (33&55) had only 2 regiments (the others were detached). Neither the Shokaku nor Zuikaku were available for the DEI Campaign...both went to the yards in Feb 42.
Elements of 7th Australian Division landed in Java in Feb 42...the whole division was a possibility by mid-March. The 2/131 Artillery Battalion (USA) actually made it to Java. Other elements of the 46th Artillery Bde were available and almost made it in to action. A squadron of A-24s (forgot #) made it to Java before the fall. Finally approxiamately 300 P-40Es made it to Australia as replacements for the units of the USAAFE...many more than are available in vanilla.(There are a couple of other omissions as well.)

In The Rising Sun Scenario the Japanese Player has to conquer everything without losing much in order to win. Adding in the Allied units that were missing in Vanilla and taking out the Japanese units which were included erroneously could make the scenario a real challenge for the Japanese Player (in spite of the overall hopelessness of the Allied Player's position).

(There was also a problem in Vanilla with the Allied Player not being able to withdraw British ships because the ports to do so weren't on the map).

< Message edited by spence -- 5/27/2008 7:51:05 AM >

(in reply to jwilkerson)
Post #: 5
RE: Scenarios? - 5/28/2008 11:17:21 AM   
moose1999

 

Posts: 788
Joined: 10/26/2006
Status: offline
Sorry to hear this 
I'm not really interested in playing other scenarios than full war pre/post Midway ones - by far the most interesting setups to me.
So I guess I'll wait to see if that scenario gets included in a patch - or is made by one of our brilliant modders...! - before I spend my hard-earned cash

...

Nah, I'll probably buy it anyway - if only to see the new map and rename a few TFs (so cool that feature has been added).



_____________________________

regards,

Briny

(in reply to spence)
Post #: 6
RE: Scenarios? - 5/28/2008 9:17:26 PM   
Sardaukar


Posts: 9577
Joined: 11/28/2001
From: Finland/Israel
Status: online
Does not take too long after somebody will make 42/43 scenarios for AE, I think, after it's released.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to moose1999)
Post #: 7
RE: Scenarios? - 5/29/2008 6:32:56 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
I hope there's an AI expert out there who is planning to make an AI mod! AE apparently will ship with the ability to mod the AI in some ways.

(in reply to Sardaukar)
Post #: 8
RE: Scenarios? - 5/29/2008 8:51:31 PM   
Gem35


Posts: 3420
Joined: 9/12/2004
From: Dallas, Texas
Status: offline
Can we volunteer you Grotius??
Huh huh can we??

_____________________________

It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?


Banner By Feurer Krieg

(in reply to Grotius)
Post #: 9
RE: Scenarios? - 5/30/2008 3:59:21 AM   
jwilkerson


Posts: 10479
Joined: 9/15/2002
From: Kansas
Status: offline
Oh I imagine we will have 50 AI modders by the end of the first week. I expect to be among them!


_____________________________

AE Project Lead
New Game Project Lead

(in reply to Grotius)
Post #: 10
RE: Scenarios? - 5/30/2008 2:32:15 PM   
Terminus


Posts: 41460
Joined: 4/23/2005
From: Denmark
Status: offline
You'll be doing patch-related work with the rest of us...

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to jwilkerson)
Post #: 11
RE: Scenarios? - 5/30/2008 6:09:25 PM   
Andy Mac

 

Posts: 15176
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
AI is going to be fun after we get finished with it.

Re Scens I am running with Scen 2 at present which has a slightly stonger Japan trying to achieve a similar balance to Scen 19 in UV with a few enhancements for Japan but not going into full on mod mode which is what the modders will do post release.

Andy

(in reply to Terminus)
Post #: 12
RE: Scenarios? - 6/1/2008 6:29:33 PM   
Grotius


Posts: 5798
Joined: 10/18/2002
From: The Imperial Palace.
Status: offline
Oh, I'll definitely be trying my hand at an AI mod. I'm not an AI whiz, but I have written a checkers and chess AI. Which means I'm...almost completely unprepared to take on AE!

(in reply to Andy Mac)
Post #: 13
RE: Scenarios? - 6/1/2008 6:44:09 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
I think people have a misconception of what an AI mod entails in AE.

You will be able to mod:

- the script used by the AI to determine which and in what order bases will be captured
- which ground and air units units will be used to capture and subsequently defend the bases in the script.

In other words you will be able to craft several list of bases and a list of units to take those bases. The units will then attempt to capture the bases in the approximate order that the bases are listed.


------
You will NOT be able to mod:

-How the AI employs the ground and air units assigned to a script
-AI composition of TF's
-How the AI employs said TF's
-AI movement of resources and supplies.
-What units/ships the AI will target
-When or how the AI will decide to stand or retreat
etc etc.



< Message edited by treespider -- 6/1/2008 6:45:13 PM >


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Grotius)
Post #: 14
RE: Scenarios? - 6/1/2008 7:04:58 PM   
Sardaukar


Posts: 9577
Joined: 11/28/2001
From: Finland/Israel
Status: online
Still..it will be huge improvement. 

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to treespider)
Post #: 15
RE: Scenarios? - 6/1/2008 7:13:00 PM   
Akos Gergely

 

Posts: 733
Joined: 4/8/2004
From: Hungary, Bp.
Status: offline
I know it is not a wishlist thread but still I'm sure many of us would love to see some shorter scenarios like Coral Sea, that are playeble in a shorter time-frame. IMHO the most favourite would be Midway...and the OOB for that is pretty well covered.

So any chance for that one (even if not in the initial release)?

_____________________________


(in reply to jwilkerson)
Post #: 16
RE: Scenarios? - 6/1/2008 7:27:22 PM   
Andy Mac

 

Posts: 15176
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
I want to do a fictional Japanese mid 42 invasion of NZ it will be about a 120 turn scenario primarily CW v Japan with a USN SAG made out of the US Carrier escorts

But this is going to take a couple of months to do and we need to get the core done 1st.

I know others want to get other scenarios done

(in reply to Akos Gergely)
Post #: 17
RE: Scenarios? - 6/1/2008 8:21:44 PM   
Iridium


Posts: 932
Joined: 4/1/2005
From: Jersey
Status: offline
quote:

ORIGINAL: Andy Mac

I want to do a fictional Japanese mid 42 invasion of NZ it will be about a 120 turn scenario primarily CW v Japan with a USN SAG made out of the US Carrier escorts

But this is going to take a couple of months to do and we need to get the core done 1st.

I know others want to get other scenarios done



With all this talk about which custom scenarios should be made first, I would think that the date for AE's release was getting rather close.

< Message edited by Iridium -- 6/1/2008 8:22:16 PM >


_____________________________

Yamato, IMO the best looking Battleship.

"Hey, a packet of googly eyes! I'm so taking these." Hank Venture

(in reply to Andy Mac)
Post #: 18
RE: Scenarios? - 6/1/2008 8:33:13 PM   
Terminus


Posts: 41460
Joined: 4/23/2005
From: Denmark
Status: offline

quote:

ORIGINAL: csatahajos

I know it is not a wishlist thread but still I'm sure many of us would love to see some shorter scenarios like Coral Sea, that are playeble in a shorter time-frame. IMHO the most favourite would be Midway...and the OOB for that is pretty well covered.

So any chance for that one (even if not in the initial release)?


Not Midway, no... But Coral Sea is a two-week scenario, and the Aleutian scenario is two months.

The problem with Midway is that WitP isn't good at simulating luck, which had a HUGE part to play in the real battle. Plus, the IJN player will KNOW that the USN carriers are there, something that Nagumo didn't, and certainly won't bomb Midway until he's taken care of them.

Thus, Midway is not a good candidate for a WitP scenario, although we're not ruling it out 100% (though not for initial release).

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Akos Gergely)
Post #: 19
RE: Scenarios? - 6/1/2008 10:12:30 PM   
Terminus


Posts: 41460
Joined: 4/23/2005
From: Denmark
Status: offline

quote:

ORIGINAL: Iridium

quote:

ORIGINAL: Andy Mac

I want to do a fictional Japanese mid 42 invasion of NZ it will be about a 120 turn scenario primarily CW v Japan with a USN SAG made out of the US Carrier escorts

But this is going to take a couple of months to do and we need to get the core done 1st.

I know others want to get other scenarios done



With all this talk about which custom scenarios should be made first, I would think that the date for AE's release was getting rather close.


It's good to dream...

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Iridium)
Post #: 20
RE: Scenarios? - 6/1/2008 10:19:20 PM   
rjopel

 

Posts: 614
Joined: 12/19/2007
From: Charlottesville, VA, USA
Status: offline
I plan on being at Matrix Games Orgins booth first thing Thursday morning tapping my toe and asking them where AE is.

(in reply to Terminus)
Post #: 21
RE: Scenarios? - 6/1/2008 10:46:54 PM   
Alikchi2

 

Posts: 1781
Joined: 5/14/2004
Status: offline
I'm guessing that I'll play maybe two turns of the game before diving into the scenario editor, if that.

_____________________________


(in reply to rjopel)
Post #: 22
RE: Scenarios? - 6/1/2008 10:57:07 PM   
Terminus


Posts: 41460
Joined: 4/23/2005
From: Denmark
Status: offline

quote:

ORIGINAL: rjopel

I plan on being at Matrix Games Orgins booth first thing Thursday morning tapping my toe and asking them where AE is.


Well, you may be able to do that, but AE won't be out for Origins. 100% certain.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to rjopel)
Post #: 23
RE: Scenarios? - 6/1/2008 11:21:48 PM   
Terminus


Posts: 41460
Joined: 4/23/2005
From: Denmark
Status: offline

quote:

ORIGINAL: Alikchi

I'm guessing that I'll play maybe two turns of the game before diving into the scenario editor, if that.


I would recommend a bit more. There's a lot of new stuff to get used to, and you ought to know the game before you mod it.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Alikchi2)
Post #: 24
RE: Scenarios? - 6/2/2008 4:26:51 AM   
Kull


Posts: 2526
Joined: 7/3/2007
From: El Paso, TX
Status: offline
quote:

ORIGINAL: treespider

I think people have a misconception of what an AI mod entails in AE.

You will be able to mod:

- the script used by the AI to determine which and in what order bases will be captured
- which ground and air units units will be used to capture and subsequently defend the bases in the script.


It sounds like the moddable portion of the AI is nothing more than "send units x and y to coordinate z"?

quote:

In other words you will be able to craft several list of bases and a list of units to take those bases. The units will then attempt to capture the bases in the approximate order that the bases are listed.


"Several list of bases" implies that perhaps there's at least a conditional statement? In other words, the AI is making it's way down the list of bases when some event occurs that shifts it over to a different list? If so, what sorts of conditionals would we have access to? (Currently praying very hard that conditionals DO exist, and they are more than just on date "x" shift from list "a" to list "b")

quote:

You will NOT be able to mod:

-How the AI employs the ground and air units assigned to a script
-AI composition of TF's
-How the AI employs said TF's
-AI movement of resources and supplies.
-What units/ships the AI will target
-When or how the AI will decide to stand or retreat
etc etc.




< Message edited by Kull -- 6/2/2008 4:29:12 AM >

(in reply to treespider)
Post #: 25
RE: Scenarios? - 6/2/2008 5:05:33 AM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: Kull

It sounds like the moddable portion of the AI is nothing more than "send units x and y to coordinate z"?


Pretty much.

quote:


"Several list of bases" implies that perhaps there's at least a conditional statement? In other words, the AI is making it's way down the list of bases when some event occurs that shifts it over to a different list? If so, what sorts of conditionals would we have access to? (Currently praying very hard that conditionals DO exist, and they are more than just on date "x" shift from list "a" to list "b")



Just the units and bases...and the order in which they are entered.

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Kull)
Post #: 26
RE: Scenarios? - 6/2/2008 8:38:35 AM   
Kull


Posts: 2526
Joined: 7/3/2007
From: El Paso, TX
Status: offline
quote:

ORIGINAL: treespider
Just the units and bases...and the order in which they are entered.


OK, so there's a base list and a units list. Assuming that the same unit grouping wouldn't be used for every Base Operation, it sounds like at least there you do some customization. Presumably it works something like this:

Base List:
1) Guam
2) Wake
3) etc, etc.

Unit List:
For "Guam", get units x, y, z
For "Wake", get units etc, etc.

But it seems likely to be more involved. Presumably one of the lists allows you to specify a gathering point for the various land, air, and sea units? Otherwise it's hard to see how the AI would be able to gather them all together and then bring them to the target in a group. A few related questions:

1) You've indicated that "order in which they are entered" matters. Presumably the AI must "know" when an operation against one base is complete, allowing it to move on to the next. So what does it count as "completion"? Is it LAUNCHING the operation or is it attacking or capturing the base? Based on the WitP Japanese AI's handling of the Wake Invasion, I'm guessing it's the former.

2) Can the AI carry out multiple operations at the same time, or must it wait until one has been completed before initiating the next?

3) If there is no "gathering point" in the script, can you create the equivalent? For example, create a "Base Operation" that gathers Air, Land, and Sea assets at Saipan and then have the NEXT sequential operation be the capture of Wake.

(in reply to treespider)
Post #: 27
RE: Scenarios? - 6/4/2008 1:14:35 AM   
Vincenzo_Beretta


Posts: 440
Joined: 3/13/2001
From: Milan, Italy
Status: offline

quote:

ORIGINAL: Terminus
The problem with Midway is that WitP isn't good at simulating luck, which had a HUGE part to play in the real battle. Plus, the IJN player will KNOW that the USN carriers are there, something that Nagumo didn't, and certainly won't bomb Midway until he's taken care of them.


Uhm, shouldn't this be true for any Midway game, then? But I played a lot of them (from "Midway" the boardgame by AH, to "Midway" written in basic for the C64, to the two incarnations of the battle for CAW (1992 and 2007), to the "Midway" scenario in Grisby's "Carrier Strike" - and I always had a blast out of the battle, even if the info we have now is different from those possessed by the Commanders back then (like it happens in many other games, I could point).

What would make a "Midway" scenario for WitP different from all the above examples?

_____________________________


(in reply to Terminus)
Post #: 28
RE: Scenarios? - 6/4/2008 1:18:32 AM   
Terminus


Posts: 41460
Joined: 4/23/2005
From: Denmark
Status: offline
It's the game engine (as I was trying to indicate earlier). It doesn't do random set-ups, random events and that sort of thing. That means you only get ONE scenario with ONE base in the middle, and so and so many task forces on each side, which the players will know where are.

It's not a very interesting scenario to make within the confines of the AE engine. Like I said, we're not ruling it out for a patch, but it won't be in the initial release.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Vincenzo_Beretta)
Post #: 29
RE: Scenarios? - 6/9/2008 12:48:18 AM   
mikkey


Posts: 3129
Joined: 2/10/2008
From: Slovakia
Status: offline
hi, I can ask you about my favorite Marianas scenario (in WitP scenario 6). Will be in Admiral's edition? And another new short scenario like battle of Okinawa, Iwojima, Tarawa, Leyte... (something like Guadalcanal Campaign or Marianas scenario)? Thank you!

(in reply to Terminus)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenarios? Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.461