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Third Reich v1a released, AI scenario. Comments needed.

 
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Third Reich v1a released, AI scenario. Comments needed. - 5/6/2008 10:37:56 PM   
Delyn Locksmiths


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My Third Reich scenario is finished. I'm having trouble uploading it so if anybody wants a copy just email me dewi at delynlocks dot com and i'll get you the zip file. If anybody wants to help by uploading it via ftp to stop the timeouts then that would be great. Heres a screenie of the mess that was the balkans in my playtest.

I've fixed all the bugs i found in two play throughs. I welcome any bug finders, or any comments on balance an playability. I feel the west is probably too strong and the Soviet Union too weak. Any comments on techs, ranges, OOB, events etc welcomed. I intend to work on this scenario to get it better, though i think it's quite a tidy beginning.




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RE: Third Reich v1a released, AI scenario. Comments nee... - 5/7/2008 1:14:54 AM   
IRONCROM


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From: Las Vegas, Nevada
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Hey Delyn send me the scenario. You can find my E-mail on the AT community site.

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RE: Third Reich v1a released, AI scenario. Comments nee... - 5/7/2008 1:20:28 AM   
IRONCROM


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Now is this player(axis) versus (allied) AI. Or will it go both ways? You would almost need 2 seperate scenarios here. one for each side the AI is going to play so you could make it more chalenging for the human player.

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RE: Third Reich v1a released, AI scenario. Comments nee... - 5/7/2008 11:07:11 AM   
Delyn Locksmiths


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That's exactly what it is. Axis player, vs Allied AI. I will also make an Axis Ai one for play as an allied layer. But want to get this one out first. Like you say, there are tweaks and changes, and coded events to give the AI a chance.

I'm emailing it to you now, it works all the way through, and the allies are very tough. But theres lots of work to do on it in terms of getting a nice balanced feel i think.

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RE: Third Reich v1a released, AI scenario. Comments nee... - 5/8/2008 7:51:34 PM   
kirkgregerson

 

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Can you email me scenario? I still have my box verion of now defunct Avalon Hill's attempt at computer gaming. Played for a bit and even after their patchs, the game was very buggy and AI was horrible. You know Hasbro bought them out and only kept a few of their games(A&A) and staff. I actually still have one box version of the computer game in the plastic. I was sent two as a result of some mix-up in Avalon Hill's shipping dept, maybe that helped put them out of business... . Reading requirements of that game, 10 yrs ago?, are funny.


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RE: Third Reich v1a released, AI scenario. Comments nee... - 5/9/2008 11:02:18 PM   
alaric318

 

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quote:

ORIGINAL: kirkgregerson

Can you email me scenario? I still have my box verion of now defunct Avalon Hill's attempt at computer gaming. Played for a bit and even after their patchs, the game was very buggy and AI was horrible. You know Hasbro bought them out and only kept a few of their games(A&A) and staff. I actually still have one box version of the computer game in the plastic. I was sent two as a result of some mix-up in Avalon Hill's shipping dept, maybe that helped put them out of business... . Reading requirements of that game, 10 yrs ago?, are funny.




well, i quote you but it is a message for all, do you know about "clash of steel", well, there are a windows based version, and is freeware, somewhat named after "clash of steel 2", it works under windows and is freeware, here goes the link, i hope you enjoy one game on it...

http://home.comcast.net/~babadger/COS2/index.html

best regards,

murat30.


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There is no plan of battle that survives the contact with the enemy.

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RE: Third Reich v1a released, AI scenario. Comments nee... - 5/10/2008 3:54:40 PM   
Delyn Locksmiths


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Excellent link, Cheers. LOL my wife couldn't tell the difference between COS and AT

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RE: Third Reich v1a released, AI scenario. Comments nee... - 5/10/2008 6:41:59 PM   
alaric318

 

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quote:

ORIGINAL: Delyn Locksmiths

Excellent link, Cheers. LOL my wife couldn't tell the difference between COS and AT


... cheers, well, better way, as my experience tell me is say "it is as collect poetry books..., you can have hundreds of them but not enough"

good luck with your mod,

with best regards,

murat30/alarick.


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RE: Third Reich v1a released, AI scenario. Comments nee... - 5/26/2008 10:50:15 PM   
Tagwyn

 

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OK Del: Where the heck is it? Send it to me please. Tagwyn
PS: I am of Welsh descent.

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RE: Third Reich v1a released, AI scenario. Comments nee... - 5/27/2008 6:41:38 AM   
Widell


Posts: 913
Joined: 4/27/2005
From: Trollhättan, Sweden
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Check the Scenario Bank Sandbox: http://www.advancedtactics.org/

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RE: Third Reich v1a released, AI scenario. Comments nee... - 6/11/2008 6:34:49 PM   
Appren


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I played the war on soviet card in August 41, but there was no war. Do I have to wait for the Soviets to declare on me now? :(

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RE: Third Reich v1a released, AI scenario. Comments nee... - 6/11/2008 7:52:31 PM   
Delyn Locksmiths


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No, that'sa  blitz card, lessens the soviets readiness, but doesn't actually set you to war. You need to go to the diplomatics screen to do that. I think I'll change that next game so it starts a war too. makes sense.

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RE: Third Reich v1a released, AI scenario. Comments nee... - 6/11/2008 9:42:33 PM   
Appren


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Ah yes, I found that out now. Reloaded my backupsave for the month, and declared war as well. All is good :)

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RE: Third Reich v1a released, AI scenario. Comments nee... - 6/22/2008 1:34:09 PM   
Appren


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Got to december 43, but when starting my next turn the game crash, sadly. O well, I probably wouldn't get Moscow anyway :/

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RE: Third Reich v1a released, AI scenario. Comments nee... - 6/22/2008 9:10:24 PM   
Widell


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Do you have yuour last savefile? Could be useful for those in the position to figure out what caused your crash....

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RE: Third Reich v1a released, AI scenario. Comments nee... - 6/23/2008 12:37:16 AM   
Appren


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I do.

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RE: Third Reich v1a released, AI scenario. Comments nee... - 6/29/2008 4:17:03 PM   
borsook79


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Hi, so far this scenario is very interesting, esp since AI plays fairly fast. Is it still being developed? If so a few tiny comments:
-the game displays a message about missing reich.jpg, not that it's important, but...
-it'd be great to have some difficulty settings, esp since editing the scenario requires a password.

Anyway great job and thanx for an enjoyable scenario.

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RE: Third Reich v1a released, AI scenario. Comments nee... - 7/1/2008 10:18:09 AM   
Widell


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From: Trollhättan, Sweden
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I am doing some minor stuff like modding the SFTypes for the Axis, but due to summer and vacation progress is slow right now. There's a file in the sandbox of the AT site. I also believe that Delyn is working on improving the scenario, and we have talked about merging our work in the future.


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RE: Third Reich v1a released, AI scenario. Comments nee... - 7/1/2008 10:41:14 AM   
borsook79


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Great to hear!

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RE: Third Reich v1a released, AI scenario. Comments nee... - 7/3/2008 6:58:11 AM   
R.E.LEE


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Great effort guys,but am i playing wrong?i find it impossable to defeat france they are so over powered and teched up,or am i just a bad player,they attack on second turn,should i move ALL forces to france as soon as poland is done?

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RE: Third Reich v1a released, AI scenario. Comments nee... - 7/3/2008 10:35:36 PM   
GJK


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Is the "sitzkrieg" not represented in this scenario?

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RE: Third Reich v1a released, AI scenario. Comments nee... - 7/5/2008 6:02:50 AM   
R.E.LEE


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finaly defeated france easily, however all my troops in france were destroyed by allied dive bombers ,with each attack having over 60 dive bombers,lol come on.its great to have a challange but over 60 in each group this is insane,so i make 4 units with ten anti air guns in each and put them on the coast,this made no difference,has anyone won this one,can anyone give some tips?the brits should have alot of fighters but not 100,s of dive bombers as soon as the war starts,is this because the ai cant make planes?,.thanks

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RE: Third Reich v1a released, AI scenario. Comments nee... - 7/5/2008 8:52:23 AM   
R.E.LEE


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Well i give up,cant keep a single unit in france,had 87 flak along the coast all wiped out in one turn,air and sea is so overpowered as to be unplayable,i do see it is a work in progress as you say so this is my feedback,it may not be worth much as im not a very good player yet,but id sure like to hear how anyone else managed to keep any units alive in frane,and btw my flak was all levele two.and i had 47 fighters with them.i mean i was fighting no one one land just losing so many units i had to stop playing,2 mmore turns id have nothing left,i had to produce 30 flak a turn and it wasnt enough.

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RE: Third Reich v1a released, AI scenario. Comments nee... - 7/5/2008 10:46:38 AM   
Appren


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You'll need a luftwaffe of your own in France, striking at the allied planes on the ground in the UK. In my own first test game I also did the defensive thing, I made formations of flak and infantry to defend the coastal towns, and a fair number of fighters as well, but it just isn't effective enough, you have to be offensive to keep the AI plane numbers down.

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RE: Third Reich v1a released, AI scenario. Comments nee... - 7/5/2008 11:17:56 AM   
R.E.LEE


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thanks Appren,let me know how you make out playing if you have no crashes then ill give it another shot.PS how do you strike their planes on the ground?do you mean to just launch a bomb and fighter group at their airports.

< Message edited by R.E.LEE -- 7/5/2008 11:20:02 AM >

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Post #: 25
RE: Third Reich v1a released, AI scenario. Comments nee... - 7/5/2008 8:42:10 PM   
Appren


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quote:

ORIGINAL: R.E.LEE

thanks Appren,let me know how you make out playing if you have no crashes then ill give it another shot.PS how do you strike their planes on the ground?do you mean to just launch a bomb and fighter group at their airports.


Pretty much.

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RE: Third Reich v1a released, AI scenario. Comments nee... - 7/5/2008 8:55:46 PM   
R.E.LEE


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Well against my better judgement i tried againmanaged to neutralize their air force,but the troops,man i was out numbered ten to one because i had to make so much air defence,when does it end how far are you ?is france yours and free of troops?what are you prouducing,i hate the allies,when i win i swear they are all going to one of my camps and straight into the showers

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RE: Third Reich v1a released, AI scenario. Comments nee... - 7/5/2008 10:03:30 PM   
Appren


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Well, I took France in July I think, made Vichy after capturing Paris. (event card) Once you get the British air force down below yours, you just have to keep hitting them every now and then to make sure they don't get those huge 40 plane blobs hitting your garrisons in France.

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RE: Third Reich v1a released, AI scenario. Comments nee... - 7/5/2008 10:37:24 PM   
Delyn Locksmiths


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All these comments have been noted, cheers folks. I'm going to spend some time working on the next version of this scenario this week. I'll put as many fixes etc as possible as well as trying to do something about the balance.

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RE: Third Reich v1a released, AI scenario. Comments nee... - 8/5/2008 3:51:18 PM   
Delyn Locksmiths


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OK, version1b is ready. Can someone upload it for me if I email it over?

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