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Jap. player having trouble in China

 
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Jap. player having trouble in China - 4/30/2008 11:07:19 PM   
csuwinski

 

Posts: 8
Joined: 4/30/2008
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Does anyone some suggestions on how to lower the fortification in cities in china? I have combat engineers but I cant lower the fortifications. Also, looking for help on how to get supply to the interior of china. Always low on supply and never have enough? Thanks.
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RE: Jap. player having trouble in China - 4/30/2008 11:11:36 PM   
Gem35


Posts: 3420
Joined: 9/12/2004
From: Dallas, Texas
Status: offline
Use your artillery to soften up the defenses, perhaps for weeks beofre you order a deliberate attack.
If you have enough assault values, you can slowly attrit the defense and even without combat engineers you can start lowering those entrench levels.
If you can , use your airforce along with your artillery, it pays off in time.
Trouble is your supply will be low, if you can airdrop supplies via transport it helps, little as it may seem, every little thing can add up over time.

_____________________________

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(in reply to csuwinski)
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RE: Jap. player having trouble in China - 4/30/2008 11:37:25 PM   
2ndACR


Posts: 5657
Joined: 8/31/2003
From: Irving,Tx
Status: offline
Mass engineer regiments......lots of bombardments and air attacks..........shock attack helps to knock down forts, but can cause alot of casualties to you.

(in reply to Gem35)
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RE: Jap. player having trouble in China - 5/1/2008 12:20:38 AM   
Uamaga

 

Posts: 79
Joined: 4/17/2008
From: Kraków, Poland
Status: offline
Hi,

If you are able to achieve 1:1 odds then you will be able to reduce forts even with no engineers. Just let your troops rest after every attack and keep their engineers working on airfield damage instead of rebuilding forts.
If you can not count on 1:1 (Chunking perhaps) combat engineers still have a chance. You will need time and lot of patience since it is heavily randomized process (as virtually everything in WitP). To raise your odds
* use more units with combat engineers - each unit will have their chance evaluated separately
* if possible use units (regiments) with 40+ of ready combat engineer squads. Each squad less is a chance the unit fails a random test.
* keep an eye on their fatigue. Higher the fatigue more the chances of failing another random check.
* their experience matters too: units with experience 80+ are guarantieed to pass experience test. OTOH units with EXP < 40 have no chances at all.
* last but easiest to control: disruption. Unit with Disrp=50 has a still 66% chance of passing this test but still there no reason to not wait few days

Good luck.

PS.
Are you by accident from a country in the middle of Europe?  


(in reply to 2ndACR)
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