Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: WitPTracker 1.4

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: WitPTracker 1.4 Page: <<   < prev  23 24 [25] 26 27   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: WitPTracker 1.4 - 11/28/2008 10:16:56 AM   
Ambassador

 

Posts: 830
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline
Hi all,

Floyd, Damian, I'm coming here with a completely new suggestion. And large-scale too. So, it's only a long-term suggestion, most probably not doable right now. It is threefold, but each part being related to the others. So, it's one -big- suggestion.

First, as WitPTracker is already tracking all these info, it would be to allow the user to "pick a date" and see the global situation at this date, in the various sheets of data, without needing to jump in the History sub-boxes. So that a player could easily discover which units were that what base at a certain date, which ships were in a given TF, who where the pilots of VMF-214 during a particular day in the past. I suppose the interest would be particularly acute for the AAR-writers and RPers, but it could be useful to compare two battles and see what where the differences that made you win one and lose the other. Or see, which LCU achieved in the past an obscure (at the time) victory that had dramatic (in the good sense) consequences several months later.

Second, when I finished my last short scenario game (Guadalcanal), I was sad I could not get info on the Japanese side for the 200 or so turns, only current (end) situation. So, would it be possible for Tracker to read the other side's data, store it somewhere, but keep it locked until the end of the game (be it auto-victory, common agreement, or will of the lone player) ? That way, you could then compare both side's situation in the past, see how (un)lucky you've been, how much damage your attacks really made, understand why you've been surprised at particular times, etc. Kind of like the work done by historians (Liddle Hart & co) who interviewed german officers could then put to the grave some common misconceptions of the Desert War, D-Day or the Battle of the Bulge.

And third, ... a map. A map where we could see the units, LCUs, ships, TF, airgroups, etc. To see the flow, devise strategies without needing to open WitP. Kind of what Bodhi's Utility, but with units instead of intel/ops/battles. Could be very useful when coupled with the two previous parts, when looking at the past, when looking for missed opportunities and lucky catches.



So, like I said, it's only a broad, long-term idea. You have more pressing changes to make I'm sure, but this is an idea I've had for a little while, and knowing my brain, I'd better share it now before forgetting about it.


And the new comparison interface for upgrades looks great. I can't wait for the next update.

(in reply to Micke II)
Post #: 721
RE: WitPTracker 1.4 - 11/28/2008 1:05:35 PM   
n01487477


Posts: 4774
Joined: 2/21/2006
Status: offline
Not sure we can do any of this or not ...

1. Possible but a load of coding to achieve that ... I was thinking more about a future perspective first, something which Nemo alluded to some time ago. I want to see if I can put together a Centralised Planning Area for combat forces and production, time permitting...

2. Difficult, particularly in that the data can not be "hidden", using other DB utils you can see all the tables and data. But you could keep your game saves and at the end ask for your opponents password... or if he is using tracker swap the DB files

3. I'd prefer to build on Bohdi's fine work first and then maybe go down that track... still don't want to reinvent the "wheel" unless I can make it better...

Cheers
Damian

< Message edited by n01487477 -- 11/28/2008 1:08:41 PM >

(in reply to Ambassador)
Post #: 722
RE: WitPTracker 1.4 - 11/28/2008 2:42:45 PM   
Ambassador

 

Posts: 830
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline
It's just an idea. It would be great if version 2.9 could do that, but nothing is urgent.
quote:

ORIGINAL: n01487477
1. Possible but a load of coding to achieve that ... I was thinking more about a future perspective first, something which Nemo alluded to some time ago. I want to see if I can put together a Centralised Planning Area for combat forces and production, time permitting...

I fail to understand what this CPA would look like...

(in reply to n01487477)
Post #: 723
RE: WitPTracker 1.4 - 11/29/2008 12:53:39 PM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
A virtual sandbox in which players would be able to see what forces would be available on a given date in the future ( for both sides ) and then sandbox it out by moving units to various theatres to see what would be possible in terms of correlation of forces.

Would probably be a useful way for players to figure out the maximum size of enemy reserves --- a crucial component in all plans.

(in reply to Ambassador)
Post #: 724
RE: WitPTracker 1.4 - 11/29/2008 3:10:56 PM   
Ambassador

 

Posts: 830
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline
Oh yes, I concur, that's much more useful !

(in reply to Nemo121)
Post #: 725
RE: WitPTracker 1.4 - 12/1/2008 4:02:00 PM   
Ambassador

 

Posts: 830
Joined: 1/11/2008
From: Brussels, Belgium
Status: offline
Well, sorry for the double-post, but I just remembered an idea I forgot to write down : in the Air group panel, an additional filter for the plane type (fighter, level bomber, recon, etc) would be great, as checking each model is a bit long.

(in reply to Ambassador)
Post #: 726
RE: WitPTracker now at 1.4 - 12/2/2008 10:43:29 AM   
Einbauschrank

 

Posts: 14
Joined: 10/10/2008
Status: offline
Hi there,

I don't seem to be able to get this tracker to run. I get the error

"the command java -jar is misspelled or could not be found" (I translated this from German).

Though I did install the altest Java application.

Any help would be much appreciated :)

Thanks

Patrick


(in reply to floydg)
Post #: 727
RE: WitPTracker now at 1.4 - 12/2/2008 2:04:05 PM   
floydg

 

Posts: 2017
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Einbauschrank

Hi there,

I don't seem to be able to get this tracker to run. I get the error

"the command java -jar is misspelled or could not be found" (I translated this from German).

Though I did install the altest Java application.

Any help would be much appreciated :)

Thanks

Patrick




Looks to me like it can't find Java at all. From a command window (CMD), can you start Java by just entering "java"?

Floyd

(in reply to Einbauschrank)
Post #: 728
RE: WitPTracker 1.4 - 12/2/2008 3:12:45 PM   
Einbauschrank

 

Posts: 14
Joined: 10/10/2008
Status: offline
Thx for the hint, I have reset my PATH and now it works ;)

(in reply to Ambassador)
Post #: 729
RE: WitPTracker 1.4 - 12/2/2008 7:37:42 PM   
invernomuto


Posts: 988
Joined: 10/8/2004
From: Turin, Italy
Status: offline
Could WITPTracker keeps track of the varius combat reports like bhodi's utility does?

_____________________________


(in reply to Einbauschrank)
Post #: 730
RE: WitPTracker 1.4 - 12/2/2008 10:24:24 PM   
floydg

 

Posts: 2017
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: invernomuto

Could WITPTracker keeps track of the varius combat reports like bhodi's utility does?


Maybe later, but for now, we're just reading information from the save file and not the assorted .txt files. We would like to do it, though.

(in reply to invernomuto)
Post #: 731
RE: WitPTracker 1.4 - 12/2/2008 10:25:01 PM   
floydg

 

Posts: 2017
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Einbauschrank

Thx for the hint, I have reset my PATH and now it works ;)


Great!

(in reply to Einbauschrank)
Post #: 732
RE: WitPTracker 1.4 - 12/3/2008 5:38:31 PM   
Chris21wen

 

Posts: 5875
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Engine history problem. The top three engines give the wrong history. NAk you get Mits, Kaw you get Naks and Mits you get Hits






I also meant to ask, how is the number of engines accrued (+) or shortfall (-) worked out?

Attachment (1)

< Message edited by Chris H -- 12/3/2008 5:39:52 PM >

(in reply to Ambassador)
Post #: 733
RE: WitPTracker 1.4 - 12/3/2008 11:39:42 PM   
floydg

 

Posts: 2017
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Chris H

Engine history problem. The top three engines give the wrong history. NAk you get Mits, Kaw you get Naks and Mits you get Hits






I also meant to ask, how is the number of engines accrued (+) or shortfall (-) worked out?


If you sort the table by increasing ID, then it should be right. If that works, I know why it's showing the wrong history.

(in reply to Chris21wen)
Post #: 734
RE: WitPTracker 1.4 - 12/4/2008 12:57:50 AM   
n01487477


Posts: 4774
Joined: 2/21/2006
Status: offline
quote:

I also meant to ask, how is the number of engines accrued (+) or shortfall (-) worked out?

Chris Look here ...

# Air Production and Engines http://www.matrixgames.com/forums/fb.asp?m=1824258

and the other problem is in fact because you have changed the sort, I'll fix that for the next release.

(in reply to floydg)
Post #: 735
RE: WitPTracker 1.4 - 12/4/2008 2:32:35 AM   
floydg

 

Posts: 2017
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: floydg

quote:



quote:

ORIGINAL: floydg

Not sure what kind of display you mean for where the devices are going to. Do you mean on the Current Usage table to also show how the count changed (increase or decrease)? Then you can check how each LCU changed turn-by-turn in its' history. Or something else...?

I'm not sure either. I must have been tired at the time, for I don't know what I actually meant there. But your understanding of my suggestion is fine for me. However, there would be the problem of the device-count changing due to other reasons (splitting the LCU for transport, battle casualties, etc). This might not be as helpful as I thought at first.


It may not be so bad to see when you lose devices as well, but the splitting/merging will also show up. Maybe not that bad, since it's probably not happening every turn to each LCU.


I added a new column to the Device History which shows the delta between the last loaded turn and the turn loaded before:


How does that look?

(in reply to floydg)
Post #: 736
RE: WitPTracker 1.4 - 12/10/2008 3:05:42 PM   
n01487477


Posts: 4774
Joined: 2/21/2006
Status: offline
More development ... looking at using some charts (sorry for the washed out colours) to represent LCU production...

Here is my first attempt looking at units arriving over a year period. The bottom shows the number of arriving units over time. The top shows PP's, accumulated PP's, and projected PP's. I'll do similar for Arm and Veh... thoughts ? Of course this is rough & will be focusing on HQ restricted units ... (Nemo mod EA)

I'll do something similar for Air Production ... although this is going to be more complex.




Attachment (1)

< Message edited by n01487477 -- 12/10/2008 3:07:50 PM >


_____________________________


(in reply to floydg)
Post #: 737
RE: WitPTracker 1.4 - 12/10/2008 6:37:25 PM   
mikemike

 

Posts: 501
Joined: 6/3/2004
From: a maze of twisty little passages, all different
Status: offline
Hi, guys, I've found a problem with the Air Production screen. Having forgotten to load a turn from my current test run, I scrapped the database and reloaded all turns via the multi-turn read facility.
Now the Air production screen, history tab, seems to keep the Pool, Loss, and Used values from the first turn while the other columns are properly updated:




Attachment (1)

_____________________________

DON´T PANIC - IT´S ALL JUST ONES AND ZEROES!

(in reply to floydg)
Post #: 738
Minefields - 12/11/2008 11:32:15 PM   
floydg

 

Posts: 2017
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
After a bit of prodding from Damian, and lots of good legwork from the same offender, we have added a new panel showing minefields:


The panel only shows mines for your "side". And mine fields laid at a non-friendly base show as "-1".

And a view of the per-turn history:


Also added was an Alert when a minefield ceases to exist.

Comments? Suggestions?

-- Floyd

(in reply to mikemike)
Post #: 739
RE: Minefields - 12/12/2008 12:18:02 AM   
eloso


Posts: 335
Joined: 5/28/2006
From: The Greater Chicagoland Area, USA
Status: offline
I like the new features being added.

I had a suggestion with regards to charts. I'd like to see charts for air losses added if possible.

(in reply to floydg)
Post #: 740
RE: Minefields - 12/12/2008 12:39:15 AM   
floydg

 

Posts: 2017
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: OSO

I like the new features being added.

I had a suggestion with regards to charts. I'd like to see charts for air losses added if possible.


Yeah, the plan was to graph all of the Victory Point-related items. Maybe in the coming release or the next one...

(in reply to eloso)
Post #: 741
RE: WitPTracker 1.0 - 12/13/2008 5:17:09 AM   
morganbj


Posts: 3634
Joined: 8/12/2007
From: Mosquito Bite, Texas
Status: offline
Just a comment.  I've screwed with this program for months and have never got it to work.

(in reply to Nomad)
Post #: 742
RE: WitPTracker 1.0 - 12/13/2008 6:09:15 AM   
n01487477


Posts: 4774
Joined: 2/21/2006
Status: offline
Comment noted, but I'm not sure why you are saying ... If you need help ... then give us some information and we'll deal with your issues... there is no reason why this util can't work.

Details:
What isn't working ?
Do you have java installed ?
What mod are you using ?
Is the property file set correctly?
What files do you have in the Tracker folder ? screen shot or file name...
Can you provide a screen shot of the command prompt screen?

< Message edited by n01487477 -- 12/13/2008 6:15:16 AM >


_____________________________


(in reply to morganbj)
Post #: 743
RE: WitPTracker 1.0 - 12/15/2008 1:51:06 AM   
ny59giants


Posts: 9758
Joined: 1/10/2005
Status: offline
Damian,
I just got John 3rd to install Tracker after 1 1/2 hour phone call. Now he can bother you about his economy.

(in reply to n01487477)
Post #: 744
RE: WitPTracker 1.0 - 12/15/2008 1:52:51 PM   
Thesix

 

Posts: 39
Joined: 1/14/2005
From: Paris, France
Status: offline
Bonjour,

I like particularly the alert for the end of a minefield.

Something I would like to see is the indication, for each owned base, of the work in progress for Port, airfield and fortifications. Not necessarily the % of progress as I know it might be complex to calculate, but simply if Yes or No some work are in progress.
It would be fine on the Bases main screen.

I would also like to have an history for the leaders to show which units they have been in command of. But only if you have the information in the database today because I think the files sizes are already big enough to not add this type of information. This is not so important. It would be nice for AAR purpose.
Thanks.

(in reply to ny59giants)
Post #: 745
RE: WitPTracker 1.0 - 12/15/2008 2:19:46 PM   
n01487477


Posts: 4774
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: Thesix

quote:

Something I would like to see is the indication, for each owned base, of the work in progress for Port, airfield and fortifications. Not necessarily the % of progress as I know it might be complex to calculate, but simply if Yes or No some work are in progress.
It would be fine on the Bases main screen.


Yeah Floyd and I are working on that, calculations are being made (it is a calculated field) -- possibly in the next build. It is still being tested, and possibly reworked if needed...there is a lot of testing here as the percentages work on the Lvl & potential().
quote:


I would also like to have an history for the leaders to show which units they have been in command of. But only if you have the information in the database today because I think the files sizes are already big enough to not add this type of information. This is not so important. It would be nice for AAR purpose.

Yeah the DB is getting pretty huge...

quote:

ORIGINAL: ny59giants
Damian,
I just got John 3rd to install Tracker after 1 1/2 hour phone call. Now he can bother you about his economy.

One and a half hours ... damn ... can I buy shares in your telco ?

< Message edited by n01487477 -- 12/15/2008 2:21:35 PM >

(in reply to Thesix)
Post #: 746
RE: WitPTracker 1.4 - 12/17/2008 9:57:10 AM   
Chris21wen

 

Posts: 5875
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
I'm not one hundred percent sure that the industry model is working correctly. For instance Ambonia is a 20 res and 50 oil centre yet the res and oil produced columns show zero production. I think this should be 25 and 300 respectively.

(in reply to Ambassador)
Post #: 747
RE: WitPTracker 1.4 - 12/17/2008 10:01:23 AM   
n01487477


Posts: 4774
Joined: 2/21/2006
Status: offline
Can you do a screen shot for me Chris, not sure which screen you mean ... Is Ambonia a base you have recently captured or changed hands ?

_____________________________


(in reply to Chris21wen)
Post #: 748
RE: WitPTracker 1.4 - 12/17/2008 10:26:53 AM   
cantona2


Posts: 3726
Joined: 5/21/2007
From: Gibraltar
Status: offline
Brilliant addition the minefields!

_____________________________

1966 was a great year for English Football...Eric was born


(in reply to n01487477)
Post #: 749
RE: WitPTracker 1.4 - 12/17/2008 12:37:41 PM   
Nomad

 

Posts: 4702
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
I can not get this page to show the whole chart. Any ideas on why?

The chart will not resize for me. I have seen that others can view the entire chart.





Attachment (1)

_____________________________


(in reply to cantona2)
Post #: 750
Page:   <<   < prev  23 24 [25] 26 27   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: WitPTracker 1.4 Page: <<   < prev  23 24 [25] 26 27   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.209