Well I been playing the EU:Rome demo and I'm finding it pretty simple, really about as simple as RTW as far as the AI goes. The AI plays a stupid ping pong game with you, rout it, and it comes right back and if it routs into a province you don't have any units in then it lays siege, then you have to make ping pong armies to push it back into it's own territory or someone elses. It's quite boring playing this way. It's just a time consumer, the AI can never or will ever win with these zero morale armies it's just playing that stupid DELAYING action most all the AI's in games do that really have no victory objectives.
Also, the romans have so many ships starting out that it can bring Carthage to a standstill right off the bat, destroy it's income by blockading and then play the ping pong battle wargames until all of them are finally decimated. I have 35000 men at their far eastern provinces one 20k stack and a 15k stack and I'm just marching west one province at a time and the 15k stack is just covering for the rout of the really only carthage army of 12 units, but, hardly 12k men that's playing that stupid ping pong game.
In the north I am stomping and colonizing the barbarin provinces as well. Taking care of them with about 15k men split in 3 sections. The barbarians come in hordes, but, their combat values are pitiful (like in RTW) and it only takes about 1/2 as many men to defeat them when they have 2:1 odds. I beat a 15k stack with 8k men.
The other bad thing about that ping pong bs is you can keep the AI running around in circles trying to get you. I have one stack of less than 5k men in Spain doing just that. Carthage AI has to keep chasing me around as I sack one province and then wait on them to come. The game itself will literally ping pong you forever with only few losses per battle (like 11 men or so) when your army stacks morale is like zero. This is supposed to be addressed in the full version I am told. It's rediculous that these armies when their morale is zero can keep running around causing havoc for years and years. That one stack in Spain has been there since the game started in 536 and I'm in 540 now and it still has over 4k men.
Plus what reeeely suks is the Histati and peasants and town guard are mixed in as LIGHT INFANTRY units called VELITES. Man that ticked me off royally. You Heavy Infantry is Principes. I haven't gotten far enough to see what the upgrades give, but, it's basically Light Infantry mixed, Heavy Infantry mixed, Archers, and Cavalry Light. I can't believe Rome starts off with NO cavalry provinces what bs. I'll have to attack Illrya to get horsies or pay 8g for 1 merc horse which is like 4x their value.
And there's no war dogs or flaming pigs....or screaming women or head hurlers. ;) Hell I haven't even seen a SIEGE ENGINE, it's automatic, didn't even see research for it, but, I haven't really looked for it yet. I remember in CK it was at least a graphic when sieging, but, basically abstracted from the research tree. You do get an assault command if you breach the walls, but, I've found this usually leads to me losing lol so I just let the siege play out normally.
< Message edited by ravinhood -- 4/12/2008 3:41:35 AM >
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?