You wrote new stuff arrive in units.
Means i get fixed reenforcements like in "africa" scenario or can i still produce things ?
Pls write more detailled how this will work. Is the scenario production based or more a arrival of
And i can speed up arrival of better equipment by controlling more VP´s ? Sounds interesting.
There is lots of production, with many many different factory types. There are also lots (for the Soviets, LOTS) of reinforcements. The main difference from normal is you cannot make new units, and all the units provided have real historical names (except for the air forces, which are generic). The idea is to have something like a conventional OOB, but of course the TOE (what the units contain) remains completely up to the player.
Research is done completely differently from normal. The Research screen is not used and neither are PPs. Basically, with this system the arrival time for each Itemtype is decreased by a random percentage of the player's VP total each turn, using Regimevar counters. However, it is designed so that everything arrives approximately around the historical availability date. Which means that for this time limited test scenario very few new Itemtypes will become available ...
A excel file for the values of all the new SFT´s would be great to get an overview. Costs, hitpoints, attack/defense values and (important!!) when available. A list like in the manual of War in Russia (in case somebody can remember).
I certainly do remember the table in the WiR manual. That classic game was a large part of my inspiration for this. However, to produce such a table without an export database faciity is a lot of work. So, I will do it, but as part of the documentation, which is the last task on the version 1.0 to-do list.
Scenario sounds really interesting, but i bet it will need a lot of work to balance it. But with all the support here i´m sure you´ll complete it. Just downloaded it and i´ll take a look at this weekend.
Thank you. My own initial testing has been quite positive, but that doesn't really say much. Any comments good or bad will be useful.
< Message edited by Captain Cruft -- 4/8/2008 7:51:39 PM >