Found a new end-case bug. I don't have saved game files, but it should be trivial to reproduce:
As Russia, I have a depot in St. Petersburg. I have another depot in Viborg, one space west of St. Petersburg. Finally, I have a depot in Sveaborg. I am at war with Sweden/Finland, so Sveaborg is not a supply source. This is a valid supply chain, obviously. Supply can be traced to either St. Petersburg or to Viborg. Both are home-nation cities in controlled home-nation provinces.
I also have a fleet at sea, just outside Stockholm. It currently has no depot, but I want to build one (I'm dropping factors onto Stockholm this turn).
If I remove the depot in St. Petersburg, I should still have a valid supply chain: Viborg to Sveaborg and then via sea to the ships. However, the game won't let me place the depot.
If I leave the depot in St. Petersburg, then I can build the depot at sea.
I suspect that the game is only checking whether the port itself is a supply source, and not that it may be part of a valid supply chain that itself ends in a supply source.
If you need saved game files, I can try to reproduce it for you, but I suspect you don't need them.
< Message edited by Jimmer -- 3/20/2008 6:13:39 PM >
At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?