Sorry I had not drilled into this thread before.
I myself have spent at least hours testing to understand exactly what conditions are required to replenish torpedos for DDs, CLs, CAs etc. port sizes, AD, etc. And the answer is actually different between WITP and WPO. The suggestion is a good one. It would have been a great one a year ago when we could have done it. At this point we must sustain the code and data freeze in order to get sufficient testing time on a stable baseline to allow release. The laws of project management will assert themselves one way or the other!
Thanks for at least agreeing that it was a good suggestion.
I guess I should have "discovered" this game a year ago instead of last month.
I've posted this data several times before, but not everyone reads every thread, so I'll summarize once again ...
The original enhancement list for AE, came from the WITP wish list, circa roughly Feb 2006. A that point the list had been around since the game was released in July 2004. There were about 450 items on the list at that point. I pulled all those into a spreadsheet, then removed duplicates and impossibles. This left me with about 250 items. Then the design team put difficulty estimates and game play benefit estimates on these and we wound up with a list of about 62 items for starters.
Of course the list has been increased by email suggestions and subsequent forum posts, but as has been said before we cannot please all the players all the time. At best we can please some of the players some of the time. Our team objective is that AE will be better than stock on many things, but not all.
AE Project Lead
New Project Lead