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Changing movement of units

 
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All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> Changing movement of units Page: [1]
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Changing movement of units - 3/1/2008 1:47:26 PM   
BULLDOGINTHEUK


Posts: 505
Joined: 10/12/2007
From: Cardiff, UK
Status: offline
I was wondering how to change the movement range of units. I know you can change it by doing an event but how do I change the movement type for a single ship SFT type for instance. I can see that there are different movement groups like artillery, ships, subs but the editor only allows me to change the string (the name) nothing else from what I can see. Obviously there is a way of changing them but where is it? Or do I simply make the SFT weigh more?

Any help would be appreciated.
Post #: 1
RE: Changing movement of units - 3/1/2008 4:24:11 PM   
Captain Cruft


Posts: 3652
Joined: 3/17/2004
From: England
Status: offline
Movement rates are actually set on each LandscapeType. So if you want to make a new movement class you have to edit all the LandscapeTypes using "Land".

However, if you just want to make an SFT which isn't a different type but just moves faster then it's easier to use either the "Action Point Mod" or "Move Redux" parameter in the Statistics 1 screen.

(in reply to BULLDOGINTHEUK)
Post #: 2
RE: Changing movement of units - 3/2/2008 7:58:10 PM   
BULLDOGINTHEUK


Posts: 505
Joined: 10/12/2007
From: Cardiff, UK
Status: offline
Thanks for the info I knew it was somewhere .

(in reply to Captain Cruft)
Post #: 3
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