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EA admits mistakes with Westwood etc

 
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EA admits mistakes with Westwood etc - 2/11/2008 11:40:58 PM   
marcusm

 

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Quite impressive to read :).

http://www.eurogamer.net/article.php?article_id=92410

EA CEO John Riccitiello has admitted that the company "blew it" with companies like Bullfrog, Origin Systems and Westwood post-acquisition.

"We at EA blew it," he told an audience at the DICE Summit. "To a degree I was involved in these things, so I can say I blew it."

The problem was that EA believed in a "one size fits all" approach that buried and stifled creativity under bureaucracy, he said.
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RE: EA admits mistakes with Westwood etc - 2/11/2008 11:49:07 PM   
Grell

 

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That's not new news here but thanks for the link anyway.

Regards,

Grell

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RE: EA admits mistakes with Westwood etc - 2/11/2008 11:49:11 PM   
Phatguy

 

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I for one can't believe the evil empire has admitted a mistake.

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RE: EA admits mistakes with Westwood etc - 2/12/2008 1:32:15 AM   
TonyAAA


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I'll belive it when EA actually starts releasing some new and different properties other than bland "mainstream" stuff, maybe even brings back series that it killed off (like Ultima or Wing Commander) and also stops trying to "buy" genres--like the NFL exclusive license deal.

Till then, it's just a speech......

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RE: EA admits mistakes with Westwood etc - 2/12/2008 1:37:03 AM   
Terminus


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Agreed. This is just talking...

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RE: EA admits mistakes with Westwood etc - 2/12/2008 7:37:57 AM   
Kuokkanen

 

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quote:

ORIGINAL: Tony_A

I'll belive it when EA actually starts releasing some new and different properties other than bland "mainstream" stuff, maybe even brings back series that it killed off (like Ultima or Wing Commander)

Not to forget MPBT3025. That game was almost ready for sale. Even though some people have server end software, they can't put it on-line with their own computers, becouse that would upset EA's lawyers, and legal permission to use it costs about as much as maintenance run for DropShip

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RE: EA admits mistakes with Westwood etc - 2/13/2008 9:33:16 AM   
orwell

 

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"Riccitiello said that the ideal of two guys in a garage creating a bust-out game, financing it on their VISA card, is not reality or even a possibility in the current market."

Uh, isn't that how the Combat Mission series started more or less? Isn't it even now maintained by a single person? And it certainly seems possible as they continue to live on, no need to drag how great or horrible the games are in here.

A decade ago, a team of 25-50 people could create a game. At the time, EA published on three platforms – today, they publish on over 12 platforms, not counting hundreds of different mobile handsets. "I would posit today that that number is in the 200 range for creating a AAA franchise. There is a collective of people that is much greater today, and paying those salaries is a much greater cost."
What are those 200 man teams doing? I could see if it your making multiple games across different platforms, but, c'mon. In todays market, what are some real challenges to why a single guy can't design a game that will grab a market? It may not have the whizbangs and widgets, but certainly there are a few games produced by a smaller team than that decade ago.

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RE: EA admits mistakes with Westwood etc - 2/13/2008 11:24:44 AM   
marcusm

 

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As far as I know they had a contract with Avalon Hill to re-create Squad Leader.
One of many failed attempts ;).

I completelly agree with his assessment though. If you want to create a game today with any hope of selling more than 100k copies(or even 10k), then you need a proffessional staff. For a console title it isn't a huge obstacle. PC only titles is a different matter.


< Message edited by marcusm -- 2/13/2008 11:26:20 AM >

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RE: EA admits mistakes with Westwood etc - 2/13/2008 8:45:02 PM   
Kuokkanen

 

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quote:

ORIGINAL: orwell

"Riccitiello said that the ideal of two guys in a garage creating a bust-out game, financing it on their VISA card, is not reality or even a possibility in the current market."

Uh, isn't that how the Combat Mission series started more or less?

Is that how CM4 was made? Of course many games that are sold by Matrix Games (or by Digital River, what ever) are made by less than 10 people, some greatest ones even just by 3 people (you know who they are )... But I guess Riccitiello is referring to those games that make it to stores, like Combat Mission serie. And if he means all games, someone should introduce him 2 by 3 Games and Destroyer Studios.

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RE: EA admits mistakes with Westwood etc - 2/14/2008 8:56:54 AM   
Marauders

 

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quote:

With development teams now demanding staff "in the 200 range" for major releases, EA's current ideal is developers as "city states". "When we are doing it right, we are not synchronised swimmers," he explained.


Like all of those Matrix Games titles.


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RE: EA admits mistakes with Westwood etc - 2/14/2008 9:59:35 AM   
mack2


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Yep, because the Matrix games are such huge commercial worldwide smashing successes.

It's obvious he's not talking about games like are sold here, but ones that propel the Big Business side. He means games like Crysis. Like Battlefield. Like Command and Conquer.

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RE: EA admits mistakes with Westwood etc - 2/14/2008 7:24:42 PM   
marcusm

 

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But even smaller. Even those "budget" Russian dev houses are fairly large, uses real development procedures etc. This is todays reallity.

Yes. One man developers can do great stuff but how many have the energy?


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RE: EA admits mistakes with Westwood etc - 2/17/2008 9:20:25 AM   
ilovestrategy


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I was sad about what happened to Origin. I really loved those Ultima games 

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RE: EA admits mistakes with Westwood etc - 2/17/2008 12:53:36 PM   
NefariousKoel


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quote:

ORIGINAL: Matti Kuokkanen

quote:

ORIGINAL: Tony_A

I'll belive it when EA actually starts releasing some new and different properties other than bland "mainstream" stuff, maybe even brings back series that it killed off (like Ultima or Wing Commander)

Not to forget MPBT3025. That game was almost ready for sale. Even though some people have server end software, they can't put it on-line with their own computers, becouse that would upset EA's lawyers, and legal permission to use it costs about as much as maintenance run for DropShip


3025 was a blast. I played in the beta for awhile years ago... was very disappointed when it got vaporized.

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