From: United States
I think she's avoiding your wit PC. Anyway, dueled Michael twice today, first time I've done so in about a week I think. Unfortunately for him, his luck (bad) continued.
First round at his place sent us to hell. He was on an ArkAngel (pitiful armor, LRM12s, NM14s, and a ML I think). He had hilltop advantage and was able to indirect me while I couldn't see him. I maneuvered my way through gravestones, finally forcing him to move. Some AC20s, PGs, a few falls and a DfA later, his ammunition started popping, and that was the end of that.
Second round at my place we went in classic. I drew my custom Apocalypse while he got a refit Pillager (twin GCs, twin LLs and a PG). He drew hilltop advantage while I waited in some water and set everything on fire. However, I fell victim to my own ploy as he jumped up and down, tagging my side torsos back and forth. I ran out, quickly dried off and went for a new place to hide, trading missiles with his GCs and LLs. After having one torso red and the other close to red, I started closing on him, figuring I had to get in close to render his GCs and PG ineffective. It was rather disheartening as I only had a yellow scan on him and he looked just fine. Finally I caught up to him as he was running off a hill, back towards the pool of water that I was in. I was able to fight my way into his hex where it became a true test of wills. He was dodging so I missed my kick on him, fell and got pummeled. I got off, knocked off his LA and LT, and then promptly had my RT taken out, followed by my heat reg with a boot to my LoT. Fortunately for me, Michael had heavy system damage and his entire body, with the exception of his LoT and CBT was finally now red, and I had knocked him down again. On the flip side, I was in red heat, and had plenty of leftover missiles waiting to pop. Finally a lucky punch to his RT took out his engine and life support, destroying man and machine, with about 3-5 seconds before I would have blown.