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New Player with some questions - 1/1/2008 5:48:58 PM   
jcrohio

 

Posts: 470
Joined: 4/4/2005
From: Ohio
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Hi

I was an original owner of the old PacWar game in the early 90's. Loved the game though I am not sure if I ever finished a complete game. Have always wanted to try UV but never got around to it. Found a copy at Amazon cheap and bought it. Immediately saw the parallels to PacWar but also saw this game as much more complex. My head was spinning. Tried the tutorial (to vague). Tried the first two short campaigns and actually stumbled into two decisive wins (not sure how). On to campaign 17 playing the Allies where I am now. Have played about 15 turns and this is what has happened so far.
Noumea area - nothing. No Japanese ships. No planes. Nothing. I have no transports and have just spent time sailing the MSW and small escorts around to gain experience. Sailed the Air Surface fleet to Luganville and docked it. Moved some air units north to Luganville as well. That is it in the Noumea area. Port Moresby has been another issue. Within the first couple of turns Japanese fleet elements started showing up around Gili-Gili and Buna. Moved my carrier fleet south of Gili-Gili with the idea of launching some strikes on these ships. Transferred a lot of planes to Port Moresby. Tried to launch a major convoy from Brisbane containing the entire 7th Australian Div and SWPAC HQ and supplies but this has not made it their due to the presence of IJN carriers. Major air battles fought. I have managed to sink and damage numerous AP, small escorts, and DD. Also my computer controlled subs flocked to the area and put torpeoes into a light and heavy IJN carrier. This has been at the expense of the Lexington taking damage (32 system damage). Gili-Gili and Buna have both fallen. The Kanga Inf Force has left Wau and is marching to reinforce PM. This is where I am now.

Some questions:

1. Should I have moved some AK and AP to Noumea from Brisbane to gain the ability to move some troops around?

2. Is there any way I could have prevented the fall of Buna and Gili-Gili.

3. When I loaded the 7th Australian Div and SWPAC HQ I used every AP in port (way too much capacity for the load cost of the troops move). However, the computer only loaded part of each unit. Left some of each unit sitting in Brisbane and started the convoy with half full ships. Did I make some sort of mistake? Is there a trick to loading troops?

4. I am not sure of the whole supple thing. I understand Routine Supply Convoys and CS Supply Convoys. What I don't understand is how much supplies and fuel a base needs. I assume that eventually PM will be a major port that will support the liberation of NG and the islands around it. My plan was to start early transferring supplies and fuel from the Northern Australian ports to PM in anticipation of this offensive. How much fuel and supplies is needed to support a major effort?

5. I have read through the forums on optimal plane altitudes and have a feel for most of this. The planes I am unsure of are the Allied fighter bombers namely the P39s and P400s. Is it better to set these to Naval Attack/Rest or use them for Escorts? I have been using them for Naval Attack/Rest and setting them on 60% cap. Is this good/smart? Also, what altitude to fly them at. Indications are that they don't perform well at altitudes >10000. Posts also indicate the dive bombers are best set to 15000 feet as this makes them attack in larger groups. But this is contrary to the P39 and P400 not doing well over 10000 feet. Setting them to 15000 feet would then make them fly CAP at an altitude where they would not perform well. Any ideas on handling the altitude of these planes?

6. Should the Lexington with 32 system damage try to repair in Noumea (size 6 port but I am working to make it bigger) or repair in Brisbane (size 9 port) or move to Pearl Harbor?

7. Fatigue in air units. How much do you allow before putting them on rest? I have been using 40% as the cutoff unless a major battle is occurring. Have no clue why I choose that number that is just what I have used. Any ideas on this?

8. Morale in air units. This I have no clue about. What influences it? How can I increase it? Is it important? What decreases it?

I will probaly have more questions but this is all for now. Thanks for any help.

Jack


Post #: 1
RE: New Player with some questions - 1/1/2008 7:41:30 PM   
tocaff


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1  Maybe depending on the strategy that you choose to play.
2  No as the Japanese are to strong for you early in the game.  You could delay them, but at what cost?
3  Maybe you should form a large cargo TF  and then form a new one with enough ships to carry a particular unit.  After doing this they can be recombined.
4  The amount of supplies depends on the construction activity, how many units are at the base and is there combat going on there.  Fuel will be used for   TFs visiting the base.
5  Set them to 9K ft max as they were dogs above it.  They are deadly in low level ground and naval attack as they gain experience, but as CAP be prepared for heavy loses to Japanese fighters.  They CAP well at bases outside of Japanese fighter range.
6  The larger the port the better the repair so Brisbaine as a 9 is superior, but PH will do it faster with upgrades if they are due.  The problem with PH is will the ship be released to you and when.
7  40% is a good # as fatigue affects OP loses and failure to fly missions.
8  Fly them in low, take heavy loses or give no rest and morale will drop.  Rest increases morale and morale is important.

Hope this helped a bit and I'm sure that stuff I forgot to mention will come your way soon.


_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to jcrohio)
Post #: 2
RE: New Player with some questions - 1/2/2008 9:41:51 PM   
Joe D.


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From: Stratford, Connecticut
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quote:

ORIGINAL: jcrohio

2. Is there any way I could have prevented the fall of Buna and Gili-Gili.


Let the IJN have Buna; trying to maintain it under constant air threat from PM will be a real problem, but the occupation of Gili Gili can be a bone in your throat. Next time try a fast transport or even a PBY (as there is no airfield) to get troops to Gili before your opponent does.


_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to jcrohio)
Post #: 3
RE: New Player with some questions - 1/2/2008 10:48:22 PM   
ILCK

 

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I'll toss in a few more.

1. My problem with the Gili Gili loss are these bombardment runs the Japs make to PM. They are shelling the base nightly but come dawn their TF's are gone so I'm not even atttriting them with my attack planes. All my planes are set for Naval Attack but still no hits. they bomb the snot outta anything around Gili Gili so I'm doing impressive damage to their AP's but anything that comes to PM is a no attack.

2. I've just given up having fighters at PM. They are useless (no that I expect P39's to be any good) and the damage from airraids is so minimal that I'd rather suffer those losses that build up the experience of the Zeros. Why would I put up at CAP?


(in reply to Joe D.)
Post #: 4
RE: New Player with some questions - 1/2/2008 11:01:31 PM   
HansBolter


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quote:

ORIGINAL: Joe D.

quote:

ORIGINAL: jcrohio

2. Is there any way I could have prevented the fall of Buna and Gili-Gili.


Let the IJN have Buna; trying to maintain it under constant air threat from PM will be a real problem, but the occupation of Gili Gili can be a bone in your throat. Next time try a fast transport or even a PBY (as there is no airfield) to get troops to Gili before your opponent does.




I followed this advice I found in the forums and now I actually regret it. It is probably sound strategy against a human opponent, but against the AI it turned the early game into a one sided Allied victory.

I had garrisons in both Buna and GiliGili before the Japs arrived. I chased off the GiliGili invasion with the surface task froce from Brisbane and the Japs landed a small contingent at Buna (all that survived the LBA hit from PM), but I destroyed them in a few days with the Buna garrison. The Japs have never made another attempt at either target.

I see the early game much like a grand strategic game of the European theater. The German's HAVE to do well in the early game to make the campaign enjoyable in the long run. The same is true for the South Pacific. The early aggressor needs to have some initial success for the long haul to be enjoyable. If the Allied player is too agressive against the AI early on, then they will never find themselves on the ropes and having to fight their way back from a handicap.

(in reply to Joe D.)
Post #: 5
RE: New Player with some questions - 1/3/2008 1:44:52 AM   
Joe D.


Posts: 4004
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From: Stratford, Connecticut
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quote:

ORIGINAL: ILCK

I'll toss in a few more.

1. My problem with the Gili Gili loss are these bombardment runs the Japs make to PM. They are shelling the base nightly but come dawn their TF's are gone so I'm not even atttriting them with my attack planes. ...


Aside from preventing the IJ player/AI from taking Gili in the first place and avoiding this intolerable situation, you could use mines and PTs boats to protect PM, just like defending the 'Canal from the Tokyo Express; they both can give an IJN capital ship a bloody nose. If IJ ships have to limp away from PM, your a/c can catch them the next day assuming your airstrip is still operational.

quote:

ORIGINAL: ILCK
2. I've just given up having fighters at PM. They are useless ... Why would I put up at CAP?


Why indeed; find some P-40s!


_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to ILCK)
Post #: 6
RE: New Player with some questions - 1/3/2008 1:53:28 AM   
Joe D.


Posts: 4004
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From: Stratford, Connecticut
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quote:

ORIGINAL: HansBolter

... I see the early game much like a grand strategic game of the European theater. The German's HAVE to do well in the early game to make the campaign enjoyable in the long run. The same is true for the South Pacific. The early aggressor needs to have some initial success for the long haul to be enjoyable. ...


Never though of it that way, but yes, w/o initial success by IJ, the scenario can be one-sided and ahistorical. However, a human opponent can marshall IJ resources better than the AI; after all, this isn't the Panther AA engine!

But what are you doing in the PTO? Shouldn't you be beta-testing BftB?


_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to HansBolter)
Post #: 7
RE: New Player with some questions - 1/3/2008 1:44:55 PM   
HansBolter


Posts: 7704
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From: United States
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quote:

ORIGINAL: Joe D.

quote:

ORIGINAL: HansBolter

... I see the early game much like a grand strategic game of the European theater. The German's HAVE to do well in the early game to make the campaign enjoyable in the long run. The same is true for the South Pacific. The early aggressor needs to have some initial success for the long haul to be enjoyable. ...


Never though of it that way, but yes, w/o initial success by IJ, the scenario can be one-sided and ahistorical. However, a human opponent can marshall IJ resources better than the AI; after all, this isn't the Panther AA engine!

But what are you doing in the PTO? Shouldn't you be beta-testing BftB?



Hey, I'm a volunteer so that means I can play other games ocassionally if I feel like it

Besides, I'm kind of in a holding pattern on BFTB testing until the patch for COTA gets released as shortly thereafter a new beta build for BFTB will be released which incorporates the patch.

In the mean time I am really enjoying UV!


< Message edited by HansBolter -- 1/3/2008 1:45:22 PM >

(in reply to Joe D.)
Post #: 8
RE: New Player with some questions - 1/3/2008 2:51:04 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline
quote:

ORIGINAL: HansBolter

... In the mean time I am really enjoying UV!


Apparently a number of new players bought UV as a Christmas present; this forum can certainly use some fresh faces, even if your avatar isn't your real photo.


_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to HansBolter)
Post #: 9
RE: New Player with some questions - 1/3/2008 3:45:32 PM   
HansBolter


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quote:

ORIGINAL: Joe D.

quote:

ORIGINAL: HansBolter

... In the mean time I am really enjoying UV!


Apparently a number of new players bought UV as a Christmas present; this forum can certainly use some fresh faces, even if your avatar isn't your real photo.




Hey, I would venture to guess the same holds true for you, I know I have seen that guys face somewhere before!

While I just gave Oleg a piece of my mind regarding his elitist view that only PBEMers are real men in the general forum, I will likely, eventually get involevd in PBEM sessions of this game, at least with the few people who's demeanors are more reasonable than Oleg's. Might you be interested in giving me a few lumps and teaching me the ropes in a few head to head PBEM games once I feel ready to venture into that realm of game experiece?

(in reply to Joe D.)
Post #: 10
RE: New Player with some questions - 1/3/2008 4:26:46 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline
quote:

ORIGINAL: HansBolter

quote:

ORIGINAL: Joe D.

quote:

ORIGINAL: HansBolter

... In the mean time I am really enjoying UV!


Apparently a number of new players bought UV as a Christmas present; this forum can certainly use some fresh faces, even if your avatar isn't your real photo.


Hey, I would venture to guess the same holds true for you, I know I have seen that guys face somewhere before!


Touchee!

quote:

ORIGINAL: HansBolter
... Might you be interested in giving me a few lumps and teaching me the ropes in a few head to head PBEM games once I feel ready to venture into that realm of game experiece?


Yes, but I have to confess after years of only playing the AI that I'm just currently playing my first PBEM courtesy of tocaff!

In the past, I was reluctant to play PBEM because of the UV patch controversies -- some patches were bogus (!) and both PBEM players must be at the same patch, which is now (almost) universally agreed to be v. 2.5. Further, I'm still using dial-up, but I recently discovered that it's not an issue since UV PBEM files are only several hundred K, and most email services can easily send and download this.

But when tocaff's through w/me, perhaps I'll be ready when you're ready. Unfortunately, there's a lack of info re PBEM games in the UV manual, but from what I've learned so far, the IJN player starts the game and sends the first file to the Allied player. Both players must chose a password to open their respective files for the duration of the game.

As UV is WEGO, the end of the first turn is basically the beginning of the game; the IJN player then generates 3 files; the combat report -- which is just opened, read and discarded -- the combat save replay, and the game file, which are all sent as attachments to the Allied player, who opens them in turn, saves the latter two, but only has to send one file back to the IJ player. This file is saved when he hits end of turn and then automatically goes to the save screen.

Then there are "house rules," but all in good time.




_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to HansBolter)
Post #: 11
RE: New Player with some questions - 1/3/2008 5:08:50 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
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quote:

ORIGINAL: Joe D.

quote:

ORIGINAL: HansBolter

quote:

ORIGINAL: Joe D.

quote:

ORIGINAL: HansBolter

... In the mean time I am really enjoying UV!


Apparently a number of new players bought UV as a Christmas present; this forum can certainly use some fresh faces, even if your avatar isn't your real photo.


Hey, I would venture to guess the same holds true for you, I know I have seen that guys face somewhere before!


Touchee!

quote:

ORIGINAL: HansBolter
... Might you be interested in giving me a few lumps and teaching me the ropes in a few head to head PBEM games once I feel ready to venture into that realm of game experiece?


Yes, but I have to confess after years of only playing the AI that I'm just currently playing my first PBEM courtesy of tocaff!

In the past, I was reluctant to play PBEM because of the UV patch controversies -- some patches were bogus (!) and both PBEM players must be at the same patch, which is now (almost) universally agreed to be v. 2.5. Further, I'm still using dial-up, but I recently discovered that it's not an issue since UV PBEM files are only several hundred K, and most email services can easily send and download this.

But when tocaff's through w/me, perhaps I'll be ready when you're ready. Unfortunately, there's a lack of info re PBEM games in the UV manual, but from what I've learned so far, the IJN player starts the game and sends the first file to the Allied player. Both players must chose a password to open their respective files for the duration of the game.

As UV is WEGO, the end of the first turn is basically the beginning of the game; the IJN player then generates 3 files; the combat report -- which is just opened, read and discarded -- the combat save replay, and the game file, which are all sent as attachments to the Allied player, who opens them in turn, saves the latter two, but only has to send one file back to the IJ player. This file is saved when he hits end of turn and then automatically goes to the save screen.

Then there are "house rules," but all in good time.





Ah, I didn't realize you had only just ventured into teh PBEM experience. What I am curious about is which player gets to watch the resolution of the WEGO, or is this somehow "saved" so that both players get to watch it. I certanly wouldn't want to play the game without ever getting to watch the resolution phases.

I discovered last week that two guys in my weekly board game group have UV as well. One has never played it and one is experienced and also a WitP player. The experienced one offered to start PBEM games with me and the other who has never played his copy, but the guy is notoriously unreliable even as a face to face boardgamer (he only seems to participate about once every three weeks) so I don't hold much prospect on that happening.

I'll definately be tied up for a while just learning the game through the AI before I will be ready for head to head, but I look forward to a game against you in the future.

(in reply to Joe D.)
Post #: 12
RE: New Player with some questions - 1/3/2008 7:47:07 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
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quote:

ORIGINAL: HansBolter

... What I am curious about is which player gets to watch the resolution of the WEGO, or is this somehow "saved" so that both players get to watch it. I certanly wouldn't want to play the game without ever getting to watch the resolution phases.

... I'll definately be tied up for a while just learning the game through the AI before I will be ready for head to head, but I look forward to a game against you in the future.


Both players get to watch the resolution courtesy of the "combat save" file which has it's own slot at the top of the UV save game menu. The combat report file is the same notepad/clip board report you get during the game showing the results of a bombardment, etc. Finally, a named file is the game file where you save your moves/turn.

For new UV players, I recommend the Eastern Solomons scenario; it's a short game w/ plenty of action. Otherwise, I too will be somewhat tied-up, but I'm sure we'll meet again.

But before you run out and buy WitP, Carrier Force -- UV w/enhanced CV action -- is quietly in the works. However, BtfB will be out well before CF's release.


_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to HansBolter)
Post #: 13
RE: New Player with some questions - 1/3/2008 8:11:32 PM   
HansBolter


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Thanks for the clarification. Is that report file saved in single player games? One of the things I have frustrated by is not knowing how to review the outcome after it's over. The reports scroll by pretty quickly (I did increase the delay slightly) and I would really like to be able to review them in detail after the turn has been resolved but have been clueless about how to do so.

Another question: Several times as I have bulit up substantial airdromes at PM amd Lunga I have noticed that no matter how many planes I have at a base the "aviation support required" field on the base interface never rises above 250. I am not reminded of how many planes I actually have at that base until I attempt to transfer more in and then discover that while the base interface indicates I a support requirement of 250, I actually have 359 planes at that base (shown correctly on the transfer interface).

Is this a glitch in the base display or is 250 an actual upper limit that will support any number of planes beyond that? If it is an upper limit than I am wasting air support bases by overconcentrating them. If it's a display glitch than in order to be sure you have enough support you have to use the transfer screen to get an actual plane count needing support.

< Message edited by HansBolter -- 1/3/2008 8:13:03 PM >

(in reply to Joe D.)
Post #: 14
RE: New Player with some questions - 1/3/2008 8:58:55 PM   
tocaff


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This is not a glitch, just the ceiling.  Once a base has 250, or more, aviation support points then the sky is (poor pun) the limit for the number of planes that it can sustain.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to HansBolter)
Post #: 15
RE: New Player with some questions - 1/3/2008 9:00:34 PM   
Joe D.


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From: Stratford, Connecticut
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The files I'm referring too are intel reports that are presented on screen in the form of a clip board that doesn't disapear until you either "X out of it," or hit escape. I believe the fleeting info you'e referring to are brief messages that quickly appear on screen, and then are logged-in at the bottom. I recall that to the extreme right of the log is a scroll feature.

Re that 250 base support limit, from 17.5:
- One Aviation Support point is required for each aircraft operating at an airbase for those aircraft to function at maximum efficiency (exception: a base never requires more than 250 aviation support).

I suggest you review Chapter 17: Logisitics, as it will answer most of your questions.

Todd: you're too fast for me.

< Message edited by Joe D. -- 1/3/2008 9:02:44 PM >


_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to HansBolter)
Post #: 16
RE: New Player with some questions - 1/3/2008 9:34:14 PM   
HansBolter


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quote:

ORIGINAL: tocaff

This is not a glitch, just the ceiling.  Once a base has 250, or more, aviation support points then the sky is (poor pun) the limit for the number of planes that it can sustain.



Thanks. That answers another strategy question I had about expanding to build more bases or building mega bases. It is a waste to put more than 250 avaition support into any one base so building more bases seems to be the correct way to get maximum utilization of the air base support unit force pool.

(in reply to tocaff)
Post #: 17
RE: New Player with some questions - 1/3/2008 9:38:10 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
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quote:

ORIGINAL: Joe D.

The files I'm referring too are intel reports that are presented on screen in the form of a clip board that doesn't disapear until you either "X out of it," or hit escape. I believe the fleeting info you'e referring to are brief messages that quickly appear on screen, and then are logged-in at the bottom. I recall that to the extreme right of the log is a scroll feature.

Re that 250 base support limit, from 17.5:
- One Aviation Support point is required for each aircraft operating at an airbase for those aircraft to function at maximum efficiency (exception: a base never requires more than 250 aviation support).

I suggest you review Chapter 17: Logisitics, as it will answer most of your questions.

Todd: you're too fast for me.



Yes, it's the scrolling messages I am refeering to. I am aware of the scroll bar, but once the turn ends the entire interface is gone and I keep hunting for something in the interface that will allow me to review them again at my own pace after the resolution phase is over. In particular, the very last announcements to appear concern newly arriving forces and I would like to be able to find and remind myself of them as I begin reviewing the conditions for the next orders phase.

(in reply to Joe D.)
Post #: 18
RE: New Player with some questions - 1/4/2008 12:02:53 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

quote:

ORIGINAL: HansBolter

While I just gave Oleg a piece of my mind regarding his elitist view that only PBEMers are real men in the general forum, I will likely, eventually get involevd in PBEM sessions of this game, at least with the few people who's demeanors are more reasonable than Oleg's. Might you be interested in giving me a few lumps and teaching me the ropes in a few head to head PBEM games once I feel ready to venture into that realm of game experiece?


You might like to try the PBEM utility in this thread: Reminder of a Classic Utility

It comes with a config file for UV and will gather up the necessary files, zip them up and send them off to your opponent automatically. Similarly it will receive and save your opponents moves in your saved game folder and best of all, it keeps track of whose turn it is.

_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to HansBolter)
Post #: 19
RE: New Player with some questions - 1/4/2008 5:17:07 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
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quote:

ORIGINAL: HansBolter

Yes, it's the scrolling messages I am refeering to. I am aware of the scroll bar, but once the turn ends the entire interface is gone and I keep hunting for something in the interface that will allow me to review them again at my own pace after the resolution phase is over. In particular, the very last announcements to appear concern newly arriving forces and I would like to be able to find and remind myself of them as I begin reviewing the conditions for the next orders phase.


I've talked w/Todd, and the only thing we can come up w/is to increase the duration (in seconds) of your messages, but this can eventually become tiresome w/the over-abundance of sightings and misc. info towards the end of a long scenario. The only info retieval button you have is the combat/intel report at the top/left of the screen.

If you're playing the Allies and just received reinforcements of any type, they will arrive either at Brisbane or Noumea; so even if you missed most of the message, you shouldn't have to look all over theater to find them. I think the IJ reinforcement only go to Truk.

_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to HansBolter)
Post #: 20
RE: New Player with some questions - 1/4/2008 6:12:51 PM   
tocaff


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From: USA now in Brasil
Status: offline
Some ac will enter through Weewak for the Japanese, but only if there is a functioning base there (air support).  Otherwise the ac will enter through Truk.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to Joe D.)
Post #: 21
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> New Player with some questions Page: [1]
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