Guys I agree the Production System is powerful when utilized by a good Japanese oponnent, howver there are so mny things that affect a game as much or more:
1) Players get to replay history and the game over and over, neither Japan nor the allies had this opportunity, so both are going to learn from history and past games to innovate and improve.
2) While Production affects the game the most dramatic is comand and contol. While Japan gets to bridge the gap between IJA & IJN is this area, the allies are immediately able to implement and coordiant at an impossible level the actions of all allied powers towards victory from Dec 8 onward! This is the most unrealistic and impossible representation that the game creates. All allied production, ground forces, airforces, troop deployments, supplies, sharing of equipment, etc and etc from Dec 8 onward with one vision coordinated at an impossible level to the defeat of Japan. The production system is minor in contrast.
3) Everyone who plays the game as the Allies and does not perform well, never accepts responsibility for their fate, they all want to achieve historical or better results. When they do not they blame the system or some game features etc. There are many historical flaws, but each side receives advantages and disadvantages. Players seem to want to achieve a result no matter how they play the game. Lets face it, some players are better than others and some are just not very good, my self likely included, but how often have you ever heard a player blame themselves instead of the game!?
4) Playing the game is not just about recreating history, but having a chance to improve on it. I actually like it when the game goes beyond history, it increases the challlenge and gives me something new. I have read extensively on the Pacific War, I know who won, how and how it ended. Sorry but I do not want to spend 1+yrs in PBEM replaying in a game to historical levels. If so the wars becomes a bore for Japan by Jan 43 and a merciless bullying onslaught for the Allies by mid-43. I espscially do not want this to occur just to appease an Allied player, no matter how he plays and no matter how I play!
5) The fact is production can be a real frustration for Japan even at present levels, without a lot of extra attention to that area by Japan, which likely did not occur historically.
6)Anyhow, it is a game, should be fun, challenging, offer something more than a historical rerun of events and can never be all things to everyone. I loved WITP, despite things I did not believe accurate, but the key was to understand the game and it mechanics and play according to those not history.
7)A decent allied player will always beat a good Japanese player! Nobody ever accepts that they are less than genious from what I can read from the AARs. I know I am not.
7) Baseball the great American passtime has very clear and strict rules. Is monitored by the media, cameras, fans and offficials and manages stats at an unheard of level, yet players still find a way to work outside the rules and the game. There is always the human component which is the most significant, no game system will ever fully compensate for this fact.
8) Lastly, just because we believe certain aspects to be untrue or incorrect does not make them so. Japan never really should have been able to accomplish all that she did originally, but she did. Maybe, just maybe she could have done much more. We all buy into a lot of old history, politics and propaganda that has existed and still finds its way into much of what we read about how corrupt and inefficient Japan was and how overwhelming and all powerful the Allies were. I hope the creaters are objective and do the best they can and do not fall prey to creating an expansion that is design to produce a specific result in gameplay, but instead an even more dynamnic gameplay experience.
Really lastly, I do not mean to insult or be condescending. I realize the interest, the posts and debate are from those that really, I trust all want the same thing, but disagree often on how to get there. Regards.