From: Lulea, Sweden
While I agree with you in remembering all the games of EIA and where I have played through out the years is nice. I do see advantages of EIANW. Most of the time when I was playing I was away from the map, using a little version. I never tried to worry about the tactics of battles I relied on dice.
It takes along time to put up and take down the game, each club night; which is required where I play. That was a major problem when I use to play it at my club. I know their are now maps with area designations that would make it a little easier. The computer allows for less "accounting" errors to pop-up. Also, it will be Empire in Arms not Empire in Arguments; this was even when the original designer and later AH editor were in the room. Any minor computer issue will just be marked off as Fog War; not a shouting match or endless rule interpretations. It seemed every group played it a little different.
With this in mind, you can see why I thought the abilty to export and print the full map is a good idea. Everyone could get a copy to bring home for the week. Also my interest in how to speed-up the data entry of ones turn.
The ability for PBM is also very good when members of the group are unable to make the club meetings due to various reasons, it will let us stay in touch.
Maybe my (old) gaming group were a little unusual in that we seldom/never had any arguments concerning rules/accounting. But then, we also had the luxury of having the game standing at the same place (untouched by others) for the entire game. Otherwise I can understand the feelings that would arise if you can't agree upon 'accounting errors'. As the computer game again makes it possible to play against each other even though we nowadays live far apart from each other, I really loved this release. In short, I agree with your points.
My reply to 'roos', however, concerned mainly on why they were using the computer game as a game aid/resolver. As I understood his post they *are* setting a face-to-face game, and I can't for my life imagine how using the computer game would make the real thing any better or easier to play.
“Not mastering metaphores is like cooking pasta when the train is delayed"