From: Jyväskylä, Finland
ORIGINAL: Jonathan Palfrey
1. In the real world, battles don't consist of a series of one-on-one combats, fought one after the other. A real battle involves many units working in combination, simultaneously. Civ represents this very badly.
There actually was a combined arms mod to civ4 warlords but the author didnt keep it up so this mod is not compatible anymore with the latest patch. But the author is quite active modder (the latest civ expansion includes his ww2 mods) so this might just be an old version:
Dale’s Combat Mod v1.03!
Civilization. The Grand Strategy Empire Builder. Millions of fans World-wide. Millions of games played, Empires forged, and battles fought. Hang on a second, one versus one combat? In a game of grand strategic depth and complexity there’s a 25-year old concept such as one versus one combat?
WELL NO MORE!
Introducing Dale’s Combat Mod v1.03! Bombard your enemy units, improvements and cities using ranged bombardment, rain terror on the cities and units of your enemies with your cruise missiles and strategic nuclear warheads, play Nuclear Chicken with your super-power rivals with targeted nuke MAD (Mutually Assured Destruction) systems, and last but not least, for the first time in the Civilization series, use full combined arms stack attacking to destroy the armies of your enemies!
4. Combined Arms Stack Attack:
By far this component of the combat mod is the most ambitious change attempted in Civ IV so far. Taking a mixture of the existing Civ IV un-modded one-on-one combat model and CTP2’s stacked combat model, a new model of combined arms stacks has been created. Now, your entire stack of units will battle an enemy stack of units, working in unison to eliminate the enemy. Your frontline troops will receive automatically air support, artillery support and ranged support. Flankers will automatically attempt to out flank the enemy to strike at their backlines. Fighters on carriers will automatically intercept enemy fighters, defending the fleet and striking at the enemy ships. Artillery will automatically bombard the enemy from the safety of their backlines, while melee troops take the brunt of the fight. Counter-battery fire will occur between archers and bombards. Cavalry will ride around the enemy frontline to harass their catapults. And more! Best of all, this can be easily defined using three XML definitions in the unit’s XML file.
. Combined Arms Stack Attack:
The combined arms stack attack (CASA) is in force at all times. You do not need to do anything to “use” this function. CASA will be automatically used in every combat. Simply create a stack of units of up to 20 units (plus 10 transported units like fighters making 30 in total for the stack) and attack the enemy stack. Combat will be resolved using CASA. CASA works in the following way:
a. Missile units perform attacks and explode into the enemy
b. Units arranged in four lines: air, bombard, ranged, melee + flanking
c. Only 20 units possible per line
d. Transported units which can attack (EG: fighters, marines, etc) are included
e. Units arranged in four lines: air, bombard, ranged, melee + flanking
f. Only 20 units possible per line
g. Transported units which can attack are included
h. Defender air units scramble to dog-fight attacking air units, and if no air units to dog-fight airstrike attackers
i. Defender bombard units pick a target and bombard (preference on counter-battery fire on bombarders)
j. Defender ranged units pick a target and strike (preference on counter-battery fire on ranged)
k. Attacker air units dog-fight defending air units, and if successful they airstrike defenders
l. Attacker bombard units pick a target and bombard (preference on counter-battery fire on bombarders)
m. Attacker ranged units pick a target and strike (preference on counter-battery fire on ranged)
n. Attacker melee and flanking units do battle with defending units
< Message edited by Zakhal -- 12/28/2007 2:33:09 PM >
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