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admiral's edition scenarios

 
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admiral's edition scenarios - 12/8/2007 12:27:00 AM   
trojan58


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Will we be able to import/convert custom mods from WITP to the admiral's edition

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RE: admiral's edition scenarios - 12/8/2007 12:27:39 AM   
Terminus


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No. The differences between the two editions are simply too great.

< Message edited by Terminus -- 12/8/2007 12:29:50 AM >


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RE: admiral's edition scenarios - 12/8/2007 2:19:55 AM   
trojan58


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bugger

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RE: admiral's edition scenarios - 12/8/2007 6:21:47 AM   
jwilkerson


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quote:

ORIGINAL: trojan

bugger


Agreed - but problem for us too since we can't do it either!

There can be some support tools - like conversion of hexes - but there will be substantial manual pieces due to inability to convert to new data elements which don't exist in current data files.




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RE: admiral's edition scenarios - 12/8/2007 6:28:15 AM   
trojan58


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No worries, how difficult is it going to be to create new ship and aircraft art. Ships aren't to bad currentley but aircraft are a pain

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There are two types of ships in the world

Submarines and Targets

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RE: admiral's edition scenarios - 12/8/2007 6:38:04 AM   
jwilkerson


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quote:

ORIGINAL: trojan

No worries, how difficult is it going to be to create new ship and aircraft art. Ships aren't to bad currentley but aircraft are a pain


Let's ask this over on the air thread. I think we have changed this so that aircraft are done separately like ships. But let's validate.



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