From: Upper Michigan
MrQuiet, I think your asking to much of players. Six rounds to provide Brian and I feedback will take much to long. I also don't feel the rounds are set up to be very fair to UV2.0. GG is getting all the Glory(pun intended). First, I have to wait around for rounds 1 and 2 to finish before I recieve feedback on UV2.0. Second, rounds 5 and 6 go back to GG for yet more testing on my map. What's the point of that? Map comments don't have to be done twice.
If the point of this tourny is to provide quick feedback for the advanced scenarios, what I suggest you do is run both at the same time. Each player could be set up by you to play one scenario as the Allies and the other as the Axis. In this way, the demands on the player would only be two not four games. For round two you switch them to play the opposite side. Two rounds should be all we need. Final player rankings in each scenario can be declared once round two is over.
If you will run a short 2 round tourny like this, then count me in.
BTW, I like the quick play points your using to encourage fast turnarounds.
Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided