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Unit Icon Displayed - 11/29/2007 9:48:22 PM   
Barthheart


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Vic,

What is the routine that determines which icon appears on a unit counter? It's not number of SFTypes as I've seen 1 TANK in a unit and many INF and you get a TANK sysmbol. It's not attack factors as I seen a truck sysmbol on a unit that has one truck and 5 INF.

Is it weight?

I was thinking it should be based on attack factors....

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RE: Unit Icon Displayed - 11/29/2007 9:58:34 PM   
Banquet

 

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Attack factor would be good. It's strange to see a unit with 1 tank and 60 infantry with an armoured symbol.

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RE: Unit Icon Displayed - 11/29/2007 10:20:42 PM   
tweber

 

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There is a field on the sftype called 'graphics weight'.  See step 6 in the 'making units from scratch' tutorial.  This number is usually set to be equal to the power point of the sftype (so light tanks have 20x the symbol weight of rifle).  Not sure what happens if it is a tie.

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RE: Unit Icon Displayed - 11/29/2007 10:30:35 PM   
Barthheart


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Cool, thanks.

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Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

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RE: Unit Icon Displayed - 11/29/2007 11:36:07 PM   
PDiFolco

 

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Yes I suppose the trucks/horse/cargoes/transporters should have "graphics weight" = 1 and not more than that.

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RE: Unit Icon Displayed - 12/1/2007 5:29:26 AM   
Captain Cruft


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I think the "slot ordering" might affect this too. From what I've seen ...

A definite answer would be good. It really affects the feel of the game if not the gameplay.

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RE: Unit Icon Displayed - 12/1/2007 11:42:23 AM   
seille

 

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I would also like to be able to set my own icon here that overrules the automatic thing.
Maybe a thing for a future patch

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RE: Unit Icon Displayed - 12/1/2007 12:14:18 PM   
PDiFolco

 

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The rule is to display the symbol that has the most Icon weight * size for the stack.
I've tested it : basic Netherlands scenario, I give 20 trucks to an Inf unit,  they get a Truck symbol (1st screenshot). The I change the trucks's "graphics weight" from 10 to 1, and then the Inf symbol takes precedence (2nd shot).







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RE: Unit Icon Displayed - 12/1/2007 2:16:33 PM   
seille

 

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Ok, then i vote for a reduced truck/horses graphics weight.

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RE: Unit Icon Displayed - 12/1/2007 5:01:43 PM   
Ande

 

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I vote for a increased truck and halftrack graphic weight but mabe a change of icon so it sais motorized or mechanized infantry instead (artillery would still outweigh the trucks). It could be very irritating to search for my mobile infantry units or the units that need more trucks

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RE: Unit Icon Displayed - 12/1/2007 5:24:19 PM   
Herode_2


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quote:

ORIGINAL: PDiFolco
The rule is to display the symbol that has the most Icon weight * size for the stack.

Other factors are to take into account. XPoints of the subformations also matter. In one of my game, I have several garrisons of 3 SMG + 9 MG. Some display the MG icon, other the SMG icon. The first one have exp(MG) > exp(SMG), the last ones have exp(MG) < exp(SMG).

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RE: Unit Icon Displayed - 12/1/2007 6:14:06 PM   
Vic


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For determining counter graphic:

1. First see which graphics group has the most graphic weight

2. Then see which SFType within the highest ranking graphics group has the most graphic weight.

kind reg,
vic

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Post #: 12
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