Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

WWII Scenario Ideas

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> WWII Scenario Ideas Page: [1]
Login
Message << Older Topic   Newer Topic >>
WWII Scenario Ideas - 11/11/2007 1:15:15 AM   
kevinkins


Posts: 2250
Joined: 3/8/2006
Status: offline
OK given the nature of the game - adjacent hex combat with nice supply and antisupply - what scenarios would you like to see designed?

With all the resourses thrown at Kursk that might be a good one.

Kevin
Post #: 1
RE: WWII Scenario Ideas - 11/11/2007 1:58:50 AM   
leastonh1


Posts: 879
Joined: 2/12/2005
From: West Yorkshire, England
Status: offline
That's an interesting question.

WWI:
The Somme (second battle)
Ypres

WWII:
Kursk would be great.
Stalingrad!
Sealion.
Monte Cassino.
Ardennes.

_____________________________

2nd Lt. George Rice: Looks like you guys are going to be surrounded.
Richard Winters: We're paratroopers, Lieutenant, we're supposed to be surrounded.

(in reply to kevinkins)
Post #: 2
RE: WWII Scenario Ideas - 11/11/2007 2:32:42 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
East Front WWI
AG North, AG Center, AG South (divisional/regimental level)
Operation Typhoon
Fall Blau
From Operation Uranus to Von Manstein's Backhand Blow
Tunisia 42-43
Ukraine 43-44
France 14, 40, 44
Italy 43-45
Wacht Am Rhein
Eastern Front 44-45
Korean War



_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to leastonh1)
Post #: 3
RE: WWII Scenario Ideas - 11/11/2007 3:30:36 AM   
Willburn

 

Posts: 74
Joined: 10/29/2006
Status: offline
The battle for Narvik. Especially the fighting at bjoernefjell. (translation bearmountain. it would be a closer tactical game than the usual strategic level things are at as the whole map would be the mountain instead of just one tile on the map.) I might some day make this scenario if I get the free time. (Yes im Norwegian.)

< Message edited by Willburn -- 11/11/2007 3:33:06 AM >

(in reply to JMass)
Post #: 4
RE: WWII Scenario Ideas - 11/11/2007 9:54:31 AM   
GJK


Posts: 554
Joined: 7/17/2004
Status: offline
If I can ever fully learn the editor, what I'd like to convert (board wargame to AT) is:

1) Fortress Europa (AH)
2) Third Reich/Prados' Third Reich (AH/AP)
3) Blitzkrieg (AH) - a true rendition
4) Ardennes '44 (GMT)

And by these, I mean as faithful a recreation as possible, down to each counter and hex by hex representation of the map.

(in reply to Willburn)
Post #: 5
RE: WWII Scenario Ideas - 11/11/2007 10:14:41 AM   
SlowHand

 

Posts: 126
Joined: 11/5/2000
From: Denver, CO
Status: offline
What Gary just said. Especially Blitzkrieg aka Blue vs Red (perhaps it's already been done in PT and can be adopted?) and Ardennes '44 (GMT 2003).

This would work best with the feature suggested a while back by ___ (?? I'll add the thread link later) to define certain Formation Types or Assemblages and have them "locked" by the Scenario Editor. Otherwise you'd have to play using a Gentleman's Agreement or something.

(in reply to GJK)
Post #: 6
RE: WWII Scenario Ideas - 11/11/2007 10:27:54 AM   
darrellb9

 

Posts: 147
Joined: 3/5/2006
Status: offline
Board wargames I'd like to convert:

SPI's Panzergruppe Guderion
AH Fortress Europa
AH Rise and Fall of the Third Reich.

Incidentally converting boardgame maps is easy with the overlay feature. Lay the board game map on the floor and take a picture looking straight down over it. Crop the image as close to the hex borders as possible and then use the overlay feature in the editor to superimpose it over the editor map. I did this for Panzergruppe Guderion's map and it fit almost perfectly.

(in reply to GJK)
Post #: 7
RE: WWII Scenario Ideas - 11/11/2007 12:03:49 PM   
Alan Sharif

 

Posts: 1106
Joined: 8/1/2001
From: UK.
Status: offline
How About the Japanese Campaigns in China and Burma/India. Also, the Axis attepts to relieve Budapest in 1945. I should also like to see the 41/42 and 44 campaigns in the Crimea. 

_____________________________

A Sharif

(in reply to darrellb9)
Post #: 8
RE: WWII Scenario Ideas - 11/11/2007 12:17:43 PM   
Vic


Posts: 8148
Joined: 5/17/2004
Status: offline
I added the small Netherland 1940 scenario to the scenariobank yesterday.

(in reply to Alan Sharif)
Post #: 9
RE: WWII Scenario Ideas - 11/11/2007 2:47:56 PM   
Barthheart


Posts: 3194
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
I'll be the third who wants to convert AH 3rd Reich board game. I've bee thinking about this a lot and believe that with the events and action cards we could do a very true rep. of this game.

Maybe this could be a group project. Each doing a part of it.... more heads and all that.....

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to darrellb9)
Post #: 10
RE: WWII Scenario Ideas - 11/11/2007 4:08:00 PM   
PDiFolco

 

Posts: 1200
Joined: 10/11/2004
Status: offline
Well, porting AH 3R won't be a very advanced use of AT : it is a very simplified game in fact... But I'd like to see a full "War in Europe" scen from '39 to end of war conceived for AT - ie using all the wonderful possibilities of the editor. Look at the Great War scen, it's pretty impressive, and you already have a usable map (hint ).


(in reply to Barthheart)
Post #: 11
RE: WWII Scenario Ideas - 11/11/2007 4:46:29 PM   
kevinkins


Posts: 2250
Joined: 3/8/2006
Status: offline
All good ideas ... here are a few more

Real -
Russo-Finish
Targul Frumos
Normandy / Mortain
Philippines
Norway
Attack to Budapest 1945
Battle of the Atlantic? / Greenland

Hypothetical  -
Jap attack on Austrailia
Jap attack on Hawaii post Midway
US vs Soviets in Europe 1947
German defence of Russia after Moscow falls
German pincers meet in the mid-east 

(in reply to PDiFolco)
Post #: 12
RE: WWII Scenario Ideas - 11/11/2007 5:44:47 PM   
kevinkins


Posts: 2250
Joined: 3/8/2006
Status: offline
Bagration 1944
Kharhov 1942
Saipan


(in reply to kevinkins)
Post #: 13
RE: WWII Scenario Ideas - 11/11/2007 7:37:52 PM   
rickier65

 

Posts: 14214
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Barthheart

I'll be the third who wants to convert AH 3rd Reich board game. I've bee thinking about this a lot and believe that with the events and action cards we could do a very true rep. of this game.

Maybe this could be a group project. Each doing a part of it.... more heads and all that.....


I agree, When I first strated watching this forum, Third Reich was the game that came to mind. To me it looks like a natural. The problem would be the AI but maybe it could work.

I'm still slowly working on my first hist. scenario to learn the editor. I'm glad Vic and tweber are have wroe up their guides. I'd be lost with some of the details without them.

Rick

(in reply to Barthheart)
Post #: 14
RE: WWII Scenario Ideas - 11/11/2007 9:10:17 PM   
Ande

 

Posts: 197
Joined: 7/5/2007
From: Göteborg/Sweden
Status: offline
I had some Ideas, not really ww2 though
korean war, I did this in pt but the editor had limits
vietnam, mostly beacuse of the really cool gunship unit
perhaps a coldwar europe scenario with loads of armour and tactical nukes(might ruin gamlay, that might the reason there hasn't been any (really)major conflicts scince ww2)



(in reply to rickier65)
Post #: 15
RE: WWII Scenario Ideas - 11/11/2007 10:08:53 PM   
Myer68

 

Posts: 13
Joined: 12/7/2006
Status: offline
I know it's not WWII, but I think this game engine would be perfect for a Vietnam 1965-1975 a la Victory Games' or even the simpler, but fun No Trumpets No Drums. The fog of war and Viet Cong cat and mouse game would be awesome.

(in reply to kevinkins)
Post #: 16
RE: WWII Scenario Ideas - 11/11/2007 10:09:48 PM   
PDiFolco

 

Posts: 1200
Joined: 10/11/2004
Status: offline
I've a particular fondness for Crete'41, since the Air Assault of Crete AH games was one of my first wargame 
Plus it's a real good situation to see combined arms handling !

(in reply to Ande)
Post #: 17
RE: WWII Scenario Ideas - 11/11/2007 10:22:14 PM   
GJK


Posts: 554
Joined: 7/17/2004
Status: offline
Air Assault on Crete (AH) was one of my first wargames as well and I'd love to see a scenario for it and possibly for the (hypothetical) Malta invasion as well. In fact, I redrew the Malta map for a VASSAL (online board wargaming) module if anybody wants to use this image as an overlay for a Malta map:

http://www.garykrockover.com/uploads/MALTA.jpg

(image was redrawn with permission from Vance Von Borries)

(in reply to PDiFolco)
Post #: 18
RE: WWII Scenario Ideas - 11/12/2007 1:29:22 AM   
SlowHand

 

Posts: 126
Joined: 11/5/2000
From: Denver, CO
Status: offline
As usual, outstanding graphics work, Gary.

(in reply to GJK)
Post #: 19
RE: WWII Scenario Ideas - 11/12/2007 1:59:57 AM   
GJK


Posts: 554
Joined: 7/17/2004
Status: offline
Oh thanks. I guess it's easier for artist now days - I can use Photoshop and pretty closely recreate what they hand painted back in those days. (Edit: and I use the term "artist" as applied to myself very loosly, I just tinker around and draw what I like to see in wargame maps).

I may try and make this map later tonight just to tinker around. One "issue" that I could see is recreating the Valletta area; I guess that AT would make those all a solid land mass since the hexes are adjacent but I suppose some carefully placed rivers/lakes might reproduce that port area well enough for the game.

< Message edited by GJK -- 11/12/2007 2:02:42 AM >

(in reply to SlowHand)
Post #: 20
RE: WWII Scenario Ideas - 11/12/2007 9:14:23 PM   
mtvaill

 

Posts: 117
Joined: 7/6/2007
Status: offline

quote:

ORIGINAL: GJK

Air Assault on Crete (AH) was one of my first wargames as well and I'd love to see a scenario for it and possibly for the (hypothetical) Malta invasion as well. In fact, I redrew the Malta map for a VASSAL (online board wargaming) module if anybody wants to use this image as an overlay for a Malta map:

http://www.garykrockover.com/uploads/MALTA.jpg

(image was redrawn with permission from Vance Von Borries)


I'm working on a scenario for Operation Merkur (German invasion of Crete 1941). Hope to have an alpha soon for playtesting.

_____________________________

Operation Merkur: Germany Invades Crete v1.0 available here

(in reply to GJK)
Post #: 21
RE: WWII Scenario Ideas - 11/12/2007 11:21:40 PM   
Pergite!

 

Posts: 546
Joined: 6/7/2006
From: The temperate climate zone
Status: offline

quote:

ORIGINAL: mtvaill
I'm working on a scenario for Operation Merkur (German invasion of Crete 1941). Hope to have an alpha soon for playtesting.




If you ever need any help regarding anything (maps, orbats, timings, playtesting) I will gladly help you out. My first reaction when browsning the scenario list in AT was suprise when there where not a single airborne operation. Crete would be perfect with this games supply rules and command levels.

(in reply to mtvaill)
Post #: 22
RE: WWII Scenario Ideas - 11/13/2007 3:19:56 AM   
mtvaill

 

Posts: 117
Joined: 7/6/2007
Status: offline
I'll take you up on that, as soon as I have something worth looking at.

_____________________________

Operation Merkur: Germany Invades Crete v1.0 available here

(in reply to Pergite!)
Post #: 23
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> WWII Scenario Ideas Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.517