My latest random game would have made a good AAR, in that some towns have changed hands multiple times. It's currently round 52 and it's about half the map to me - half to the AI, but I think I'm gaining the upper hand, finally.
2 divisions (my name for 8 units, comprising of inf-inf-inf-arm-HQ-Eng-AT-Art) have completed their offensives, been brought back up to full strenth and are now ready for re-deployment to other ops.
In other area's I continue to have setbacks. One division was caught by a surprise encirlement and a 2nd, armoured division sent to help has managed to get itself encircled too. The remnants of these 2 divisions are currently holed up in a town with another division racing to get them out.
I'm getting better at this game but still make mind boggling mistakes at times. The AI, while obviously not up to human opponent levels, is great at punishing mistakes. The supply rules and the importance of roads, means it only takes a stray enemy unit to turn your best offensive into an logistical nightmare!
Anyway, sorry for rambling! I think an AAR against the AI is a good idea. I'm sure it would highlight the good and the bad. Some mathematically inclined players could possibly run rings around it.. but for flawed strategists like me it's proving to be a dangerous opponent at times! :)