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RE: Im-Possible WITP News

 
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RE: Im-Possible WITP News - 12/2/2007 4:29:18 PM   
Sonny II

 

Posts: 2878
Joined: 1/12/2007
Status: offline

quote:

ORIGINAL: DD696

Is it possible that TheElf is really an undercover Matrix operative?


If he is driving that F-18 in his sig he can be anything he wants!

(in reply to DD696)
Post #: 91
RE: Im-Possible WITP News - 12/2/2007 4:39:57 PM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: DD696

Is it possible that TheElf is really an undercover Matrix operative?

You hardly need to be an undercover man. Everyone else seems to think the 7th is it. Who am I to disagree....?

_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to DD696)
Post #: 92
RE: Im-Possible WITP News - 12/2/2007 5:09:15 PM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline

quote:

ORIGINAL: DD696

Now that there has been a good discussion on the possible WITP news and since my cat "Too Much Trouble" (black of course in honor of Halloween today) is off the keyboard at the moment, I'd like to give my take on this potential news. Note that it has never been said that any "product" is coming before Christmas, only "news" of some sort. The actual "product" may be a ways down the road yet. There have been a few hints given.

Two of the major programmers, Don Bowen and MichaelM, have been mostly missing in action for the past 14 months. Don has just recently been popping in and poking and prodding the poor inmates of this zoo. JWilkerson has been strangely quiet for the past few weeks and not even chastising the various fanboy cliques, let alone enforcing the "issues not people" edict. A progammer or two or three can do quite a bit of programming in a year's time. Might it be that the ground combat system has been substantially tweaked? Or numerous other bugs have been stamped out (hopefully)? Waypoints have been added? Or could it be that the database limitations have been significantly done away with so that more land, air and sea units can now be added to the game (this is one I would really like to see)? Could it be that (much to the disgust of the majority of posters here) the AI has been vastly improved (another item that would greatly improve the game)? Could it be that we could now have an editor that will work on a game in progress in order to do away with all those restarts that have to be done due to data errors (I personally would pay a four figure price for something like this)? Could we now have variable allied production facilities? All of the above? And more? Less? What are we willing to accept? Obiviously any little morsel will please us to some extent, but this appears to be a big bite of ?????. My personal fear is that those of us who play the AI are going to be shortchanged since we don't make near as much noise as do the PBEM clique.

Andrew Brown has been working on his "new map" for even longer, and CHS has been dormant for two years come next February. One hint has been that the map is getting even larger. Could it be thirty mile hexes, or even twenty? Maybe it could even outdo RHS and give us the Azore Islands on the map (surely that is as important as South Africa and Madagascar)? Is a greatly new and improved CHS about to become an official add-on? TreeSpider made an attempt to improve CHS and after a couple updates to his mod he went missing in action, gone since last June. Is he a part of this?

Pry had a project to update the stock database and he has not been heard from since last December.

The main tester has been very quiet for a long time now also. Who else have been missing in action over the past many months? What are their specialities? There is an official gag order out on this project which makes it our duty to attempt to speculate wildly. And how much are we going to be willing to pay for whatever it turns out to be, for it must be too good to be free.

New and scaled art? Better animations? Hourly turns? A muzzle for Terminus?



This is an interesting piece of speculation..., but before getting too enthused I would point out that the same data could be used to support a theory that these very active players got tired of all our nonsense and are off by themselves having a private multi-player e-mail game for their own enjoyment. One certainly couldn't blame them..., we can be a pesky and annoying bunch.

(in reply to DD696)
Post #: 93
RE: Im-Possible WITP News - 12/2/2007 6:10:18 PM   
LargeSlowTarget


Posts: 3943
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
quote:

ORIGINAL: DaveB

Betcha it's a gigantic PDF. you print it all out and it's a huge 1:1 Origami version of Shokaku.
It'll have authentic sounds courtesy of a small doodad like you get in novelty cards these days, such as a pre-recorded 'Banzai' every daybreak, and a growl from Terminus the rest of the day.


Thank you, Sir, my keyboard just got hit by a snort-load of coffee...


quote:

ORIGINAL: Mike Scholl

This is an interesting piece of speculation..., but before getting too enthused I would point out that the same data could be used to support a theory that these very active players got tired of all our nonsense and are off by themselves having a private multi-player e-mail game for their own enjoyment. One certainly couldn't blame them..., we can be a pesky and annoying bunch.


That was my first thought as well - maybe they just got fed-up and left.



< Message edited by LargeSlowTarget -- 12/2/2007 6:14:37 PM >


_____________________________


(in reply to DaveB)
Post #: 94
RE: Im-Possible WITP News - 12/2/2007 6:10:39 PM   
DD696

 

Posts: 815
Joined: 7/9/2004
From: near Savannah, Ga
Status: offline

quote:

ORIGINAL: Mike Scholl


quote:

ORIGINAL: DD696

Now that there has been a good discussion on the possible WITP news and since my cat "Too Much Trouble" (black of course in honor of Halloween today) is off the keyboard at the moment, I'd like to give my take on this potential news. Note that it has never been said that any "product" is coming before Christmas, only "news" of some sort. The actual "product" may be a ways down the road yet. There have been a few hints given.

Two of the major programmers, Don Bowen and MichaelM, have been mostly missing in action for the past 14 months. Don has just recently been popping in and poking and prodding the poor inmates of this zoo. JWilkerson has been strangely quiet for the past few weeks and not even chastising the various fanboy cliques, let alone enforcing the "issues not people" edict. A progammer or two or three can do quite a bit of programming in a year's time. Might it be that the ground combat system has been substantially tweaked? Or numerous other bugs have been stamped out (hopefully)? Waypoints have been added? Or could it be that the database limitations have been significantly done away with so that more land, air and sea units can now be added to the game (this is one I would really like to see)? Could it be that (much to the disgust of the majority of posters here) the AI has been vastly improved (another item that would greatly improve the game)? Could it be that we could now have an editor that will work on a game in progress in order to do away with all those restarts that have to be done due to data errors (I personally would pay a four figure price for something like this)? Could we now have variable allied production facilities? All of the above? And more? Less? What are we willing to accept? Obiviously any little morsel will please us to some extent, but this appears to be a big bite of ?????. My personal fear is that those of us who play the AI are going to be shortchanged since we don't make near as much noise as do the PBEM clique.

Andrew Brown has been working on his "new map" for even longer, and CHS has been dormant for two years come next February. One hint has been that the map is getting even larger. Could it be thirty mile hexes, or even twenty? Maybe it could even outdo RHS and give us the Azore Islands on the map (surely that is as important as South Africa and Madagascar)? Is a greatly new and improved CHS about to become an official add-on? TreeSpider made an attempt to improve CHS and after a couple updates to his mod he went missing in action, gone since last June. Is he a part of this?

Pry had a project to update the stock database and he has not been heard from since last December.

The main tester has been very quiet for a long time now also. Who else have been missing in action over the past many months? What are their specialities? There is an official gag order out on this project which makes it our duty to attempt to speculate wildly. And how much are we going to be willing to pay for whatever it turns out to be, for it must be too good to be free.

New and scaled art? Better animations? Hourly turns? A muzzle for Terminus?



This is an interesting piece of speculation..., but before getting too enthused I would point out that the same data could be used to support a theory that these very active players got tired of all our nonsense and are off by themselves having a private multi-player e-mail game for their own enjoyment. One certainly couldn't blame them..., we can be a pesky and annoying bunch.



I would certainly be willing to bet a case of the finest Jamacian rum that my statement has far more truth in it than yours, other than the fact that no muzzle could possibly keep Terminus in check and that I will grant that we can be a pesky and annoying bunch.

_____________________________

USMC: 1970-1977. A United States Marine.
We don't take kindly to idjits.

(in reply to Mike Scholl)
Post #: 95
RE: Im-Possible WITP News - 12/2/2007 6:42:45 PM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline

quote:

ORIGINAL: DD696
I would certainly be willing to bet a case of the finest Jamacian rum that my statement has far more truth in it than yours, other than the fact that no muzzle could possibly keep Terminus in check and that I will grant that we can be a pesky and annoying bunch.



Why bet when we will find out for sure by the end of the week? Besides, your speculation is something I can look forward to..., mine is just another case of being "left out". Why would I want to bet in favor of something dissappointing? I like your thinking..., I was just trying to keep some of our members from "leaping off into the deep end" again based only on wishfull thinking..

(in reply to DD696)
Post #: 96
RE: Im-Possible WITP News - 12/2/2007 7:18:18 PM   
SireChaos

 

Posts: 710
Joined: 8/14/2006
From: Frankfurt, Germany
Status: offline

quote:

ORIGINAL: Erik Rutins

U.M.O.s? I don't believe they exist.


Bah... that´s just what they want everybody to believe.

(in reply to Erik Rutins)
Post #: 97
RE: Im-Possible WITP News - 12/2/2007 7:36:51 PM   
Sonny II

 

Posts: 2878
Joined: 1/12/2007
Status: offline

quote:

ORIGINAL: LargeSlowTarget

........................

That was my first thought as well - maybe they just got fed-up and left.




Who would leave when they can check out your sig? Thats enough to keep anyone around!


(in reply to LargeSlowTarget)
Post #: 98
RE: Im-Possible WITP News - 12/3/2007 4:07:37 AM   
Oldguard1970

 

Posts: 578
Joined: 7/19/2006
From: Hiawassee, GA
Status: offline
C'mon guys...  Matrix hasn't said much at all.  We are the ones who have been having fun generating all the speculation.

Let the record show that Matrix has done a grand job of supporting this very complex game. 

Let the record also show that we beat them up horribly if they ever make a promise they cannot keep. So, it is no wonder Matrix will not tell us what is on the horizon and when it will arrive.  I am happy to know that "something" is in the works, and that it will be anounced "shortly".  (Of course, I have my own 'wish list', and I want it fulfilled NOW!)

Thanks to Matrix for creating a fascinating, if imperfect, game, and thanks to them for continuing to support and to improve it.

While I am thanking folks, thanks to all of the regulars in the forum who have helped me learn so much about this massive game.



_____________________________

"Rangers Lead the Way!"

(in reply to Dino)
Post #: 99
RE: Im-Possible WITP News - 12/3/2007 10:25:13 AM   
LargeSlowTarget


Posts: 3943
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
quote:

ORIGINAL: Sonny II
Who would leave when they can check out your sig? Thats enough to keep anyone around!


Ah, another 'LargeSlowTarget sig fanboy' .


_____________________________


(in reply to Sonny II)
Post #: 100
RE: Im-Possible WITP News - 12/3/2007 1:32:18 PM   
Andrew Brown


Posts: 4902
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: LargeSlowTarget
Ah, another 'LargeSlowTarget sig fanboy' .



I think you'll find that there are quite a few of us.

The only criticism of your sig that I would venture is that the font size is too large.

(in reply to LargeSlowTarget)
Post #: 101
RE: Im-Possible WITP News - 12/3/2007 1:56:31 PM   
larrybush


Posts: 587
Joined: 11/17/2005
From: Florida nowdays
Status: online
quote:

The only criticism of your sig that I would venture is that the font size is too large.

Or the targets are too small!

(in reply to Andrew Brown)
Post #: 102
RE: Im-Possible WITP News - 12/3/2007 3:42:18 PM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline

quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: LargeSlowTarget
Ah, another 'LargeSlowTarget sig fanboy' .



I think you'll find that there are quite a few of us.

The only criticism of your sig that I would venture is that the font size is too large.




Font size is just fine. But the placement sucks!

(in reply to Andrew Brown)
Post #: 103
RE: Im-Possible WITP News - 12/3/2007 4:25:26 PM   
Terminus


Posts: 41451
Joined: 4/23/2005
From: Denmark
Status: offline
Yeah, what's wrong with printing his name at the bottom left corner of the pic?

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Mike Scholl)
Post #: 104
RE: Im-Possible WITP News - 12/3/2007 6:57:43 PM   
ChezDaJez


Posts: 3435
Joined: 11/12/2004
From: Chehalis, WA
Status: offline

quote:

ORIGINAL: LargeSlowTarget

quote:

ORIGINAL: Sonny II
Who would leave when they can check out your sig? Thats enough to keep anyone around!


Ah, another 'LargeSlowTarget sig fanboy' .



Like... who wouldn't be???

Chez


_____________________________

Ret Navy AWCS (1972-1998)
VP-5, Jacksonville, Fl 1973-78
ASW Ops Center, Rota, Spain 1978-81
VP-40, Mt View, Ca 1981-87
Patrol Wing 10, Mt View, CA 1987-90
ASW Ops Center, Adak, Ak 1990-92
NRD Seattle 1992-96
VP-46, Whidbey Isl, Wa 1996-98

(in reply to LargeSlowTarget)
Post #: 105
RE: Im-Possible WITP News - 12/4/2007 5:16:17 AM   
RevRick


Posts: 2561
Joined: 9/16/2000
From: Dontblinkyoullmissit, GA
Status: offline

quote:

ORIGINAL: ChezDaJez


quote:

ORIGINAL: LargeSlowTarget

quote:

ORIGINAL: Sonny II
Who would leave when they can check out your sig? Thats enough to keep anyone around!


Ah, another 'LargeSlowTarget sig fanboy' .



Like... who wouldn't be???

Chez



Well, like... ahh....ummm... since I ain't dead yet.... I ahh...agree!!

_____________________________

"Action springs not from thought, but from a readiness for responsibility.” ― Dietrich Bonhoeffer

(in reply to ChezDaJez)
Post #: 106
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