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How do I edit a Saved Game?

 
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How do I edit a Saved Game? - 10/28/2007 2:23:41 AM   
ETF


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How do I edit a Saved Game in the Scenario editor?
I know I could do this in the original game. Any ideas? I tried renaming the extensions to .sce but no joy :(



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RE: How do I edit a Saved Game? - 10/28/2007 2:41:06 AM   
sPzAbt653


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For a quick answer I'll say you can't do it, but I'm no expert in the matter. It was changed from earlier versions to avoid cheating !! Someone who knows better may correct my statement, though.

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RE: How do I edit a Saved Game? - 10/28/2007 3:09:45 AM   
ETF


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Damn that sucks. Too bad they just didn't do that for MP games.

Guess I will have to get my original copy in action again :(

< Message edited by ETF -- 10/28/2007 3:11:34 AM >


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RE: How do I edit a Saved Game? - 10/28/2007 3:54:55 AM   
JAMiAM

 

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Can't do it. That "functionality" was removed in TOAW III to prevent cheating.


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RE: How do I edit a Saved Game? - 10/28/2007 7:19:51 AM   
Ian R

 

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quote:

ORIGINAL: JAMiAM

Can't do it. That "functionality" was removed in TOAW III to prevent cheating.




But what about we people who play against the computer and want to be able to fix things as they go?

Just our bad luck?


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RE: How do I edit a Saved Game? - 10/28/2007 8:46:28 AM   
JAMiAM

 

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quote:

ORIGINAL: Ian R


quote:

ORIGINAL: JAMiAM

Can't do it. That "functionality" was removed in TOAW III to prevent cheating.




But what about we people who play against the computer and want to be able to fix things as they go?

Just our bad luck?


Call me dense, but just what...exactly...would you "fix"?

You play a game. If it doesn't go well, you learn from your mistakes and play it again. If you need to "fix" something in a single-player game, then save frequently and replay from whatever point you think you "broke" it enough to be "fixed".

Sorry, but I still haven't heard what I consider a compelling enough reason to leave this feature in. Even from those members of the beta team that have used it, once or twice in a blue moon, to monkey with their scenario designs. Call it bad luck, if you wish, but having been on the short end of the stick, from someone cheating in a tournament game, I tend to be a bit more concerned with the cheat-proofing of the game than keeping a trivial functionality that virtually nobody ever used.


< Message edited by JAMiAM -- 10/28/2007 8:48:09 AM >

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RE: How do I edit a Saved Game? - 10/28/2007 10:24:16 AM   
ColinWright

 

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quote:

ORIGINAL: JAMiAM

quote:

ORIGINAL: Ian R


quote:

ORIGINAL: JAMiAM

Can't do it. That "functionality" was removed in TOAW III to prevent cheating.




But what about we people who play against the computer and want to be able to fix things as they go?

Just our bad luck?


Call me dense, but just what...exactly...would you "fix"?

You play a game. If it doesn't go well, you learn from your mistakes and play it again. If you need to "fix" something in a single-player game, then save frequently and replay from whatever point you think you "broke" it enough to be "fixed".

Sorry, but I still haven't heard what I consider a compelling enough reason to leave this feature in. Even from those members of the beta team that have used it, once or twice in a blue moon, to monkey with their scenario designs. Call it bad luck, if you wish, but having been on the short end of the stick, from someone cheating in a tournament game, I tend to be a bit more concerned with the cheat-proofing of the game than keeping a trivial functionality that virtually nobody ever used.



Philosophically, I tend to think trying to prevent cheating is futile. If anything, making the effort legitimizes the activity. After all, then the cheater is 'winning' in a sense. Just leave it easy to do and the guy will have a harder time deluding himself as to the moral texture of what he just did.

However, I can see your point. On the other hand, I certainly can see times when one would want to edit a game for development purposes. I wouldn't mind being able to just run Seelowe to turn 4 and then edit that file to test the effect of various possible changes. In a scenario where the effects to be examined start occurring around turn 40, the need could be imperative.

Couldn't the file just be clearly marked as having been edited somehow -- or couldn't it be made impossible only in PBEM play?



< Message edited by ColinWright -- 10/28/2007 10:26:58 AM >


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RE: How do I edit a Saved Game? - 10/28/2007 10:39:29 AM   
Ian R

 

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Call me dense, but just what...exactly...would you "fix"?
 
We're at cross purposes JAMiAM.
 
I was thinking of what happened with WitP - bugs cropped up where units dissappeared into the twilight zone, and air unit replacement splinters got hopelessly fractured all over the place, ships scuttled themselves at odd moments, that sort of thing. Not just changing the on-going results.

Hopefully TOAW III is more stable.

I was also thinking of what I used to do in Pacwar - once I had sunk all the Japanese carriers I would go in and edit them back in as reinforcement Taihos and Unryus to spice up the later part of the game, sort of the opposite of what you are describing.

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RE: How do I edit a Saved Game? - 10/28/2007 10:13:59 PM   
sPzAbt653


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I agree with Colin's points, and as I never Pbem, there is no cheating issue here. It would save alot of time if there was the ability to edit a game in progress, so as to avoid having to run thru many turns to reach a certain point. It may be quite an experience to fix something at turn 80, only to find out I broke something from turn 40. And wouldn't it be fun to receive a pbem file that throws up a dialogue box that tells you 'You're opponent has edited this file' ?

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