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All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Maximum-Football Support >> Video card help Page: [1]
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Video card help - 10/26/2007 3:24:48 AM   
gbmoore

 

Posts: 2
Joined: 10/26/2007
Status: offline
I have been holding off on buying the game for the past few weeks, but I'm becoming weak! My only remaining concern is my video card. I saw David's graphic card and drivers thread, but still not sure.


Has anyone tried with a NVIDIA GeForce2 MX/mx400?


System Info
Windows XP Home Edition

Vendor
NVIDIA Corporation
1.5.7

Renderer
/AGP/SSE2

Extensions
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shared_texture_palette
GL_EXT_stencil_wrap
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_fence
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_register_combiners
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_NV_texture_rectangle
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_multitexture
GL_SGIS_texture_lod
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_NV_render_texture_rectangle


Core features

v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (50 % - 5/10)
v2.1 (33 % - 1/3)
OpenGL driver version check (Current: 6.14.10.9371, Latest known: 1.5.5):
Latest version of display drivers found
Post #: 1
RE: Video card help - 10/26/2007 4:09:00 AM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
If thats the 64 meg card, I wouldnt expect it to work.

I was running Max on my wifes Dell, and it had integrated video. So I dug out my old MX400 and put it in the PCI slot. It basically wouldnt run the game. And this was the previous version. 2.0 is a bit more demanding than the previous version.


_____________________________


(in reply to gbmoore)
Post #: 2
RE: Video card help - 10/26/2007 4:21:01 AM   
gbmoore

 

Posts: 2
Joined: 10/26/2007
Status: offline
Thanks for the reply!


Since there is no demo to test, I guess that will make it easier to resist buying...

I'm sure I will upgrade by the time v.3 comes out.

(in reply to garysorrell)
Post #: 3
RE: Video card help - 10/26/2007 4:32:35 AM   
David Winter

 

Posts: 5158
Joined: 11/24/2004
From: Vancouver, BC
Status: offline
Hi.

The earliest nvidia card you want is the Geforce4TI-128

I am fairly sure the one you have listed would have problems running the game.

thanks
David

(in reply to gbmoore)
Post #: 4
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