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Fine Game - Impressions and Thanks

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Fine Game - Impressions and Thanks - 8/23/2007 1:58:55 PM   


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Joined: 4/1/2005
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Lots of Interesting Decisions:
  • economy: spending, producing, refitting, entrenching, shipping, research, ...
  • military: deployment, limited transport and operational capabilities, multiple theaters, ...

    Good Game Design:
  • feels right, credible representation of conflict and time
  • several historical options possible (research, deployment, diplomacy, ...)
  • interesting and fun implemented

    I like the UI in the following departments:
  • visual representation of the units and relevant data (strength, combat readiness)
  • auto ordering of the stacks (i.e. HQ at the top)
  • info for all units of a stack readily available in a status box
  • color coded info on possible movement options (HQ supported or individual movement)
  • cancel last move implemented

    Points that could eventually be further improved:
  • better mouse scroll (perhaps full screen mode, or selectable mouse lock to the window)
  • naval overview should be available at decision making dialog
  • menu buttons for each nation would allow for faster access (in add. to the drop down menu)
    (should be also available in the R&D, Nation, Naval, etc. Dialogs)

    Tips for starters:
  • the hint in the naval dialog about where shipping transportation should go is important
  • without shipping your economy will be crippled
  • cavalry is able to move into enemy controlled territory without HQ support
    (look for the details in the manual)

    Thanks Frank,
    I am enjoying your game right now. Also liked Campaigns on the Danube. Your games achieve a plausible and challenging depiction of the historical conflicts.
    Regards Ralph
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