I'm in the process of playing my first e-mail game, and my impression is the opportunity fire works differently than when playing the AI. Is that just my imagination? It seems opportunity fire is nearly automatic for the set range against the AI, but in e-mail, the odds are much lower.
When designing a scenario, under the "Header" category, at the bottom there is a list of options, which my guess is designed to be assigned to the AI to help it cope with the demands of the scenario. For example, there's "Armored Breakthrough/Spearhead" (when you want the AI to be on the offensive?), "Meeting Engagement" (you don't want the AI to be either offensive or defensive oriented?), "Static Defense" (you want the AI to emphasize defense?), and "Mountain Pass" (no clue) among others. Does anybody know how the various ones work so the selection could be something more than guesswork?