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Indigineous anti-armour capability

 
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Indigineous anti-armour capability - 4/8/2007 8:26:21 PM   
deterrumeversor

 

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If I recall, somewhere there was a post on the infantry's anti-armour capability. Historically the infantry was armed with bazookas and panzerfausts, etc.. Does any one recall the post? Or can someone tell me the capability of infantry against tanks? I am currently in a '43 camp. it's spring of '44 and I am facing a swarm of Red armour after the rains stop.
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RE: Indigineous anti-armour capability - 4/9/2007 5:24:50 PM   
jeaguer

 

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The soviets had the PTRS-41 anti-tank rifle ( 14.5 Mm ) and the satchel charge ,
the rifle could go through 40 Mm of armor wich was OK , it was a brute to carry and the back-kick was hard
it was only good against the Pzkw 1 and 2 , it still required a certain amount of luck ,
the british had the boys rifle ( 12.5 Mm ) pretty much the same ,later in the war those rifles were a bit of a toy for odd jobs
the bazooka \ panzerfaust replaced them
if you are in the spring of 44 kiss your backside goodbye , Bagration is just around the corner ,the armies group center is going to be changed into a road -kill , shortly followed by armies group north ukraine





< Message edited by jeaguer -- 4/9/2007 5:31:37 PM >

(in reply to deterrumeversor)
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RE: Indigineous anti-armour capability - 4/9/2007 6:08:06 PM   
deterrumeversor

 

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Yes, in real life history they all had these weapons.. My question was, since I realize I did not phrase right was (my bad), in the game how does it effect the combat resolution?

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RE: Indigineous anti-armour capability - 4/10/2007 1:48:10 PM   
jeaguer

 

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in the game the infantry divisions have a table indicating thei A-T alocation ,often during the winter of 41 there is no A-T , regulary the russians get rolled
by 44 this should not occurs as all infantry units have some AT no matter how weak
an army of one infantry division ( poor guys ) would still be able to take a few tanks if only with their artillery

(in reply to deterrumeversor)
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RE: Indigineous anti-armour capability - 4/15/2007 3:25:11 PM   
delatbabel


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quote:

ORIGINAL: deterrumeversor
it's spring of '44 and I am facing a swarm of Red armour after the rains stop.


Have you destroyed much soviet air / armour during 43?

The campaign is set up so that the Axis can get rid of about 75% of the soviet air force on the ground on the first turn. Also, if you're playing with unlimited air interdiction attacks (unlikely, because you would have won already), you can bust through the weak spots in 43 and surround the big tank armies. That causes lots of surrenders which is harder for the Soviets to recover from.

If you haven't achieved that, then you're toast. Your infantry will hold ground where they can, but the tank and shock armies with the big mech corps (equivalent to a tank division plus the full infantry complement of a rifle division) will pick holes in you, and you won't be able to base your air force forwards any more unless you want to lose your factories. Also if they've kept their IL-4s in production and have lots of Yak-9s to escort them, then the VVS can give your factories a whumping as well. Your problem won't be the red armour so much, but the fact that it's backed up with more infantry than you can produce, and you won't be able to cover all of the front with your Luftwaffe so where the Soviets can hit you with air force backup, you will lose lots of tanks.

The soviet factories are also producing about 3 - 5 times the number of tanks you are producing at this stage. Everywhere they can hit you in a big tank battle, even if the losses are even, will hurt you more than it hurts them. The soviets also probably have close to 30,000 squads in the pool at the moment, so big battles with lots of carnage will also hurt you, but only slow them down a little.

This campaign should be counted as a win for the Germans if the Soviets don't win by the end of it. If you're playing by that rule and can fall back slowly and steadily without too many losses, you have a chance. Watch for the breakthroughs in the South, once you lose Ploesti your oil supplies get short, especially if the USAAF has hit Essen and/or Hamburg a few times. It will happen but you want it to happen as late as possible.

Keep your front line troops within CAP range (7 hexes) of your big fighter units. Your FW-190s can still cause lots of damage to the VVS but not if they are out of range. As the soviet player I love nothing better than to spot a Pz Korps sitting 8 hexes from the nearest HQ with air cover, and pile the Tu-2s and Il-2/M3s onto it until there's only smoke and boots left.


_____________________________

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Del

(in reply to deterrumeversor)
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RE: Indigineous anti-armour capability - 4/19/2008 6:32:19 PM   
KG_ThorsHammer

 

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My post is a little late as I have just joined but from what I have experienced playing, infantry dont seem to have much AT ability, which is disappointing for the German player mostly. The main AT capability seems to be from AT guns or tanks. As posted earlier, the Russians had AT rifles which were quite useless by 43 except against armored cars and such. Some lend lease bazookas helped but there were not many of those overall. Short range shaped charges could be effective but they would be hard pressed to get that close. With these facts, it is historically correct for Russian infantry to have little chance against a wave of tanks. For the German side however, it should be a different story from mid 43 on. The introduction of the Bazooka inspired panzerschreck and especially the panzerfaust gave German infantry highly effective anti tank weapons. The mass produced panzerfaust 30, 60 and 100's were widely available as the war entered its final stages in 1944-45. Without air support, tanks or even anti tank guns,  hastily thrown together infantry formations could still take a heavy toll on enemy armour. This ability to hold their own against tank formations is not, IMHO, represented very well, in an otherwise awesome game.

(in reply to delatbabel)
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