Help

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

Moderators: Joel Billings, Tankerace, siRkid

Post Reply
Jakerson
Posts: 566
Joined: Tue Aug 15, 2006 8:46 am

Help

Post by Jakerson »

Is it possible to attach destroyers and sub chasers to accompany badly damaged Carrier or battleship when you transport them from base to base (without CPU to detach them all of time from the group automatically)?

I didn't bother this much as chance to encounter sub seemed to be small so I stopped using escorts for badly damaged ships as they always were automatically detached until I lost one BB and one CV witch both had no escorts and SS sunk both of them while traveling damaged but not flooding or under fire toward Truk.

Sadness of losing CV was that it was torpedoed by sub at 3 different turns continually until it sunk finally and am pretty sure if there would have been escorts around my CV would have survived even if torpedoed once or twice. And I had to watch helplessly cursing myself 3 turns of life battle of my CV.

User avatar
Miller
Posts: 2226
Joined: Tue Sep 14, 2004 10:14 am
Location: Ashington, England.

RE: Help

Post by Miller »

Unfortunately this is a quirk in the game.

The only thing you can do is to set the DD to follow the damaged ship with "do not retire" orders....however as it is not in the same taskforce I don't know if it would deter any attacking sub.....
Jakerson
Posts: 566
Joined: Tue Aug 15, 2006 8:46 am

RE: Help

Post by Jakerson »

I don’t mean to be smart ass game is great otherwise one of the best war games and you need to sacrifice ships sometimes to get operations done but it’s horrible that DD that are supposed to be escort ships detach from CV and BB and leave it alone to vultures. CV and BB are too expensive to lose needlessly. I never bothered it until I lost 700 points worth of ships because of it. [:(]
User avatar
Miller
Posts: 2226
Joined: Tue Sep 14, 2004 10:14 am
Location: Ashington, England.

RE: Help

Post by Miller »

There are plenty of things in this game that make players want to tear their hair out.....yet we still come back for more.

Just wait until the enemy carriers blow yours out of the water....whilst your airstrikes attack a minesweeper in the hex next to his carriers[:@][;)]
User avatar
vonCommander
Posts: 52
Joined: Sat Aug 20, 2005 2:31 pm
Location: Germany

RE: Help

Post by vonCommander »

In my recent game it was a Japanese ML. My boys blew it out of the water while my carriers were whiped out by Jap carriers........... thanks Fuelli
User avatar
DEB
Posts: 691
Joined: Sat Jan 29, 2005 6:39 pm
Location: Bristol , England

RE: Help

Post by DEB »

Per Rules:

Whenever a battleship or carrier detaches itself from a TF, the computer will attempt to detach an additional ship to escort the capital ship. This ship will be some kind of anti-submarine fighting ship (generally a destroyer). These two ships will never be automatically separated from each other.

I think the above will only occur when the TF is being AI controlled.

If manually detached, then:
a) only select 1 DD or 1 other ASW vessel per capital ship
b) ensure all go into the same new TF
c) set TF Destination as Home Port
d) ensure retirement status of TF is Retirement Allowed
e) call up individual ships to check all the above details have changed
on each and adjust as req'd.

I.E. Do not expect the AI to get all of the above correct if choosing eg "Return to Truk" and if you give your orders any other way ensure you have covered each facet of the order system.

If this does not work - then I suggust the original TF has it's retirement Status as Retirement Allowed, so hopefully if a capital ship is damaged
the entire TF retires; it's 1 ship OR the mission.
User avatar
tocaff
Posts: 4765
Joined: Wed Oct 11, 2006 9:30 pm
Location: USA now in Brasil

RE: Help

Post by tocaff »

A TF of ASW ships set to follow and patrol do not retire with an aggressive TF commander will attack any subs it detects. This should prevent 3 consecutive turns of anguish. The ASW ships shouldn't be green crews or they'll do nothing.
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
fuelli
Posts: 233
Joined: Sun Jul 04, 2004 5:24 pm
Location: Germany

RE: Help

Post by fuelli »

ORIGINAL: vonCommander

In my recent game it was a Japanese ML. My boys blew it out of the water while my carriers were whiped out by Jap carriers........... thanks Fuelli

And I am really missing this ML...[:D]
User avatar
tocaff
Posts: 4765
Joined: Wed Oct 11, 2006 9:30 pm
Location: USA now in Brasil

RE: Help

Post by tocaff »

MLs are 1 of Japan's most deadly weapons.
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
User avatar
vonCommander
Posts: 52
Joined: Sat Aug 20, 2005 2:31 pm
Location: Germany

RE: Help

Post by vonCommander »

ORIGINAL: fuelli
ORIGINAL: vonCommander

In my recent game it was a Japanese ML. My boys blew it out of the water while my carriers were whiped out by Jap carriers........... thanks Fuelli

And I am really missing this ML...[:D]



I HOPE SO!!!!![:@][:@][;)]
Post Reply

Return to “Uncommon Valor - Campaign for the South Pacific”