From: garfield hts ohio usa
I have absolutely no artillery (recall my earlier cunning decision not to build any), so the only way I can defeat the garrison on the victory hex is to surround it and pulverize it with infantry fire. This I manage to do, but it takes a whole day. In the process, two of my brigades become disordered.
(Questions for the experts: what's the best way to get them undisordered? If I see 0% by the column and line formation options, that means it's fruitless to click those buttons, right? So does one just skip a turn repeatedly? Also, is spacebar the same as skipping a turn?)
Also, I have only one supply caisson. Now that I've read the manual, I think this is partly a consequence of (1) being cut off on the main map and (2) not ordering a rise in the Strategic Supply level of this army group on the main map.
Anyway, after I take that one victory hex, a sole CSA brigade mounts a furious counterattack from the east. It sweeps aside two of my brigades and heads right into the center of town -- and then makes a beeline for my disordered units, routing them instantly. It caps all this off by destroying my sole supply caisson, or at least I think that's what happened. The supply unit seems to be lying on its side, broken. Here's a look at the marauding CSA unit, this time in "chit view" (NATO symbols):
spacebar skips the turn for that unit, not the whole turn
if they are at 0, yea, don't try to bring them back, move them to where they are out of sight, let them rest, and the Generals will try and bring them back into order, or the numbers will begin to get better, and if out of the way, out of sight, 30-40% is not a bad number