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RE: AAR: Save the Union

 
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RE: AAR: Save the Union - 12/8/2006 11:59:04 PM   
Shoot Me_I Explode


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I gain some really nice guns from fleeing confederates.   At the same time I gain another 15 point toward Experience upgrades while he gets none.
 

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RE: AAR: Save the Union - 12/8/2006 11:59:48 PM   
Shoot Me_I Explode


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Iím sending my fleet down south to try to find his fleet.  It somehow has seemed to disappear on me.  Letís see if I can finish his fleet off.
 

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RE: AAR: Save the Union - 12/8/2006 11:59:56 PM   
Shoot Me_I Explode


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Itís strangely empty in the East.  My brigades I mustered several turns ago have finally come together in a new corps along with a artillery piece totaling 30,000 men.  If I can get them to the AoP it will offset all the men I have lost so far this year and hopefully restore the balance of power. 
 

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RE: AAR: Save the Union - 12/9/2006 12:00:02 AM   
Shoot Me_I Explode


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Hereís a shot of how the AoP splintered after the defeat, Iíll try to regroup them and make my stand in Kentucky.  This turn over, hopefully next turn will be nicer to me.
 

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RE: AAR: Save the Union - 12/9/2006 12:56:29 AM   
Shoot Me_I Explode


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Spacer..................................

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RE: AAR: Save the Union - 12/9/2006 1:15:57 AM   
Shoot Me_I Explode


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Turn 16
 
1st part
 


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RE: AAR: Save the Union - 12/9/2006 1:16:13 AM   
Shoot Me_I Explode


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2ed part
 

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RE: AAR: Save the Union - 12/9/2006 1:16:22 AM   
Shoot Me_I Explode


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3ed part
 
Although it shows him winning 4 battles this is deceiving.  All four of those battles were against the army coming up from Florida.  Iím hoping this will buy me time to launch a major counterattack with my AoP and the Army of Kentucky against his army in Tennessee which this turn came up into Bowling Green. 
 
I complete 2 mints, a horse farm, and a war college.  Iím got my technology buildings going hopefully Iím pulling ahead in the technology war. 
 
Rhode Island gets hit with another Disease, bad luck them.
 
And he finally got a point of support from England, Iím going to increase spending form them to try and keep him at 0. 
 

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RE: AAR: Save the Union - 12/9/2006 1:16:30 AM   
Shoot Me_I Explode


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Hereís the first of the Battlereport screens.
 

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RE: AAR: Save the Union - 12/9/2006 1:16:37 AM   
Shoot Me_I Explode


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2ed screen.
 
I guess its not too bad.  I dint lose any good weapons and he did not gain any experience upgrade points and it did draw some of his western army eastward.
 

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RE: AAR: Save the Union - 12/9/2006 1:16:47 AM   
Shoot Me_I Explode


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The Counter Attack.  Iím guessing heís gona try and move this army back into Tennessee as he has done in past turns.  Hopefully I can catch him with one of my armies and the other will join the battle as reinforcements.
 

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RE: AAR: Save the Union - 12/9/2006 1:16:53 AM   
Shoot Me_I Explode


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This is the army that got its butt kicked in the battles this turn.  I can only hope some of it makes it back north.
 

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RE: AAR: Save the Union - 12/9/2006 1:16:59 AM   
Shoot Me_I Explode


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And my 30,000 man corps moves into Virginia hoping to draw some of his forces away from my armies in the west.  Half of the battalions in this corps are armed with Spencer repeating rifles and I plan on upgrading the artillery piece in the corps to whatever the biggest more expensive one is next turn.  Iím counting on them being able to hold back larger confederate forces.
 

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RE: AAR: Save the Union - 12/9/2006 1:17:05 AM   
Shoot Me_I Explode


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Just another map
 

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RE: AAR: Save the Union - 12/9/2006 1:17:11 AM   
Shoot Me_I Explode


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These are the upgrades so far for both sides.
 

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RE: AAR: Save the Union - 12/9/2006 1:17:17 AM   
Shoot Me_I Explode


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And finally I end my turn with an upgrade.  Most of the choices I was given seem they are meant for detail combat mode.  Iíll have to look and see if they are taken into account by the computer for instant battles.  But I chose Indian training to give me some better quality Indian troops.
 

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RE: AAR: Save the Union - 12/10/2006 2:10:36 PM   
Rabbitman


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Your aar got me into this war, he made me stay but the gripping account of the brave men, on the doomed passage back from Florida, has won me back to your side.

< Message edited by Rabbitman -- 12/10/2006 2:23:07 PM >


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RE: AAR: Save the Union - 12/11/2006 4:49:04 AM   
Shoot Me_I Explode


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Turn 17
 
Well I seem to have fallen behind on my posting due to me going home for the weekend and having to study for finals so Iíll try to post my last two turns here.
 
 

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RE: AAR: Save the Union - 12/11/2006 4:49:13 AM   
Shoot Me_I Explode


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2
 

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RE: AAR: Save the Union - 12/11/2006 4:49:20 AM   
Shoot Me_I Explode


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It seems that army fleeing back from Florida won a battle, what are the odds.  It is however a hollow victory for as of now they have dropped below 2,000 men.  More buildings are coming online including another camp.  Iím going to have to continue building camps since Iíve seen he got the Invalid Corps upgrade, rats. 
 
Somehow we both lost 1 man in a small battle in the Appalachian area.  I dare anyone to post a picture of a smaller battle.    
 

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RE: AAR: Save the Union - 12/11/2006 4:49:27 AM   
Shoot Me_I Explode


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Iím going to move both armies into bowling green in the hopes of meeting his army and giving it a good beating.  With any luck we can repay him for the last few turns of nothing but casualties.
 

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Post #: 141
RE: AAR: Save the Union - 12/11/2006 4:49:34 AM   
Shoot Me_I Explode


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I move the new corps into Garficon to try to surprise his small division that is currently stationed there.  I upgraded the corps with more spencer rifles and a ordnance cannon.
 

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RE: AAR: Save the Union - 12/11/2006 4:49:41 AM   
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The governor of Missouri is holding back 15 of my money a turn because he wants 22 battalions to be stationed in his state. Its starting to hurt my income to the point that I need to satisfy him but I just cannot spare the troops.  
 

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RE: AAR: Save the Union - 12/11/2006 4:49:48 AM   
Shoot Me_I Explode


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And at the end of this turn I am presented with an upgrade and chose Siege techniques incase I need to fall back to my forts if I continue to lose these battles.  Whatís happening I believe is he upgraded most of his troops at the start of the game while I built up my economy and added several buildings to my side.  If I can hold out my superior economy should be able to let me overcome his military advantage at the moment and will the late game war.
 

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RE: AAR: Save the Union - 12/11/2006 5:04:44 AM   
Shoot Me_I Explode


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Turn 18
 
45
 

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RE: AAR: Save the Union - 12/11/2006 5:04:51 AM   
Shoot Me_I Explode


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2
 

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RE: AAR: Save the Union - 12/11/2006 5:04:58 AM   
Shoot Me_I Explode


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3
 

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Post #: 147
RE: AAR: Save the Union - 12/11/2006 5:05:05 AM   
Shoot Me_I Explode


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4
 

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RE: AAR: Save the Union - 12/11/2006 5:05:12 AM   
Shoot Me_I Explode


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5
 
Another bad turn of the union.  My corps in Virginia meets lees army and suffers a defeat and another large army gets hit by disease, sigh.  I get another camp built bringing my reinforcements up to 5000 a turn.  Iím desperate here and decided its best if I try to muster two divisions worth of infantry from my cities.
 

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RE: AAR: Save the Union - 12/11/2006 5:05:18 AM   
Shoot Me_I Explode


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Hereís the battlereport page.  Luckily my corps doesnít drop any of its spencerís.  And his large army manages to avoid me in Bowling Green, slippery little devil.  
 

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