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RE: AAR: Save the Union

 
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RE: AAR: Save the Union - 12/7/2006 12:13:11 AM   
Shoot Me_I Explode


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Second part.  More supplies are destroyed and disease hits another small garrison.  Support for the CSA drops from England and France that’s good news. I’ll keep my diplomacy spending high to try to drop it even more.  And the AoP logistics ratting is raised to bad.
 

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RE: AAR: Save the Union - 12/7/2006 12:13:33 AM   
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Here’s the current diplomacy spending, I’m quite worried as to amount of money Jon is putting in to his diplomacy that would cause both England and France to give him 3 points in a single turn.
 

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RE: AAR: Save the Union - 12/7/2006 12:13:40 AM   
Shoot Me_I Explode


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My upgrades are coming along nicely and with the addition of a war school and another armory I should be ahead of Jon.  I also added another horse farm, and a mint and upgraded some of my better brigades to Springfield rifles.
 

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RE: AAR: Save the Union - 12/7/2006 12:13:47 AM   
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I also took this turn to muster and conscript additional troops into the army.  With any luck we will have a new 7 brigades in the west, I will be building 2 division containers to hold them next turn if all goes well.
 

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RE: AAR: Save the Union - 12/7/2006 12:13:53 AM   
Shoot Me_I Explode


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Updated location of our forces.  I’ve moved one army into Kentucky with the other one on the way.  Estimates on enemy troops in Tennessee range from 40,000 to 60,000.   But I’m guessing its really near the 40,000 end.
 

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RE: AAR: Save the Union - 12/7/2006 12:14:02 AM   
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Forces in the east.
 

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RE: AAR: Save the Union - 12/7/2006 12:14:09 AM   
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The West
 

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RE: AAR: Save the Union - 12/7/2006 12:14:15 AM   
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And what should be the last of the three star promotions
 

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RE: AAR: Save the Union - 12/7/2006 3:41:57 AM   
Marc gto

 

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i love watching your aar's keep up the good work :)

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RE: AAR: Save the Union - 12/7/2006 4:46:09 AM   
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Turn 6
 
I’m blessed with 6 new brigades to command through muster and conscription.  I will build another division canister to hold them.
 

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RE: AAR: Save the Union - 12/7/2006 4:46:17 AM   
Shoot Me_I Explode


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I lose even more supplies, and still two turns on my Calvary unit to be ready to combat them.  What is absolutely unbelievable is that even with my diplomacy maxed out he manages to get 72 training technology!!!!! Seriously what gives and his support from England goes up. 
 

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RE: AAR: Save the Union - 12/7/2006 4:46:23 AM   
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We’re going to keep diplomacy at maxed this turn and hope to god I see some results.
 

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RE: AAR: Save the Union - 12/7/2006 4:46:29 AM   
Shoot Me_I Explode


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My new brigades that were mustered out west.  They will be joining the army either in Kentucky or Missouri for the upcoming offensive.
 

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RE: AAR: Save the Union - 12/7/2006 4:46:36 AM   
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My current deployment of troops.  The divisions that were stationed in Ohio are going to be boarding the ships to head down to Florida.  I realize there is a nice looking hole in my lies there, just maybe he will attack and I can close the door behind him and wipe out a whole corps or division.
 

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RE: AAR: Save the Union - 12/7/2006 4:46:42 AM   
Shoot Me_I Explode


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And for my promotion choice I chose Sigel to help out the AoP
 

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RE: AAR: Save the Union - 12/7/2006 5:25:53 AM   
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Thank you Marc, I find following my game like this very fun.  It will be nice to go back and blame myself where I made the mistake that lost me the game

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RE: AAR: Save the Union - 12/7/2006 6:55:51 AM   
Shoot Me_I Explode


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Turn 7
 
While I have your attention let me direct you to view my My 12 gallon reef tank (clickme).  Yes you can have living coral in a 12 gallon slice of the ocean.
It's my baby
 
And on to the bad news.  The CSA gets the first upgrade, with no thanks to the English btw.  But what’s that at the bottom of the page, DISEASE!!!, in the Potomac River, this wont end well.    
 



< Message edited by Shoot Me_I Explode -- 12/7/2006 7:19:17 AM >

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RE: AAR: Save the Union - 12/7/2006 6:56:26 AM   
Shoot Me_I Explode


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OH SNAP!!!!111


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RE: AAR: Save the Union - 12/7/2006 6:56:36 AM   
Shoot Me_I Explode


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Did I just get owned or what.  And just to kick me when I’m down England sends the rebels another shipment of technology, 72 naval this time……weeeeeeeeeeee….
atleast there support went down.
 


< Message edited by Shoot Me_I Explode -- 12/7/2006 7:06:00 AM >

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RE: AAR: Save the Union - 12/7/2006 6:56:44 AM   
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Just to prove I’m not slacking on my diplomacy spending here’s a screenshot of what’s it’s been on the past two turns.  Maxed out and he’s still getting massive help from England.  I swear to god Jon must be rolling in LOL in his thread at the gifts he’s getting, at least I ended up with Kentucky.*shakes fist at Gil
 

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RE: AAR: Save the Union - 12/7/2006 6:56:54 AM   
Shoot Me_I Explode


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And my naval force is underway with 30,000 troops and a siege artillery heading to Florida.  I don’t think they will make it this far but lets hope.
I also got some more springfield rifles for the army in Kentucky and upgraded the guns of the army heading to Florida before they left. Added another horse farm, a mint, and a camp in my cities as well.

 


< Message edited by Shoot Me_I Explode -- 12/7/2006 7:22:40 AM >

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RE: AAR: Save the Union - 12/7/2006 6:57:01 AM   
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Another shot of how the forces face off.
 

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RE: AAR: Save the Union - 12/7/2006 6:57:08 AM   
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And my promotion
 

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RE: AAR: Save the Union - 12/7/2006 8:22:47 PM   
Shoot Me_I Explode


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Turn 8
 
The CSA receives another upgrade with the help of the British.  Hopefully my continue high diplomacy spending will bring his support down in the future.  You can also see his raiders failed to do any damage this turn, hopefully with the completion of my Calvary unit next turn I can begin hunting them down.
 

 

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RE: AAR: Save the Union - 12/7/2006 8:23:11 PM   
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Several of my buildings are completed this turn including 4 mints, 3 horse farms, a hospital, a mansion, and an engineering school.  He loses some support from France and England remains the same so my diplomacy must be working.  With him getting help from Europe  I might have to increase their spending.
 

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RE: AAR: Save the Union - 12/7/2006 8:23:59 PM   
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Diplomacy spending will remain at what it was as it seems to be working well.
 

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RE: AAR: Save the Union - 12/7/2006 8:24:23 PM   
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Apparently my Governors want a lot from me.  I take this turn to build a horse farm in PA  but everything else requires a mansion be built first which I just can not do at the moment, guess they will just have to wait.
 

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RE: AAR: Save the Union - 12/7/2006 8:24:36 PM   
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I also attempt to Impress some Iron from Jefferson and Brooklyn.  Hopefully I can get my 80 iron to buy new weapons.
 

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RE: AAR: Save the Union - 12/7/2006 8:24:44 PM   
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Getting back to my armies I begin construction of an field artillery piece to add more firepower when I finally do face Jon’s forces.
 

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RE: AAR: Save the Union - 12/7/2006 8:25:02 PM   
Shoot Me_I Explode


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The East
 

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