Last night I was playing version 1.10.10, the balanced July 1861 scenario. I have two matters:
1- In detailed combat there was one Confederate division against one Yankee. Both sides called for reinforcements. When the ANV showed up they had no supply trains. I had 50,000 troops with only the one supply train of the original division. I remember reading elsewhere (didn't find it, may have been in this thread) someone asking if you could in the next mod ensure that reinforcing units appear with the appropriate number of supply wagons. I have to add my voice to that very reasonable request. Come to think of it, I didn't see any Yankee supply trains either. As a different subject, it was fun to see that the Yankees suffered 8,000 casualties for having 2,500 troops engaged.
2- Same game. The Yankees were besieging Little Rock. I sent troops to chase them away. The computer asked me if I wanted to add the garrison troops to my field army and I said yes. After the battle the computer said that the Yankee siege had been successful (because the computer didn't detect any Confederate troops in the city). The computer then set my national will to -3. But the result of the battle had been that I had stopped the siege and chased the Yankees out of the province. On the next turn the city and the province remained in Confederate hands, and I put the garrison troops back in the city. My national will didn't go back up. The Yankees then went through Rebel territory and besieged Natchez. I kicked them out of there. I had thought that if a force was forced to retreat into enemy controlled territory it disbanded or surrendered instead, but this didn't happen. They retreated with no ill effects. They then went back to Little Rock and besieged it again. Again I followed and made the same mistake of using the garrison troops in the field. Again after I had won the battle and chased them out of the province the computer told me that the siege had been successful, and reduced my national will to -6. After the battle I put the garrison troops back into the city. Production in the city had never been interrupted. How could my national will have been reduced when I never lost the city, and why didn't it go back up when I "recaptured" it? (Maybe this second question belongs in a "support" thread.) And maybe you could give the player the option of choosing how many garrison brigades and which ones to pull out of a city instead of presenting it as an all or nothing alternative.