From: Terrace, BC, Canada
I realise that the initial release is probably set and what I am about to ask about would, at the very least, be something for a later patch. That said...Has the design team discussed the possibility of giving us the ability to design scernarios that had both day and night turns/ Speaking for myself, I wouldn't really care if "night graphics" were emplyed, just so long as I could not see all my opponent's deadly horde of tankettes! The game is entitled The Campaign Series but we really cannot fight any engagement that goes on beyond sundown without a lot of serious "make believe." I thought the thing was handled well enough in the battleground series. I can see that losing a programmer might have killed this before it was ever implemented, but should like to know from Dogovich or Jason if this was at least considered. Thank you.
Yes, this is one of my dreams for the campaign series. It will not be included in this initial release, but I am doing my best to ensure this feature is included in a future patch!
In addtion, a strange little request for a future patch...Others probably disagree with this but I would like to see both leaders and headquarters units be able to shoot. I assume they are armed and could contribute to the over all firepower of an attack.
Headquater units already shoot, but they must not be in the "low ammo" status.
Leaders are armed and contribute to the overall firepower of the attack by adding their leadership value to the attack strength of the accompanying firing unit. In other words, if you have a rifle platoon that normally shoots at 6 at a range of 1 hex, and you stack it with an appropriate leader with a leadership rating of 3, assuming both units have AP's for firing, the rifle platoon will now shoot at 9!
Hope that helps
Take care and good luck
< Message edited by Jason Petho -- 5/16/2007 9:46:31 PM >