Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

nav bomber altitudes

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> nav bomber altitudes Page: [1]
Login
Message << Older Topic   Newer Topic >>
nav bomber altitudes - 4/18/2006 5:31:27 PM   
AirGriff


Posts: 701
Joined: 10/11/2004
Status: offline
Wha'ts the consensus on using higher or standard altitudes for CV bomb groups? My opponent seems to favor the higher settings so his guys come down in bigger groups. I keep mine at the standard preset altitudes. I do get frustrated watching 4 plane groups focus on the wrong ships, but then I wonder if I get more hits with a greater number of groups.
Post #: 1
RE: nav bomber altitudes - 4/18/2006 6:47:13 PM   
Mike Solli


Posts: 15568
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
I prefer more small groups. I'd rather see 4 planes go after a DD (instead of a CV) rather than 9 planes going after a DD.

(in reply to AirGriff)
Post #: 2
RE: nav bomber altitudes - 4/18/2006 7:33:53 PM   
ny59giants


Posts: 9748
Joined: 1/10/2005
Status: offline
If going against another CV TF, I do prefer the larger groups and thus set my DB/TB above 15,000. Everything else is set between 10,000 and 7,000. Just my opinion.

(in reply to Mike Solli)
Post #: 3
RE: nav bomber altitudes - 4/19/2006 2:35:44 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

I put my fighters at 20,000 feet, my dive bombers at 18,000 feet and my torpedo bombers at 4,000 feet.

Bye...

Michael Wood

quote:

ORIGINAL: AirGriff

Wha'ts the consensus on using higher or standard altitudes for CV bomb groups? My opponent seems to favor the higher settings so his guys come down in bigger groups. I keep mine at the standard preset altitudes. I do get frustrated watching 4 plane groups focus on the wrong ships, but then I wonder if I get more hits with a greater number of groups.



< Message edited by Mike Wood -- 4/20/2006 6:59:41 AM >

(in reply to AirGriff)
Post #: 4
RE: nav bomber altitudes - 4/19/2006 3:34:43 AM   
SGT Swanson


Posts: 291
Joined: 4/8/2002
From: Matthews, N.C.
Status: offline
Interesting. I usually put mine at 5000' for DB and 2000' for TB. Didn't know sucha difference in height could make such a difference.

_____________________________

SGT Swanson
U.S. Army, Infantry
B Co 4/502d Inf. Berlin BDE (87-90)
A Co 5/502d Inf. Berlin BDE (90-93)
B Co 2/502d Inf. 101st Airborne Div. (93-95)

"Because freedom is NEVER free!!"

(in reply to Mike Wood)
Post #: 5
RE: nav bomber altitudes - 4/19/2006 7:39:24 AM   
bradfordkay

 

Posts: 8647
Joined: 3/24/2002
From: Olympia, WA
Status: offline
Well, both your dive bombers and torpedo bombers will be taking AA at both altitudes (the chosen altitude and release altitude), so choosing a somewhat higher initial altitude might have its advantages.

_____________________________

fair winds,
Brad

(in reply to SGT Swanson)
Post #: 6
RE: nav bomber altitudes - 4/19/2006 8:11:33 PM   
AirGriff


Posts: 701
Joined: 10/11/2004
Status: offline
quote:

I put my fighters at 20,000 feet, my dive bombers at 18,000 feet and my toprpedo bombers at 4,000 feet.


What are the reasons for those settings? Why not put the DB's at 13,000 (that's the break isn't it?)? Is there a greater advantage to the 18k setting?

Do you set the fighters at 20k for escort purposes? I thought escorting fighters always went a couple thousand above their bombers.

Why the lower than preset altitude for the TB's? Just curious.

(in reply to bradfordkay)
Post #: 7
RE: nav bomber altitudes - 4/19/2006 9:35:52 PM   
OG_Gleep

 

Posts: 308
Joined: 12/27/2002
Status: offline
Does it matter at all what altitude you set your fighters if they are escorting besides dictating what altitude cap will fly at?

(in reply to AirGriff)
Post #: 8
RE: nav bomber altitudes - 4/19/2006 9:38:39 PM   
mlees


Posts: 2263
Joined: 9/20/2003
From: San Diego
Status: offline
As far as the game is concerned, I havent noticed any diff. I assume that as long as an attacking fighter (CAP or escort) starts out at a higher altitude than it's target, than it gets a bonus in combat.

But that is just a hunch, I do not have any data to back that up.

(in reply to OG_Gleep)
Post #: 9
RE: nav bomber altitudes - 4/20/2006 4:19:27 AM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
quote:

What are the reasons for those settings? Why not put the DB's at 13,000 (that's the break isn't it?)? Is there a greater advantage to the 18k setting?

The break between 4 a/c groups and 9 a/c groups is at 15,000 feet (or is it 15,001?).

_____________________________

Fear the kitten!

(in reply to AirGriff)
Post #: 10
RE: nav bomber altitudes - 4/20/2006 4:21:40 AM   
tsimmonds


Posts: 5498
Joined: 2/6/2004
From: astride Mason and Dixon's Line
Status: offline
quote:

Does it matter at all what altitude you set your fighters if they are escorting besides dictating what altitude cap will fly at?

The altitude you set determines what altitude your CAP portion will fly at. The escort portion will come in 3000' above the bombers they are escorting (supposedly).

_____________________________

Fear the kitten!

(in reply to OG_Gleep)
Post #: 11
RE: nav bomber altitudes - 4/20/2006 5:14:15 AM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

DB's at 15000 and TB's at 10000. The TBs are gonna get eaten up by AA anyway because they attack at 200'. Putting them higher at least cuts down a bit of the AA on approach.

However, the fact that the programmer puts them at 4k gives me pause.....

(in reply to tsimmonds)
Post #: 12
RE: nav bomber altitudes - 4/20/2006 5:41:41 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline

quote:

ORIGINAL: Mynok


DB's at 15000 and TB's at 10000. The TBs are gonna get eaten up by AA anyway because they attack at 200'. Putting them higher at least cuts down a bit of the AA on approach.

However, the fact that the programmer puts them at 4k gives me pause.....


Personally, I find it highly annoying when they make statements like that without say WHY!

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to Mynok)
Post #: 13
RE: nav bomber altitudes - 4/20/2006 7:12:13 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
deleted

< Message edited by Mike Wood -- 4/20/2006 7:23:27 AM >

(in reply to Mynok)
Post #: 14
RE: nav bomber altitudes - 4/20/2006 7:41:18 AM   
mlees


Posts: 2263
Joined: 9/20/2003
From: San Diego
Status: offline

quote:

ORIGINAL: Mike Wood

deleted


Darn. Must have been too funny for polite company. And I missed it.

(in reply to Mike Wood)
Post #: 15
RE: nav bomber altitudes - 4/20/2006 7:42:00 AM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

Ok....I'll be wondering for a long time what was in that deleted post!

(in reply to Mike Wood)
Post #: 16
RE: nav bomber altitudes - 4/20/2006 9:46:19 AM   
FeurerKrieg


Posts: 3389
Joined: 6/15/2005
From: Denver, CO
Status: offline
It was probably some fancy equation that shows everyone exactly how to use calculus to determine the optimal altitude settings to minimize loss to flak and maximize accuracy. Some two variable integral or something.

_____________________________


Upper portion used with permission of www.subart.net and www.skybirdart.com, copyright John Meeks

(in reply to Mynok)
Post #: 17
RE: nav bomber altitudes - 4/22/2006 6:24:44 AM   
AirGriff


Posts: 701
Joined: 10/11/2004
Status: offline
Mike! Wait!! You never said why the TB's at 4k!! Come back!!! Don't leave us hanging!!!

(in reply to AirGriff)
Post #: 18
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> nav bomber altitudes Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.125