From: Colorado Springs
It's also a hobby for me. If I wanted to make more money, I'd do web page design, or something boring like that.
Doing a 21st century version would be a lot of fun. It's going to need a lot of tweaking to account for the different missions than were prevalent in earlier years. A lot more work is needed to account correctly for weapons like SAMS and SCUDS (also civilian casualties, supply, etc.) than for non-kinetic warfare.
I'm not sure yet what effect non-kinetic wepons have at an operational level, Chemicals are already in there, but at a simple level. The basic definition used by Norm for operational is that it's at the scale where direct fire ranges aren't important. The modern long-range weapons that can target an individual targets don't fit in that definition.
I don't know if TOAW can be changed to account for the changing rules or modern warfare, but I'll definitely look into it. Unlike some people, I happen to like the small scenarios, and that fits well with modern warfare. The trick isn't really adding the features, it's adding them in a way that isn't a simulation, but is a fun game that can be used as a simulation.
Things like multi-player may be possible, but it's going to take major work. I plan to work on TOAW for a while, it's fairly proof from obsolescence, and until someone writes a game like it but better, it should have a market. I think that Norm worked on this for a LONG time (I saw references to GEM) so anyone duplicating it has got a long road ahead of them.
Where any of these changes will fit into the TOAW games is anyone's guess right now. Where Modern or Multi-player or other mods will come in hasn't been fully decided. The first thing we've got to do is to put out a working version and see who's willing to buy it.